- Joined
- Aug 7, 2013
- Messages
- 1,338
Edit: The project is looking for vJASS coders now as well.
Requires:
-strong knowledge of vJASS
-experience collaborating on a project
Pluses:
-structs
-dynamic triggering
-OOP principles like inheritance and polymorphism
-Experience with version control-GitHub is ok, but SVN is preferable
What you'll need:
-Notepad++
-SVN
-Python 2.7
-JassHelper
-Jassnew Gen editor
Areas that need work are revamping the entire class/type system, reworking the Quest API, and creating a recipe system. Note that most of these systems are already implemented, so much of the work is dealing with "legacy" code and re-writing it to a higher level, more efficient form.
Send a PM for details or post here to ask less detailed questions.
Requires:
-strong knowledge of vJASS
-experience collaborating on a project
Pluses:
-structs
-dynamic triggering
-OOP principles like inheritance and polymorphism
-Experience with version control-GitHub is ok, but SVN is preferable
What you'll need:
-Notepad++
-SVN
-Python 2.7
-JassHelper
-Jassnew Gen editor
Areas that need work are revamping the entire class/type system, reworking the Quest API, and creating a recipe system. Note that most of these systems are already implemented, so much of the work is dealing with "legacy" code and re-writing it to a higher level, more efficient form.
Send a PM for details or post here to ask less detailed questions.
I'm sethmachine, the developer for Monster Master RPG II, which I've made from scratch when Robbepop (maker of Monster Master RPG, Guilds of Hyppos) handed the project over to me back in December.
The map is heavily influenced by the mechanics of both Robbepop's Monster Master RPG and of course the game that inspired them both, Dragon Warrior Monsters (1 and 2). Each player assumes the role of an upcoming Monster Master (male or female) and instead of fighting themselves, the player leads a party of up to three hero creeps/monsters. In addition to a main plot and side quests, the map will also feature an intricate breeding system--that is any two opposite gender monsters can be bred to produce an offspring, which will inherit some of the traits of both parents. The map offers the potential for a near endless playing experience even after most of the quests are complete.
The project is currently in its alpha testing phase. I've written many lines of vJASS code and made thousands of custom objects (units, items, abilities, etc.).
But I am not an artist, and what the project really needs are talented terrainers. Basically if you can make better terrain than me, you are probably qualified to be a terrainer (or the terrainer, if you prefer) for the project.
The very first release has been uploaded to makemehost.com under the file name "MMRPG2 Alpha v1.2.w3x" and can also be found on the project thread here:
http://www.hiveworkshop.com/forums/...r-master-rpg-ii-13th-gate-246101/index11.html
If you're interested, play around in the alpha version, even go into single player and use cheats (i.e. whosyourdaddy) and see how it feels. If you like it, and think you can vastly improve the terrain, are willing to terrain it, and can start work very soon, then post on this thread or pm me.
The map is heavily influenced by the mechanics of both Robbepop's Monster Master RPG and of course the game that inspired them both, Dragon Warrior Monsters (1 and 2). Each player assumes the role of an upcoming Monster Master (male or female) and instead of fighting themselves, the player leads a party of up to three hero creeps/monsters. In addition to a main plot and side quests, the map will also feature an intricate breeding system--that is any two opposite gender monsters can be bred to produce an offspring, which will inherit some of the traits of both parents. The map offers the potential for a near endless playing experience even after most of the quests are complete.
The project is currently in its alpha testing phase. I've written many lines of vJASS code and made thousands of custom objects (units, items, abilities, etc.).
But I am not an artist, and what the project really needs are talented terrainers. Basically if you can make better terrain than me, you are probably qualified to be a terrainer (or the terrainer, if you prefer) for the project.
The very first release has been uploaded to makemehost.com under the file name "MMRPG2 Alpha v1.2.w3x" and can also be found on the project thread here:
http://www.hiveworkshop.com/forums/...r-master-rpg-ii-13th-gate-246101/index11.html
If you're interested, play around in the alpha version, even go into single player and use cheats (i.e. whosyourdaddy) and see how it feels. If you like it, and think you can vastly improve the terrain, are willing to terrain it, and can start work very soon, then post on this thread or pm me.
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