- Joined
- Apr 11, 2009
- Messages
- 55
It might just be me, but more than anything I'm super excited for the new monsters, and the stat growth system. Although, I hope there is a system that can tell you the average, or min/max stat growths of a certain type of monster, so you can tell if the monster is to your tastes stat-wise, versus if you just got an unlucky roll on it and it ended up getting horrible stat growths but could actually be amazing.
Also the large-scale end-game's idea is great in terms of keeping someone like myself, who likes to be a perfectionist's attention. I hope though that for the end-game breeding, that there are items to hold a monsters stat growths where they are, or a select number of them for the breeding, since it would be frustrating if you had say, 2/3 of the stat growths be ideal, but the 1/3 were just horrible and you bred it with another good stat-growth monster, and you ended up getting only 1/2 of the stats being above average/perfect. With 100 levels, the minor changes in stat growth (I'm not sure how much Seth was planning on making it vary monster to monster) could build into something semi-significant.
I know Seth was planning on stat-growth-held items for monsters, would that simply alter the base-stat growth, or add an extra supplement (i.e. boost it to max-stat growth, or if you were already at the max, would it boost it by a flat rate, like +.2 agility per level).
Also the large-scale end-game's idea is great in terms of keeping someone like myself, who likes to be a perfectionist's attention. I hope though that for the end-game breeding, that there are items to hold a monsters stat growths where they are, or a select number of them for the breeding, since it would be frustrating if you had say, 2/3 of the stat growths be ideal, but the 1/3 were just horrible and you bred it with another good stat-growth monster, and you ended up getting only 1/2 of the stats being above average/perfect. With 100 levels, the minor changes in stat growth (I'm not sure how much Seth was planning on making it vary monster to monster) could build into something semi-significant.
I know Seth was planning on stat-growth-held items for monsters, would that simply alter the base-stat growth, or add an extra supplement (i.e. boost it to max-stat growth, or if you were already at the max, would it boost it by a flat rate, like +.2 agility per level).