Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Join our Discord community for Monster Master RPG: Join the Monster Master RPG Discord Server!
Monster Master development was taken over by Thorlar and Browning.
You can reach out to them via Discord.
Balances/Improvements:
-Increases experience gain by 50% for all players at or under level 5.
-Changed the init text.
Bugfixes:
-Fixed a critical bug that only player 1 can buy items.
-Fixed a bug that the starting items did not belong to the right player.
Note:
This is just a small bugfix version with some critical bug fixes!
So its important to play this version!
Content:
-Added a new icon for Wisp King.
Balances/Improvements:
-The gates in Dungeon #13 now just respawn if you completely reenter the dungeon.
-Added a new way to get Iraculus. (2 methods now!)
-Now monsters learn stages 4 spells with FL 30 or more instead of 40.
-New Multiboard state: "Tut" while you are watching the cinematic tutorial.
-Increased the hp of the dungeon #13 gates by 150%.
-The abilities in the treasure were swapped - fixed.
-Increase duration of the boss gold texttag. (+2 sec)
Bugfixes:
-Hopefully fixed the hotkey problem with Mega Ball [R].
-Fixed an exploit where you were able to give someone else items from your court monsters.
-Fixed an exploit where you were able to give purchased items to other players.
-Fixed a bug that monsters did not need to have FL to wear FL required items.
-Fixed text of Fusion Scroll #45. (Unholy -> Demon)
-Fixed a bug that Fusion Scroll #39 did not drop.
-Spellname: "Stufe" instead of "Stage" in tooltip: Chain Lightning, Healing Wave
-Fixed the bug that monsters in the court at lvl 1 will get a level up.
-Fixed the buff of the Lightning Boots movementspeed-aura.
-Fixed a calculation bug in the master protect system.
-Fixed the tooltip of the Fusion Scroll for Serpentia.
-Fixed a disorder of the fusionscrolls variables.
-Fixed the error message of the "-tut" command outside of the town.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)
Improvements:
-Added a huge cinematic tutorial.
-Improved the command: "-mi" -> you now can use "-mix" where x is the number of an other player.
-If you now take monsters from the court you wont get spammed by text messages.
-Made Monster Master a little bit smaller.
-Improved the Afk-Sys message.
-Improved the Leaver message.
-Added a specific buff to all potion effects.
-Changed the icon of Chaos Orc.
-Changed the soundset of Wicked Draenei.
-Bosses now drop Fusion Scrolls with a chance depending on the boss' strength.
-Made the monster effects of the court illusions of other players much smaller.
-Slightly improved the coding of the single-player-detection.
Bugfixes:
-Fixed a bug that caused Yamata fusion to malfunction.
-Fixed a multiboard bug which caused green icons after a player left the game.
-Fixed a bug that no illusion was spawned in the court if you catched a monster with a full team.
-Fixed a bug that monsters at lvl 1 which were loaded in the court got a level up when restoring.
-Fixed a bug that monsters weren't invulnerable when entering the Healing Zone.
-Fixed a bug that AntiUnitControl Sys does not work.
-Fixed a bug that caused a different Ankh value in the market and for sale with the item management system.
-Fixed a hotkey of Manashield stage 4 with 'W'.
-Fixed the Manashield buff tooltip.
Balancing:
-Increased the Slow duration from 4 to 7 seconds.
-Balanced Dagger.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)
Bugfixes:
-Fixed a bug that the kill-boss-message was displayed as often as there are players in the same dungeon.
-Fixed the multiboard bug with the eyes.
-Fixed the camera bug with dungeon #13.
-Fixed a bug with Item Info ability which showed the wrong item owner.
-You weren't able to start the PvP fight - fixed.
-Fixed a bug that Pipe of Insight need lvl 5 instead of lvl 4.
-Fixed a bug that the Leave trigger will not activate when a player leaves the game.
-Warmace gives wrong boni - fixed.
-Medallion of the Brave gives wrong boni - fixed.
-Fixed a bug that all players were informed when a unit in the PvC arena dropped an item.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)
New Kontent:
-A completely new Dungeon. (#13)
-7 new T4 monsters.
-4 new ?-monsters.
-11 new Fusionscrolls.
-new PvC fights up to rank 31.
-2 new basic items.
-new item models for potions and food.
-converted all boss items into ultimate items.
-3 new ultimate items.
-now all bosses have got their own personal boss items.
-10 new normal items. (lvl 2 - 29)
Improvements:
-Recoded and highly improved the Save Load System. (code resett!)
-Greatly improved the initial monster choose system.
-If you now store monsters in the court there will be illusions which help you.
-Added a system which decreased damage taken to your Master if he got monsters on his side.
-Bosses in Dungeon #12 or higher now got stage 4 spells.
-When PvC enemy monsters revive they now attack a random unit instead of the master all the time.
-Chain Lightning: added information about how often the strike jumps.
-If you store a monster now it will get unselected.
-Item drop messages now only goes to the players in the same dungeon where the item has dropped.
-Added new command: "-afk"
-Added new command: "-ping"
Bugfixes:
-Fixed a camera bug after a lost PvC fight.
-Tauren boss monster was lvl 28 instead of lvl 25.
-Fixed Rain of Fire tooltip for the damage over time value.
-Fixed a bug that the item sell special effect and texttag wasnt on the right position sometimes.
-Added pathing blockers to the dungeon portal of dungeon #12.
-Fixed a bug that Poison Attack's duration was undefined long and did not kill creeps at stage 4.
-Fixed Dragonhead Naga soundset.
-Fixed a bug that Evilbird was a strength hero.
-Fixed a bug that Arakkoa was a strength hero.
-Fixed the attributegain of Wildekin.
-Fixed a bug that you were not able to sell fusionscrolls in a shop.
-Fixed many other minor bugs due to the complete recoding of the map.
Balances:
-Decreased cooldown of all net-effects from 3 to 1 second.
-Increased cooldown of Entangling from 10 to 12 seconds.
-Improved Curse from 2/4/6/8 to 4/8/12/16.
-Improved Manashield from 3/2/5/2/1.5 to 3/2.25/1.5/0.75.
-Balanced some lvl 2 - 29 items.
-Made all bosses from Dungeon #12 or higher stronger.
-Balanced Heal from 5/10/25/50 to 10/20/35/55.
-Balanced Damage Aura and Fear Aura. (1/3/6/10) and (-1/-3/-6/-10).
-Improved True Sight.
-Improved mana- and lifedrain at stage 4 from 50 to 60 points per second.
-Added mana cost to Reincarnation.
-Gave Draelokk another third ability. (Splash -> Pulverize)
-Draelokk now gains less intelligence and more agility.
-Set Ankh gold price from 2000 to 1250.
-Set Teleport gold prive from 200 to 600.
-Improved Gold Ring.
-Improved Ring of Life.
-Berserk balanced from 20/40/60/80% to 25/50/75/100%.
-Increased Multipower duration from 12 to 15 seconds.
-Imrpoved Critical Strike from 10/15/20/25% chance to 15/20/25/30% chance.
-Chimaera now gains more intelligence. (- other stats)
-Mandraga now gains less intelligence. (+ other stats)
Coding & Mapping:
-Recoded everything into vJass.
-Improved the PvC init function.
-Coded a teleport system for Dungeon #13.
-Changed imported Icon Paths.
Cosmetic:
-Made all bosses in the map bigger.
-New Item coloring:
->Basic: Grey
->Normal: White
->Boss: Red
->Ultimate: Teal
-Gave Black Wolf a new model.
-Gave Raven a new Icon.
-Added a chaos effect to Duros and removed the fire effect.
-Changed the icon of Rune Lobster.
Other Things:
-Credits: Dan van Ohllus (Raven Icon & Triclyde)
-Credits: Misha (Naga Sorceror)
-Credits: Air Elemental (alfredx_sotn)
-Credits: Ocubeam (Beta Tester)
Note:
This is a very huge update of the map.
As you can see there is much new kontent but you also need to start new because of the recoding.
I hope you can understand that and will still enjoy the game.
Bugfixes:
-fixed a bug that you were able to deactivate the enemy Ki with gHost.
-fixed a bug where it could happen that your monsters will stay in the PvC arena after you lost a fight there.
General Changes:
-changed the seconds spell from Balamoth: (Defensive Attitude -> Rain of Fire)
-now dead monsters will revive when you start a PvC fight.
-fixed an interface bug with Hydro Water.
-fixed a bug that Tuskarr and Wildekin had no icons in the multiboard.
-fixed many typos in some tooltips (special thx to Tails Clock @ TheHiveWorkshop)
-added a playercolor to the boss itemdrop message.
Note:
This is just a small bugfix version.
But if you always want the newest version its recomended to play this one. ;-)
The most bug fixes and changes are positive for players.
Special thx to Tails Clock @ TheHiveWorkshop!
Gameplay/Keyfeatures:
-Now monsters etc get unselect when MM enters or leave a room.
-MANY new Monster Master names. (26 in total! One for every alphabetic character!)
-The Boss from Dungeon #8, #9, #10 are stronger now.
-Improved the F9-Log from "Items" and "Fusion-Help".
-Now ALL T4 monsters with a sub fusion with a ?-monster needs a min FL by 10!
-PvC Monster Master now level their Aura abilities dependent on their level.
-After all players left a dungeon all monsters there are completely reset - also the food boni!
-Increased the FL-increase from +5 to +6 when fusing two monsters at lvl 30.
-Deactivated a blizzard feature to make the whole map visible.
-Added a new sortie for the Portal Room, because many players disliked the long way out.
-Now PvC enemy monster can have a FL.
-Now feeded monsters have got a visual effect so that you know which one you feeded.
-Added a new Multiboard State: "PvC" while fighting in the PvC-Arena.
-Added a new Multiboard State: "PvP" while fighting in the PvP-Arena.
-Recoded all PvP Triggers and konverted the last Gui triggers into Jass and vJass - also fixed bugs.
-Monster Masters in a PvP fight are now invulnerable as long as they got monster on the arena field.
-Added a new Dungeon: #11 - "Dream World"
-Added a new Dungeon: #12 - "Elemental Islands"
-Changed how FusionLevel improves the monster: 1/6 = +Damage - 5/6 = +Stats (max: +50stats/+10dmg)
-Changed the calculation of the chance to get a boss item.
-Recoded the Ability Learn Systems for a much better performance.
-Added full fusion bonus to all monsters for a better ingame performance.
-Added a new Master-Databank for all ingame Monster which substituted some other Databanks. (Hashtables)
-Every Player now has got an Itembox in the town in which he can store items.
-Recoded the whole MonsterManagement System. (better performance)
-Increased the "item-give-range" from 150 to 300.
-Added the ItemManagement System to the Monster Master of every player.
-PvC-Arena: The enemy Monster Master now recall his monster a few seconds after they died.
-8 new PvC fights in total!
-Remade/Rebalanced the min req rank points for the dungeons.
-Made creep gold also dependent on the creep's FL. (for example: creeps in dungeon #10 now give 35 gold)
-MonsterView in the Multiboard now shows if a monster is dead or alive.
-Greatly Improved Init. (Performance)
-Reduced revive time from the Monster Master from 30 seconds to 25 seconds.
Bugfixes:
-Cmd: FusionLevel was displayed wrong in some situations.
-Fusionscroll: fixed the name of the "Balamoth" fusionscroll.
-Sound: fixed the SnowOwl soundset.
-Fixed a bug that a monster did not have any FL damage boni after restoring it from the court.
-Fixed a bug that all T4 air monsters belonged to the unholy class.
-Fixed a bug that you were able to catch enemy monster's and the monster masters in the PvC-Arena.
-Fixed a bug that Bird Talker had a melee attack instead of ranged.
-Fixed a bug that sometimes you got teleported to a wrong dungeon or something like that.
-It was possible to catch and feed enemy summons - fixed.
-It was possible to target the own monsters with feed.
-It was possible to target the Monster Master with feed and nets.
-Fixed a buggy event from the Court Store feature.
-Snow Owl and Frost Treant had the same abilities - no bug, but many players disliked that.
-Hopefully fixed the bug that Taunt did not work correctly.
-Fixed a bug that respawned monster in dungeons always lose their FL.
-Fixed a bug that players were able to move their units into the PvP-Arena castle.
-Fixed a bug that players were able to share purchased items - now they are binded.
-Fixed the itemdrop system textes and added a playercolor to them.
-Fixed the tooltip of Rejuvintation.
-Fixed a bug that creeps in dungeon didn't get increased damage due to their FL.
-Fixed a bug that PvC monsters did not remove when the player left the game while fighting in the PvC-Arena.
-Soundset: Fixed the soundset from Raven. (Bearvoice 0.o)
Balances:
-Illusion now deals the same damage on every level.
-Balanced Sneak. (made it better [+])
-Balanced Koma. (made it weaker [-])
-Balanced Fire Rain. [-]
-Balanced Megaball Ability. [+]
-Balanced Blizzard. [-]
-Balanced Mega Magic. [+/-]
-Balanced Summon Earth Elemental [-]
-Rebalanced PvC-Arena fight cost to: "15x²"
-Balanced Special Missiles. [-]
-Balanced Healing Wave. [+]
-Balanced Rejuvintation. [-]
Cosmetic/Terrain:
-F9-Log: "WarlordsMaster" was written wrong.
-F9-Log: fixed a writing bug with my email adress "[email protected]"
-Name: fixed the typebug where "Toxic Liquid" was written "Poison Liquid".
-General minor interface improvements.
-Fixed a bug that Evil Armor got no projetile when he attacks.
-Fixed a typebug "stroed" -> "stored" in the MonsterManagement.
-Fixed a minor typebug "actived" -> "activated" while map init.
-Teleport: The Monster Master now face to you after teleporting.
-Added a minor grafical effect to the meres in dungeon #10.
-Added a big pier on the bottom end of the town.
-Added "Robbepop @ Northrend" to make sure on which server you have to search me. ;-)
-Added peq to the credits for his small, passive hashtable tutorial.
-Added Kricz to the credits for his awesome icons for the Monster- and ItemManagement System.
-Added PipeDream, Vexorian, PitzerMike and MindWorX to the credits for the JNGP and vJass.
-Added a fire visual effect to Duros.
-Added the Partnership with "clan Gnet" and "God-Network" to the Loadscreen text.
-Made some minor terrain cosmetics in a few dungeons.
-Added new import icons to the MonsterManagement System.
-Added new import icons to the ItemManagement System.
-Added Headlessone to the credits for his beta testings.
Note:
This is a very huge update for MM RPG.
Nearly all missing Gui triggers are converted into Jass and i also use vJass elements.
The game is getting into his last steps bevor the first non-beta version is starting the development.
I did not change anything but the performance on the Save/Load system,
so your codes will still work. ;-)
This version is only stable to v1.24 and not to any earlier versions of wc3!
New Monster Master Names:
A - Avaldo
B - Baldir
C - Celvin
D - Doros
E - Evio
F - Faras
G - Gantor
H - Helgaris
I - Ionas
J - Jaquaire
K - Keeve, Krucz
L - Lorgomir
M - Malgabis
N - Normanus
O - Olavius
P - Peokles
Q - Quezal
R - Rokhan
S - Silvan
T - Temeras
U - Urio
V - Valnar
W - Wamberan
X - Xantis
Y - Yizz
Z - Zoltan
Bugfixes:
-Fixed a bug which causes monsters in dungeons to despawn when a player left the region.
-The monster in the sub fusion field will no longer lose it's items.
-Some of the new monsters caused bugs in the savesystem - fixed.
-When a player left while fighting in the PvP arena, the others couldn't finish the fight - hopefully fixed.
-When a player left and revived afterwards, his state in the multiboard was 'alive' instead of 'left'.
-Hell Walker had a melee attack - fixed.
-Moonwood Walker had a melee attack - fixed.
-Beast Talker had a wrong soundset - fixed.
-Fixed some spellbutton positions.
-Fixed a typeing bug with Scroll of Fusion #16.
-Improved the damagelost of cripple.
-Recoded the player left trigger. (Gui -> Jass)
-Increased effect duration from Multi Power from 10 to 12 seconds and fixed typing bugs.
-Dark Dorem has now got a new passiv ability. (Lifesteal -> Evasion)
-It was possible to catch the PvC monster master which causes bugs - fixed.
-The tree eating ability could make shortcuts in dungeon #8.
-Hopefully fixed the hotkey bug with Megaball.
Note:
This is a fix version like v0.37b.
I hope there wont be any greater bugs in MM RPG now,
so that i can start developing the v0.4b versions.
Bugfixes:
-Fixed a bug, that you got "Drac Lord" instead of "Balamoth"
-Typefix in F9-Log: "speedygonsales" -> "SpEeDyGonsales"
-Some fusions for new monsters did not work - fixed.
-Pardise Bird in Dungeon #10 had no items - fixed.
-Textbug in the box on top right.
Note:
This is just a small fix version, but it's still importn to play this one instead of
v0.36b because the bugs were huge and everything but funny.
Bugfixes:
-Fixed the Staff of Lightning bug by changing how the spell is working.
-Fixed a bug in the AntiAfkSys and recoded it a lil bit.
-Fixed a bug, that sometimes enemies massed in dungeons. (for example in front of a gate)
-Monster Master was able to equip some "only monsters" items - fixed.
-Fixed a bug, that players lost gold when they got killed in the PvP arena.
-Cloud Fog didn't cause enemies to miss on their attacks.
-Monsters with Reincarnation wont get removed from the game now, when they die while reincarnation isn't ready.
-Critical Strikes from items never triggered - fixed.
-Megamagic was able to destroy trees, which could cause other bugs - fixed.
-PvC Enemys often didn't attack your monster master - fixed.
-Fixed a huge bug in the Fusionsystem, where a wrong monster was removed instead of the fused one in fusions with 2 different players.
-Fixed a bug, that monster had no abilities, when they were caught above level 1.
-Earth Guardian was shown as T2, but it was T3.
-Fixed a tooltipbug from Poison Strike.
-Added manacost to teleporter. (staff)
-Wisp had a melee attack, but should be ranged - fixed.
-Fixed a bug, where the Itemdropmessage said that a fusionscroll dropped, when a specialitem dropped instead.
-Increased the distance from a portal when you enter a new dungeon.
-It was possible to go through the closed PvC-Arena door - fixed.
-Mega Drac had no projectile - fixed.
-Added an error message, when loading with an old code. (also some Errors didn't worked right)
-Added some error messages for "-new"; for example when you try to repick while fighting in the arena.
-Fixed some bugstates.
-Fixed a tooltipbug in the "Drac Lord" fusionscroll.
-Fixed a bug that True Sight did not have any level conditions.
-Fixed a bug that Corruption Aura did not have any level conditions.
Improvements/Performance:
-Decreased Loadingtime and improved game performance a bit by changing how the ability learn system works for enemy creeps.
-Recoded the whole teleport triggers and added a few features to them. (GUI -> JASS)
-Recoded the Fusionsystem a bit - now items from "parents" will go into the inventory of the result monster on will be layn down to its feet.
-Recoded some other Triggers from GUI to Jass.
-Added a max loadcount: Players now have got 5 tries to load their heroes.
Terrain/Cosmetics:
-Increased size of dungeon #6 a bit.
-Increased size of dungeon #7 a bit.
-Imrproved the portalrooms "terrain" a bit and made the missing numbers for the next dungeons.
-Remade a few interface options.
-Added a new imported icon to Burning Treant. (selfmade)
-Added a new imported icon to Frost Treant. (selfmade)
-F9-Log completly remade.
Gameplay:
-Added 4 brand new ?-monsters.
-Added 7 brand new T4 monsters.
-Added a new Multiboard, which give a great overview about the players and their teams.
-Monsters now learn their stage 4 abilities with a min fusionlevel of 40 instead of 50. (they also need to be lvl 30)
-Greater bosses now give more gold, when you kill them.
-2 neu Dungeons! (#9 and #10)
-New PvC-Arena fights. (20 total)
-A new command: "-swapxy" which allows the player to swap the monster data with the data from a court slot.
-Remade the fusionlevel requirements for T4 and ?-Monsters.
-Increased the attack damage from monsters with higher tiers. (+2 dmg / tier)
-Monsters in higher tiers get a hp and mana bonus now.
-The command "-mi" now also shows the Fl of all monsters.
-Monstermaster now revive after 30 seconds instead of 45 seconds.
-Now, only players, who are in the Dungeon get the gold and the message, when a boss is killed.
-Added a new Ability: Stomp
Balance:
-Balanced the price of some staffs.
-All mana potions now cost 5 mana to cast.
-Increased the bonus damage from Inner Fire.
-Increased the bonus damage from Damage Aura and made the value non-%.
-Rebalanced the price of some Monster Master items.
-Rebalanced heal value of Spell: "Healing Wave"
-Flying Dutchman now has got new abilities.
-Greatly improved True Sight.
Items:
-Made the 7 missing Fusionscrolls for the ?-monster t4 fusions.
-Added 12 brand new Fusionscrolls for the new monsters.
Note:
I had a huge data lost. So the work for the new version took longer and i had to recreate much stuff.
Please report all bugs to me, so that we can make MM RPG an awesome and bugfree game!
Items:
-Added 11 new Boss Items
-Added Fusionscrolls
-Added new and different Nets
-Added Ankh of Reincarnation
-Added Teleport
-Added Staffs for Monster Master.
Abilities:
-Balanced some abilities
-Added a few new abilites
-Now every ability has got a new ultimate level 4 for lvl 30 monsters.
Triggers:
-Reset of savecodes because of SLS recodings
-New Revive System
-Fixed all reported bugs
-Recoded nearly all Systems
Monsters:
-Added about 60 brand new monsters. (119 monsters total!)
-Fixed some animation bugs of many monsters.
Gameplay:
-Changed the Fusionrules so that it is now easier to understand for noobs.
Terrain:
-Remade the whole terrain.
Note:
Because of the great terrain changes, the gameplay was influenced
and is now more like the real Dragon Quest Monsters or Dragon
Warrior Monsters games. The way you have to find new monsters could
be difficult for newbs, but i think, when someone like the gameplay
he will find it out. ;-)
Hint:
Persons, who know and liked the Dragon Quest Monsters
or the Dragon Warrior Quest games,
will sure love this!
And now the description:
You play the role of a Monster Master in a town of a volk which live
close to the nature. There you get the mission to train your own team
of Monsters to help them cleaning the country from the Darkness.
To get a better Monster Master and to get permission
to enter the greater areas, you have to fight
and win competitions in the PvC arena.
To get better Monsters,
you have to fusion them.
The stronger the parents,
the stronger will be the fusioned monster!
There are 141 Monsters in total in v0.55b.
As the Monster Master you can decide,
when your Monsters fight,
what Abilities they use and what Weapons and Armors they wear.
Every Monster has got 2 Item Slots.
The Monster Master can't wear equip items,
but he can carry potions,
or nets to catch new Monsters
or other useful stuff for the team to survive in the wilderness.
You can make matches versus your friends
in the PvP arena or play together as a team in the hostile dungeons
in the world of the monsters.
Features:
There are many features.
It's the best to find them out by simply playing the game. =)
It could be that the game isn't beginnerfriendly,
because in the beginning it is hard to
understand how everything works,
but finally it's fun, when you understood! ;-)
Screenshots:
And now a few Screens of the Game for you!
Basic Monsters:
Tier2 Monsters:
Tier3 Monsters:
Tier4 Monsters:
???-Monsters:
A Fusionscroll for twinfusions:
A Fusionscroll for normal fusions:
General improvements:
The new monster court:
Perspektive 1
Perspektive 2
The King
New shopping area:
View from the Town over the World of MM RPG:
Part 1
Part 2
Part 1
Part 2
Part 3
Part Boss
Part 1
Part 2
Part Boss
Part 1
Part 2
Part Boss
Part 1
Part 2
Part Boss
The whole Dungeon
-You will get a wrong savecode when you save with more than 200k gold
18:57, 21st Aug 2009, Rui(#322):
While original, the essence of this RPG differs little from that of most of the others. Read my review for details. Approved and rated 3/5 (Acceptable).
This map is amazing,
I have begun to play it since last year
But I was confused when I've got Demoglada(tier4 monster) with 17 fusion level,
can I fuse it with tier 3 monster to gain higher fusion level?or I must use tier4 monster too?
so how do the scrolls work, I got scroll fusion #4, I got the hell walker and root demon, one was lvl 15 the other 18, fused them, got a root demon... the scroll was in my inventory, why didn't the fusion work?
so how do the scrolls work, I got scroll fusion #4, I got the hell walker and root demon, one was lvl 15 the other 18, fused them, got a root demon... the scroll was in my inventory, why didn't the fusion work?
holy shit, mines only fusion level 5, that's intense leveling and fusing! I thought if you had the scroll they'd only need to be at level 15+ each... btw these emoticons...
hello Robbepop I want to ask about the fusion level role in fusion.
If the main monster is 30 and the sub monster is 30 too , then when I fusion it the FL is from main or both of the monster
The ultimate item look like useless i got 1 in rm 11 ''dark piece'' . Dark piece add 27 stats to all but those str, agi and int doesn't add dmg at all, it only add a few armour . so it's kinda lousy
i want to ask something...i have a Eagle Warrior (Air/Tier 4) with 17 Fusion Level..which monster i must use to increase his FL?coz a few minute ago i try to fuse it with Yeti (Beast/Tier 3) and my Eagle Warrior is transfrom into Condor (Air/Beast) Tier 3....how must i do to increase his FL =(
@RPG-Lovers:
in singleplayer fusion it is based on the monster with the higher fusion level
and in multiplayer fusion it is based on the fusion level of your own monster.
@xDee:
darfk piece is very strong. it gives huge hitpoint, hp-reg, mana, mana-reg, armor and attack speed bonus. furthermore i increased the attack damage value from 0 to 0.1 per main attribute in newer versions. =) (however, they are not out yet xD)
@SoHyun:
you have to fuse it with another air monster, that's all. =)
@RPG-Lovers:
in singleplayer fusion it is based on the monster with the higher fusion level
and in multiplayer fusion it is based on the fusion level of your own monster.
@xDee:
darfk piece is very strong. it gives huge hitpoint, hp-reg, mana, mana-reg, armor and attack speed bonus. furthermore i increased the attack damage value from 0 to 0.1 per main attribute in newer versions. =) (however, they are not out yet xD)
@SoHyun:
you have to fuse it with another air monster, that's all. =)
@RPG-Lovers:
in singleplayer fusion it is based on the monster with the higher fusion level
and in multiplayer fusion it is based on the fusion level of your own monster.
@xDee:
darfk piece is very strong. it gives huge hitpoint, hp-reg, mana, mana-reg, armor and attack speed bonus. furthermore i increased the attack damage value from 0 to 0.1 per main attribute in newer versions. =) (however, they are not out yet xD)
@SoHyun:
you have to fuse it with another air monster, that's all. =)
Hi me and a friend of mine have a huge problem :S
were playing the game since 2 days (13 hours in a row ) we love it BUT we cant manage to get the tier 4 monsters!
we have the scrolls and the monsters and tried to fuse the right monsters (both over 15) but only tier 3 comes out
we tried to fuse with each other and alone same lvl (26 both) and diffrent lvl but nothing had worked we dont get why we still cant get the tier 4 monsters
Hi me and a friend of mine have a huge problem :S
were playing the game since 2 days (13 hours in a row ) we love it BUT we cant manage to get the tier 4 monsters!
we have the scrolls and the monsters and tried to fuse the right monsters (both over 15) but only tier 3 comes out
we tried to fuse with each other and alone same lvl (26 both) and diffrent lvl but nothing had worked we dont get why we still cant get the tier 4 monsters
OMFG....we found out whats our prob... sry for our dumbness we found the So called "fusionlvl".... we went for the normal lvls ^^
ok sry for doppelpost and noob post
nice game
could be explained better but ok its fun
robbepop what time can make new monster master RPG ??i am waiting for new version .... will u make a new monster master at monster master v0.59b got many monster skill cant use or hotkey same ..... will u remake a monster master PRG ??
Btw Sios the Sios.bot owner on USA East is a cheater never play with him. He also banned me from it because i sed he cheats and he was being a smartass and saying hes super good and such crap even thought he cheated it all and helping begginers with cheats ! What a loser ignore him.
Hello Rob, I'm a new player of your great map, Monster Master RPG. There's a lot to like about this map, and it's fun to train powerful monsters. However there are some issues to fix and improvements that you could make.
1. Lack of monster diversity.
All the monsters are more or less the same, except for their apperance and stats. Every monster has some set of skills that some other monster has. This game would be ALOT better if you gave each monster unique skills. Of course this is a huge thing, so at the very least you should give tier 4 and ??? monsters their own powerful abilities. Those monsters take many hours to fuse, and all you get for your hard work is a quick mash up of skills any tier 1 monster could have. It's very disappointing.
2. FL's could be explained better.
The FL system is hard to understand at first. A better description on how it works would be helpful for newbies. Also you might want to make it easier to get FL's. Right now you have to level up over and over and over...
3. Some monster skills have bugged hotkeys. You probably already know this, but it would be nice to fix the problem. For example, Skelgone's Megaball skill is hotkey R, but it doesn't work.
4. Monsters need unique skills! I've already said this in point 1, but I'm saying it again because of how important it is. It's really disappointing that my tier 4 Salamanda that I gained 15 fusion levels for 2 monsters has the same exact immolation ability as a BASIC DRAGON. Why bother even getting a Salamanda? I've seen like 4 monsters with Megaball and etc too.
That's all for important issues. Although some more ??? monsters would be nice. Also, in my personal opinion Drac Lord should be a REAL DRAGON not some FAT UGLY PURPLE Salamanda. XD Even a Dragon Guard model would be better.
I may sound harsh, but that's because I love this map and would like to see it become even better. I understand that it's a beta, but a beta is for getting feedback from players so you can perfect the map on the final version.
Well that's all for now. Thanks again for creating this awesome map, and please update when you have free time.
Hi Rob, i really don't know but, i'm really anxious for the next ver. . I know that maybe u don't have the time, or maybe your making a SUper beta Version of the map, we just hope u continue to make this map, cause it's a really good map, and please, maximize the FL level...60 is very little...
Ty, =D
Hey! iv been playing v0.59b for the last 2 weeks and all my codes work just fine...now when I went to load my lastly saved code, it says it is invalid and none of my other does work either.
how does you load, save thing work anyone. Does it save it in a file somewhere on you computer or something. Is there anyway to retrieve it?
I am guessing codes are name locked, you must have changed your account name in some form. Remember that some save systems think different case account names are different names (DSG and dsg will appear as different names).
i like this game... i like!!!!!!!! oi hahaha i was have a ?monster and ultimate item its interesting
btw when the gate 14 will open? i'll w8 ur new update
thank you all for your reports and suggestions!
I appreciate that very much! ;-)
dungeon #14 will get opened in the new and last beta version 0.6xb. =)
atm I don't have much time due to the fact that im doing my A-levels which are in 2-3 weeks from now. :-(
-> need to learn much! >.<
btw: on sc2 there is a new project which is based on this game with some improvements to the gameplay. Although I'm not even working on it as a submember of a team I recommend you guys to look into the thread of the project - it seems to be a very nice rpg to come up in a few months. ;-)
When i got tier 4 i got bored noone to play with... i can't find fun anymore that's why i can find 1000times more fun in Island Troll Tribes that i could not ever before, i play it every year few games get good and quit now played 22 games and still uber into it .
I don't know why but i cannot find fun playing this anymore really... could you add some kind of new challenges not being stronger monsters to kill but some puzzle or something and make the fusion lvls way higher and add for example at fusion lvl 60 your monster gains a minor spell in a spell 5 which would be only appearing from lvl 15 on and would work as a spellbook. And please reduce the power of items i find it stupid how a guy with uber items pwns ur 30 fusion lvls higher monsters and such...
The problem I had with the map was it was so repetitive. There are a million less repetitive things to do than play this. Even after geting best monsters it still is very repetitive.
To level, people did the same loop over and over and over and over and over again 20 times per game. Why bother playing...
Gaining evolution levels should be faster and so should leveling up. Yes grinding does extend playability but it is a bad way to do so as one meithors well just put yourself on patrol and play something else.
If u want to going fast to the final Fusion lvl 60, u should catch the monster from lvl 30 on dungeon, then fusion u'r monster then training again then catch and fusion again... until u can fusion to (?monster) what u want, and 1 more for fast training lvl & exp u should play this game at least with 5 people or more.... thats why i can make two (?monster) and 1 (tier4) then save it for the next version.... until the gate 14 is open... i have (dryad/tier4) lvl 30 FL 31, (duros/?monster) lvl30 FL 60, and
(Revage/?monster) lvl30 FL49 and Rank 31.... next time i will show the screen shoot...
good game
anyone knows why my monster master cant load even when i screenshot and typed in all the keywords correctly and also used back the same ign. any help would be appreciated!
your player name probaply changed ...
for example if you have always played on local area network (lan) and then switched to bnet and used another account name.
Be aware that player names are case sensitive and you can alter case at will online without making new accounts. Also some save/load systems have been known to not support unusual characters in names.
awsome game dude but....
everytime my code is invalite-.-
i played it on lan with my bro but no one could load our 5 h plays
i made a printscreen and i got only 6000 gold not 200k gold whats wrong i wrote the coad to 100% right
1 is differente of I or l ( L Tiny )
other example
O and 0 ( zero )
other example
2 and Z
you need realize this
Only I are speaking about version english
Version korean or other i no understand
Where is the next update Robbe ? Robbe you play in battle net or in garena ?
I are waiting very anxious
I want the room 14 is the final room 15 ( only for Monsters )
Relax robbe, for me, u can take all the time u want, cuz i know that u need that for a good map making, take all the time u want, i will wait for the map, ty.
atm I'm working on GoH RPG but I already did some things on the new v0.6xb version of MM RPG.
It could last long until the next update - I'm just a human being and haven't got endless time - but im pretty sure that one day you will find a new update for MM RPG and certainly dungeon #14 here.^^
sorry guys, but i started playing the game last night and i loved it!!! but there is a big problem to me!! coz i cant make aa tier lvl 4!!!! example i do have 4 dragons... but there is no explanations about how to fusions thans!!! and about the scroll???? what is a scroll? where do i can find such scroll? please someone helps me!!!! i geting borred with that!!!! i appreciate very much, if someone answer it to me, soon as possible!!!! glad once again, your map is the best i ever played!!!!!
sorry guys, but i started playing the game last night and i loved it!!! but there is a big problem to me!! coz i cant make aa tier lvl 4!!!! example i do have 4 dragons... but there is no explanations about how to fusions thans!!! and about the scroll???? what is a scroll? where do i can find such scroll? please someone helps me!!!! i geting borred with that!!!! i appreciate very much, if someone answer it to me, soon as possible!!!! glad once again, your map is the best i ever played!!!!!
a fusionscroll only shows you a random high-lvl fusion, it is not needed to actually fuse the monsters. if you want to create a t4 monster, you need two t3 monsters that can make a t4 together (only a few of all the combinations work). also, both t3 monsters have to have at least fusionlevel 15 for it to work. Example: to get the dragon T4 "Yamata" you need to fuse a chimaera and a chimaera with both having at least fusionlevel 15
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.