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Mnopoly v2.3b

Submitted by manstie
This bundle is marked as approved. It works and satisfies the submission rules.
My first biggest project.

Thank you to all those on The Hive Workshop for the models for the game pieces. I thank a friend for helping me with a trigger, which I was clueless about, and I thank another friend who tested the map with me.

As many people know, this is the classic board game; Monopoly.
Yes, it says Mnopoly, but the name is changed for legal reasons.

I have added in game modes for a twist:

Free Parking - If someone pays taxes via Income/Luxury tax or Chance/Community Chest, the money will go to the middle and when someone lands on Free Parking, they get all the money.

Double Land - When a player LANDS on GO, they will receive double the money (400 instead of 200).

Custom Starting Money - Choose to start with 1000, 1500 or 2000 dollars.

No Mortgaging - Disallowing mortgaging throughout the game.

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For those who haven't played Monopoly before:

Pick a piece then roll the dice to move around the board. Land on a property to be able to buy it, but if owned by another player, pay the rent. Buy properties, get the sets and put houses on them to gain money when people land on your property. Sell the houses and mortgage the properties to be able to pay rent cost of the property owned by the other players. If you go bankrupt, you lose. Last person standing wins!

This is also stated in the Loading Screen.
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Change Log
Changes - 2.3b
-(I think) Fixed the double roll out of jail bug.

Changes - 2.3
-Changed names of the properties to the original version's property names
-Removed hostile units
-Fixed trading trains
-Other fixes that I forgot what I fixed because I hadn't worked on the map for a long time.

Changes - 2.2b
-Lots and Lots and Lots and Lots of small bug fixes.

Changes - 2.1c
-Changed picture of "No" skill and made DISBTN's

Changes - 2.1b
-Changed Yes/No buying property skills to the unit pieces (to save confusion with those who don't read Quests)
-Small fixes

Changes - 2.0c
-Fixed Game Speed Changer jail bug.
-Fixed timer not destroying.

Changes - 2.0
-Added Game Speed changer.
-Added Timer.
-Small Fixes.

Changes - 1.9
-Added new game mode: No Mortgaging

Changes - 1.8c
-Fixed go back 3 spaces bug.

Changes - 1.8b
-Think I fixed green box bug.

Changes - 1.8
-Fixed some chance errors.
-Added Money for Property trading.

Changes - 1.7e
-Fully fixed trading system.

Changes - 1.7d
-Small fixes.

Changes - 1.7c
-Fixed trading bug.
-Small fixes.

Changes - 1.7b
-Attempt fix double roll bug.

Changes - 1.7
-Trading didn't work, fixed that.

Changes - 1.6e
-Fixed pay to get out of jail bug. (After many attempts)

Changes - 1.6b
-Added Trading System!
-Small Fixes.

Changes - 1.5
-Attempt fix leaver bug.
-Small fixes.

Changes - 1.4b
-Fixed house bug.
-Fixed landing bug.
-Small fixes.

Changes - 1.3c
-Fixed hopefully the fix about just visiting jail.
-Fixed going past go bug.
-Changed some triggers/cleaned.

Changes - 1.3
-Fixed when landing on just visiting jail, it doesn't do anything.

Changes - 1.2b
-Forgot to add conditions to some spells which could cause game bugs when used at the wrong time.


Keywords:
Monopoly, Mnopoly, Board, Game, Board Game, Roll, Dice, Dice Game, Rolling.
Contents

Mnopoly v2.3b (Map)

Reviews
Moderator
ap0calypse: Approved
  1. toofless

    toofless

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    Hmm, do you think it's got something to do with rolling doubles? Like, when a player rolls a double he does his first turn, but the cooldown of the dice may have ended before the "wait until next turn == true" has evaluated?
     
  2. manstie

    manstie

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    What I've seen is that it says they roll again while they are still moving, while the cooldown is on.
    EDIT: Hmm, haven't seen it happen lately... It might be those "Skip remaining triggers" that some people on the forum told me to add in to see if it fixes.
    When is a MOD going to approve this!?
     
    Last edited: Oct 6, 2009
  3. EpixBelongToMe

    EpixBelongToMe

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    i had the train token and my roll the dice icon was always green. maybe broken icon or just a bug for me?
    and sometimes it showed wrong names. one example: a friend owned the 2nd red street and he entered it again the game showed my name and not his name. so the messages where "<my name> already owns this and does not need to pay" while it should be "<his name> ....."

    and otherwise yeah its monopoly. i dont think i need to say more.
     
  4. manstie

    manstie

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    Yeah, I forgot to change the icon in the skill because I changed my imports, 2.1 has fixed dice.
     
    Last edited: Oct 7, 2009
  5. Lord Alpos Brontes

    Lord Alpos Brontes

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    I don't like map, because it has bug etc...
     
  6. WarS1337

    WarS1337

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    He does state the name is changed for legal reasons.
     
  7. manstie

    manstie

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    Well isn't that very vague?
     
  8. soldier.

    soldier.

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    sems like a nice agem i might try it:D
     
  9. Lord Alpos Brontes

    Lord Alpos Brontes

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    Bad texture, bad interface, sux moving and all buildings are like [​IMG]
     
  10. toofless

    toofless

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    I don't mind the buildings but when you buy houses they appear somewhat randomly around the space and sometimes the character piece is moved into the buildings so you cant see it.

    As soon as you fix major bugs you should work on perfecting the aesthetics.

    Are you any closer to fixing the rolling bug?
     
  11. manstie

    manstie

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    Uh, I think I've fixed the rolling bug... there are some bugs with chance and community chest but haven't seen them lately.
    Get back to me when you have over 50 rep and more than 250 posts.
    You are [​IMG] if you can't do any better.
     
  12. toofless

    toofless

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    Well I player version 2.1 recently and it seems the bug now acts differently. When I rolled a double it proceeded to roll the other doubles for me until it got to 3 doubles where I was sent to jail.

    This happened to another guy also and maybe it is certain it will happen if you roll a double.
     
  13. manstie

    manstie

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    What the...
    Maybe it just normally bugged and it rolled again and coincidently the bugged rolls were doubles?
     
    Last edited: Oct 22, 2009
  14. SSJ2-Trunks

    SSJ2-Trunks

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    I like the map and it's a nice idea for WC3, but there are a number of errors that tend to be annoying. Note: I played version 2.1c.

    1. After someone rolls doubles(I think), it no longer waits for the current player's turn to finish before the next player can roll, which leads to the second player that rolled to get all of the events instead.

    2. Not exactly sure of the cause, but when I was red and finished a normal turn, blue landed on Go to Jail and when my turn came up, it said -I- was in jail and was unable to pay to get out. After the 3 turns, it teleported me to the jail as if I had been there. Also, blue was free to go during this.

    3. Sometimes properties randomly change owner. For example, teal bought Mediterranean and at some part I(red) acquired it and didn't even notice it. (No, teal didn't trade it to me.)

    4. Blue bought Electric Company and at some point(I think due to other properties being mortaged, an error in the triggering must've occurred) when someone else landed on it, it was stated to be mortaged and the player didn't have to pay. Though, when blue tried to unmortage it he was told that it hadn't been mortaged.

    5. Sometimes the owner of railroads doesn't gain the money that they're paid from other players.

    6. Whenever orange had doubles, both rolls were taken at the same time, causing two events to occur simultaneously. For example, he would roll doubles of 5 and not even a second later made his next roll which was 9.

    7. Not sure how this happened, but it involved going to jail. At one point someone went to jail, I think maybe had doubles during it, and then the game was unable to progress as it was no one's turn.

    Also, as a suggestion, could you make some sort of way for other players to know a property has been mortaged? It's not a huge deal, but it's just a suggestion. I hope I was able to help and that you'll be able to fix up the bugs. This map has great potential.
     
  15. manstie

    manstie

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    Thank you for your post. I can fix everything except number 1 and number 6. Number 2, 3, 4, and 7 would be related to bug 1 and 6.

    Getting a friend to help me out with trying to make it not bug.
    Thanks for informing me about the mortgaging problems.

    Hmm, even better. It only happens when orange rolls a double. I only ever see it with orange.
    Thank you very much SSJ2-Trunks, for solving why bug 6 happened.
     
    Last edited: Oct 29, 2009
  16. saturos103

    saturos103

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    Yes, apparently paying to get out of jail messes with the rolling system and causes the glitch.
    If someone rolls at the same time as you do, the game divides by 0 and lots of random stuff happens. I once got 3k from going around the board about 15 times because of that.
    It also seems that if you pay to get out of jail the last bought property switches the owner to a random player in game.
    And finally, Ventnor's houses seem to be built on Atlantic instead of Ventnor.

    The first one happens when someone else rolls while the other player is still moving, while the latter occurs when the person who got the double rolls again before he stops moving.

    Happens when you buy a property that had been mortgaged by the player who owned it before you. You have to remortgage it and then unmortgage it before it is back to normal.

    Anyways, some suggestions:
    1 - Terrain works fine for now, but sprucing it up a bit would add to the visual appeal; just a thought for later versions.
    2 - Make houses have set spawn points; it's kind of annoying that they just spawn around the building.
    3 - Nitpicking here, but eventually make the 5th house upgrade remove the other houses, like a hotel does in the game this map is based on.
    4 - Maybe limit the map to four players. (?)
    5 - Create something for the players to do while they are waiting for their turn. Maybe a mini-game, gambling, etc. (Not urgent)
     
  17. Miss_Foxy

    Miss_Foxy

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    I have an idea... Maybe you could add some of your own features, and maybe instead of Mnopoly, name it a different name that suits it more... Who knows you won't know what other stuff you could add into it like a way of getting jobs in the game so that the amount of salary you earn everytime as you pass "Go" can be raised or decreased... Maybe you can even set population for the Hotels and Houses, like when players land on them, the popularity goes up after each time and you might earn more money too... Oh and, I hope you'll add an AI function too, it seems hard to find this game sometimes when you can't host and you feel like playing with yourself... Maybe make certain difficulty settings for the AI and allow players to choose 'Offensive', 'Intellectual', 'Easy-Go-Lucky' or any other types of AI so that they might explore different means of playing... Maybe make a square meant for 'Charity' where if anyone steps on it they'd have to pay a certain amount of money to that spot, and if somebody else gets a 'Chance' or "Community Chest" card telling them to collect the donations, and can get all the money from that square...
     
  18. manstie

    manstie

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  19. saturos103

    saturos103

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    Uhhh. . what?

    Clarification: When you buy houses for Ventnor their in-game units(the house) spawn on Atlantic instead of Ventnor, where they belong.
     
  20. manstie

    manstie

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    Oh, I thought you mean't the property "house".