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Need help with animation

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Geoset animation manager. Create one geo anim for all geos that are supposed to disappear. Open sequence manager, create death anim in a sequence far away from those existing. At the start of such sequence, every ~50 frames, write animated alpha in the geoset anims and deduct them. This will make the geosets fade.
 
No, it has a model. Thats the problem.
I know with mldvis you can create some animatons,
but to make the model smaller and smaller then
finally erase it... Should I use 3ds max for this?

Open it on Mdlvis > Modules > Sequence Editor > Select "Anims" tab > Pick "Create" > Rename "New" animation into "Death" > Select the geoset you wanted to resize on animation > Made about 5 - 7 keyframes and rescale it smaller each frame > Untick visibility at the end of the frame so it's dissapear. Voila.

This doesn't work if your sfx is only particle emitter though.
 
Thx for help, all got rep!
I had some problem with the alfa phase of
the solution given by Cakemaster.
But Andreariona's method worked for me.

Oh, I have 1 more issue. Although I can create emitters,
I dont know how to play them in certain frames, or
animation. So basically the emitters I make are always
going endlessly in every animation....
 
Oh, I understand. But still Its not working, Im so
desperate...Please, please
check it out:
 

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