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Modeling mini-contest #1

Discussion in 'Modeling & Animation' started by Pyritie, Sep 5, 2009.

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  1. Pyramidhe@d

    Pyramidhe@d

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    i can test it if you want
     
  2. skrab

    skrab

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    Haven't posted a WIP in a while so here is a texture, model and animations WIP.
     

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  3. FlowerofSpeech

    FlowerofSpeech

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    So why hasn't someone done triangle man yet? Err I mean, Pyramid head.
     
  4. anarchianbedlam

    anarchianbedlam

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    Kickass looking model there skrab, doesnt even look low-poly. I like the texture (but i dont know why his abs are as big as his pectorals, looks a bit odd) But the animations are seriously badass. very smooth very nice, he might need a stand defend animation, like the footman. But anyway, great lookin WIPs there.
     
  5. Coinblin

    Coinblin

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    Is there a tool that tells you the # of triangles in Magos? or maybe in milkshape?
     
  6. anarchianbedlam

    anarchianbedlam

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    Yes.... and both those features are in the respective programs.... not sure if this is the place to ask though, i think this is more of a minicontest thread
     
  7. Coinblin

    Coinblin

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    Nah man I needed to know so I could count the triangles on the mesh of my entry for this contest. The place to get info like that would be this thread, wouldn't it? Since it directly relates to the contest?

    Edit: Found the properties window in Magos, I think. Faces=triangles, right?
     
  8. shamanyouranus

    shamanyouranus

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    Yes, and in milkshape, if you go to tools/show model statistics, it'll tell you how many triangles it has (tris=polys).

    And here's sort of an update on my wormy thing:
    [​IMG]

    I added some polys to the shell so the whole thing isn't one big triangle from the front, and made the eyes look a bit less gay. Comments...suggestions....whatever.

    I'm going to try to make her mouth less 2D and more awesome-o so i can have her puke acid (how adorable ^^).
     
  9. anarchianbedlam

    anarchianbedlam

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    You have strange taste in women shamanyouranus, but looks good
     
  10. skrab

    skrab

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    Update: I finally finished the Helmet and Boots.
     

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  11. Pyramidhe@d

    Pyramidhe@d

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    now that is awesome.
     
  12. WILL THE ALMIGHTY

    WILL THE ALMIGHTY

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  13. Deolrin

    Deolrin

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    Yes, and make him morph into a megazord-like robot thing :p
     
  14. Palaslayer

    Palaslayer

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    and all in 128 triangles
     
  15. Dionesiist

    Dionesiist

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    And in a can.
     
  16. Thrikodius

    Thrikodius

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    And a mentally disturbed albatross with its beak through it.
     
  17. Coinblin

    Coinblin

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    Here's a WIP of my idea I posted a week ago in this thread. Skinned, uv mapped, head of my scrap robot infantry unit. (eyes are tc)
    [​IMG]
    It'll be about the same height as the villager kid model and a bit wider. thought it would fit well with the goblin race, considering I gave it a huge ran down look. Skins by me as well. Tell me watcha think so far!

    BTW about 27 triangles so far.
     
  18. Pyramidhe@d

    Pyramidhe@d

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    put it in as hidden next time plox. looks promising btw
     
  19. Taylor_Mouse

    Taylor_Mouse

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    OK here is my final entry ( changed my idea on what it would be )
    Still D3 stuff

    Specs:

    Model : 128 tris
    Texture : 1x 512x512

    Concept
    [​IMG]

    W.I.P. 1
    [​IMG]

    W.I.P. 2
    [​IMG]

    And Final
    [​IMG]

    And download of course:
    Download Imp Weapon


    Good luck to all , and may the best man ( or woman ) win :grin:

    T.
     

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  20. Kuhneghetz

    Kuhneghetz

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    - UV Map done.
    - Texture done (it's also in 128x128).
    - Mesh attached to a wc3 model rig done. In this case, it's the Mammoth rig, which surprisingly works with some tweaks (but you'll have to change unit size when you use the model ingame, or else you'll have a giant baby).
    - It's still 128 tris.
    - Baby suit, the colored pacifier and the iris is teamcolored.
    - The ears and the pacifier's ring are just textured to keep the 128 limit in the contest. But I'll probably model the ears and the ring later, and add a decay gutz for a resource version.
    - Still need to tweak the attachment points.

    [​IMG]
     

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    Last edited: Sep 15, 2009
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