- Joined
- Aug 7, 2013
- Messages
- 1,338
Hi everyone,
I recently took over Robbepop's Monster Master RPG project, and have been hard at work revamping the systems of the map, as well as adding in new functionality, which will ultimately result in it being a completely new map.
That being said, there is no human way possible I can finish all the scripts AND do the terrain to release a beta version in about 2 months.
The terrain for the map does not need to be anything crazy or fancy, and it will feature many tilesets (forest, snow, jungle, desert, volcanic/lava world, towns/cities/castles) which should make it pretty fun.
For an idea of what these would look like, check out these maps/overworld pictures here: http://www.realmofdarkness.net/dq/games/gbc/dwm2/maps
Here are some examples of the work:
Oasis/Desert world (the first world players go to)
Pirate/Ocean world (second world)
You would be responsible for:
The main city (unknown name yet)
The city monster arena
The city starry shrine (a breeding place for monsters)
The city monster farm (a place where monsters rest)
The city bank/vault (a place where players store excess money/items)
The city monster library (a library with books on all the monsters)
The king's castle/citadel
The city magic door (a portal that can lead to any number of worlds based on the key you use to open it)
Several city houses
Outside of city:
Inside of City (all venues):
Note that each of these venues would actually have its own part of the map (so the city itself is basically an overworld with a bunch of different warps to places).
Additionally, the work would also require several basic rooms/interiors that might be re-used (e.g. indoor of a generic castle, generic town, etc.).
Also, need for making a desert/oasis world, a island/ocean world (think pirates), an ice world, a sky world, a dark world, among many others.
Again it's basically all the terrain for the entire map, I can give more specific details if interested.
I recently took over Robbepop's Monster Master RPG project, and have been hard at work revamping the systems of the map, as well as adding in new functionality, which will ultimately result in it being a completely new map.
That being said, there is no human way possible I can finish all the scripts AND do the terrain to release a beta version in about 2 months.
The terrain for the map does not need to be anything crazy or fancy, and it will feature many tilesets (forest, snow, jungle, desert, volcanic/lava world, towns/cities/castles) which should make it pretty fun.
For an idea of what these would look like, check out these maps/overworld pictures here: http://www.realmofdarkness.net/dq/games/gbc/dwm2/maps
Here are some examples of the work:
Oasis/Desert world (the first world players go to)
Pirate/Ocean world (second world)
You would be responsible for:
The main city (unknown name yet)
The city monster arena
The city starry shrine (a breeding place for monsters)
The city monster farm (a place where monsters rest)
The city bank/vault (a place where players store excess money/items)
The city monster library (a library with books on all the monsters)
The king's castle/citadel
The city magic door (a portal that can lead to any number of worlds based on the key you use to open it)
Several city houses
Outside of city:
Inside of City (all venues):
Note that each of these venues would actually have its own part of the map (so the city itself is basically an overworld with a bunch of different warps to places).
Additionally, the work would also require several basic rooms/interiors that might be re-used (e.g. indoor of a generic castle, generic town, etc.).
Also, need for making a desert/oasis world, a island/ocean world (think pirates), an ice world, a sky world, a dark world, among many others.
Again it's basically all the terrain for the entire map, I can give more specific details if interested.
Last edited: