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Hi there,

I have 0 knowledge of modeling, and am only asking this here bc it seems like it should be something super simple that even I should be able to do without getting deep into modeling. I have a unit model that I want to turn into a missile. all I want to do is add 1 animation sequence that is completely empty - does not show the model at all or anything in it, the way a lot of missile models have blank animations. is there an easy way to do that with magos?
(if you answer plz go easy on the technical terms that assume I know what I am doing...:pgrin:)

thanks!
 
You typically want geoset animations, which allow you to animate the color (modulation) and alpha of geosets.
Generally people set an alpha animation with no interpolation, with values of 1 when the relevant geoset should be visible, and 0 when it should be invisible.
Every geoset animation references a geoset, so you'll need one per geoset you want to control.
 
is there an easy way to do that with magos?
War3 Model Editor is pretty straightforward. It comes with a help file that contains some tutorials and should help you understand most of its features.

As GhostWolf already said, you just have to create a new sequence (Windows > Sequence Manager) and make all of the unit's geosets invisible in the sequence you created. You do that with geoset animations (Windows > Geoset Animation Manager). Geoset animations should have animated visibility, with lines of code that look like this:
X: Y
X is the animation frame and Y determines whether the geoset is visible at that frame; 1-visible, 0-invisible. You only need to set the visibility for the first frame of the sequence, since the 0s and 1s are treated as a status toggle switch.

P.S. I'm not sure if you even need this now, since you already got help with the model you wanted to turn into a missile.
 
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