deepstrasz
Map Reviewer
- Joined
- Jun 4, 2009
- Messages
- 20,215
Did I hear Eurovision?Don't worry, it's a popularity contest.
Nobody really cares.
Did I hear Eurovision?Don't worry, it's a popularity contest.
Nobody really cares.
Because the people who vote don't play or test the map. How do i know?Why the hate for the poll? I mean, sure, it has its flaws, but instead of just critising it, you should give us a better example of how to do it in the future.
until they are properly integrated.cancerous features that don't belong in melee.
more like informal.as i've written a pretty lengthy formal complaint.
Thanks for the technical details.Boats can't be properly integrated because the feature is cancer. It's inherently flawed.
Sure, but we've been here for 16 years post-TFT and theres been absolutely no changes from the side of Blizzard.As far as the attack ships go, there's nothing some stats tweaking and gameplay thinking can't do to make them viable.
!? All ranged units which target ground units target boats. All ground melee units target boats (if they are close enough). Easy as pie, as you need ranged units to attack air units and as ranged air units attack ground units, as magic attack type units can't attack magic immune units and so on.Basicly some units can't attack on water and others can't.
That's just gameplay. Spell casters become obsolete against magic immune units or non-magic attackers/users against ethereal (Banish/Spirit Form).Or when your opponent decides to fight on land where boats can't reach they become obsolete and why would you include obsolete features.
XanderD has decided to leave the hiveworkshop and cancel their participation in the contest.
Don't worry, it's a popularity contest.
Nobody really cares.
Because the people who vote don't play or test the map. How do i know?
Boats can't be properly integrated because the feature is cancer. It's inherently flawed.
Theres a reason nagas, boats got discarded as a multiplayer element with the release of TFT.
It's clunky and creates lots of new imbalance issues.
Transport ships have 1500 hp which is just broken.
If your transport ship gets ensnared and surrounded, everything inside dies - largely Orc favoured.
Sure, but we've been here for 16 years post-TFT and theres been absolutely no changes from the side of Blizzard.
To make a "boat" map the maps also need water which means less buildable terrain.
Frigates are basicly paper and not worth the price, because it has light armor which sucks.
The moment you don't need them they still take up food slots which is a huge issue, which is why you never want to use them.You use the ships as long as you need them.
Uhh no? They have 0 armor and the worst type of armor possible - light armor.Even blizzard thinks you're wrong, frigates description also says "good vs air".
And frigates are so worth it.
It matters because theres less spots for AOW creeping, farm scouting, protecting key checkpoints like shops, AOW>UD harass to tech, moving your main base ancient, mass moon wells in center+warden, placing a shops. It generally limits your options in a bad way. Northeren Isles is an example of a ladder map that has too much water, it doesn't feel good to play on.Less buildable terrain? I don't recall ladder being a kingdom simulator.
You're just playing devils advocate if you want to argue for boats.
Melee game is a game designed around units soft-countering each other. Regardless of what unit compositions each player has you can usually micro your way to victory. There are some hardcounters like air>ground, magic immunity>spell casters, but thats something you play to punish massing. But if you introduce boats you have units that can just run away from a fight or become obsolete the moment units step on land, see my screenshot for good example. So if you have a boat map, you just end buying flying units anyway.
The moment you don't need them they still take up food slots which is a huge issue, which is why you never want to use them.
Theres a reason why boats aren't in the main game. Regardless of what you think of them it doesn't change the fact that using boats tend to be the worst aspect of most RTS games. It's heavy handed and not fun to use. Even if transport ship is broken as fuck nobody wants to use it because it's clunky.
The same with boats. As I've already mentioned, they should be used as mercenaries, not mass produced.There are some hardcounters like air>ground, magic immunity>spell casters, but thats something you play to punish massing.
Like air units can just fly away over destructibles, cliffs, doodads and other units? Boats have their role. They are usually more resistant than air units (except probably Frost Wyrms and Chimaeras if we don't consider Battleships). I really don't see why you fight so much not to have ships in the game. It's not like you're forced to play with them. Heck, even I don't play with all the units in a faction's techtree. I have my favourites.But if you introduce boats you have units that can just run away from a fight
Not really. They could actually be good fore defensive means around island expansions etc. But, I was thinking of a way to sell them later on if you'd like (an ability which gives back half or less the amount of resources spent on them).The moment you don't need them they still take up food slots which is a huge issue, which is why you never want to use them.
Right, so, I'm supposed to take your words for granted and think like that. No. Boats work quite well in RTS games, they do in Warcraft II and Red Alert, 7 Years War and whichever game has them along with air units.Regardless of what you think of them it doesn't change the fact that using boats tend to be the worst aspect of most RTS games.
Again, manoeuvrability can be fixed. I don't consider some units fun, especially some from the mercenary camps which are useless apart form having an extra unit faster but that doesn't mean I am forced to use those units.It's heavy handed and not fun to use. Even if transport ship is broken as fuck nobody wants to use it because it's clunky.
I thought we've gone through this one before. Stats can be changed. For the map I'm working on, I've replaced that with medium.Uhh no? They have 0 armor and the worst type of armor possible - light armor.
Wow... as if the idea of this game was the editor in the first place...You'll start to notice how tardy the developers are once you work long enough with the editor.
Less doesn't mean none. Heck even StarCraft had island only maps and that didn't make the game bad. Sure, nobody played ladder on those because the gameplay was obviously mid-late related and 90% dependent on air units.It matters because theres less spots for AOW creeping
Any feature that isn't used should be scrapped. It's bad game design to leave scraps of features that don't get used. It's ok to have some features that are less used as long as they fill a niche, but boats don't even do that. The problem with leaving excess features in your game is that you're essentially handing out a set of cards, the pros will pick all the good cards because they know better and the noobs will pick cards that aren't top tier and wonder why they lost. When the game can simply hand out decent cards to both players. This is why a game should never be bogged down by too many features.I really don't see why you fight so much not to have ships in the game. It's not like you're forced to play with them.
Yeah, but you're advocating for a change which is kind of pointless isn't it? Like nobody wants to play melee maps with boats and so there is no incentive for blizzard to balance boats or rework them. They have been left unchanged for 16 years. If you edit the data in the object editor then your map won't qualify for a melee map either, so yeah pointless.I thought we've gone through this one before. Stats can be changed. For the map I'm working on, I've replaced that with medium.
Boats were easily the worst part of WC2.Right, so, I'm supposed to take your words for granted and think like that. No. Boats work quite well in RTS games, they do in Warcraft II and Red Alert, 7 Years War and whichever game has them along with air units.
Because boats suck and playing with them is not fun. The only thing that matters in a game is how "fun" it is, so yeah if it's not "fun" then don't add it.I really don't see why you fight so much not to have ships in the game. It's not like you're forced to play with them. Heck, even I don't play with all the units in a faction's techtree. I have my favourites.
If i'm not using AOW to creep, then i'm playing the game less than optimal, now why would i do that?It's like saying, creeping with AoW is not fun. Well, don't do it. Let others do it. (Tower) rush isn't fun but should it be eliminated?
!? it's flawed right now and not even in ladder. How's that going to be used? That's why we're discussing about fixes.Any feature that isn't used should be scrapped.
You mean ladder players are not accustomed to because it wasn't part of ladder melee from the start. That's totally a different thing. Pros are reluctant to new things because they are too absorbed into what they already know (to exploit).Like nobody wants to play melee maps with boats
...sure that's totally on point.If you edit the data in the object editor then your map won't qualify for a melee map either, so yeah pointless.
I fail to see why your opinion should be taken as a general argument.Boats were easily the worst part of WC2.
OK, then don't play games with boats. I think they're fun.Because boats suck and playing with them is not fun. The only thing that matters in a game is how "fun" it is, so yeah if it's not "fun" then don't add it.
Then if boats are powerful then you'll use them even if you don't like them.If i'm not using AOW to creep, then i'm playing the game less than optimal, now why would i do that?
I’ve heard people explain it by saying that maps with boats just turn into mass-air maps
@mafe, judge in this contest lolAlso the basically the main defining feature that separates wc3 from other rts is the hero mechanic. If you have naval fights, heroes dont play a role in this. This means that in some way ,adding boats to wc3 would be like going to a triathlon competition and asking the athletes "hey how about a triathlon that consists only of cycling?"
Basicly everything i've been saying this whole time..According to David Fried (a former Blizzard game designer) the ships of all kinds were planned to return in TFT. This was changed when devs found how hard it's to balance them - ships were OP on maps with a lot of water and useless on maps without it. In addition, AI had some very serious problems with ships as well.
Or i just stop playing the game because it's not fun. Thats what happens when the game isn't fun, people stop playing. A lot of players stopped playing melee after 1.30 because the changes blizzard made were so cancerous (KOTG, Giants, etc). The game stopped being fun. The community was upset because the classic games team is incompetent. So yeah introducing boats is a terrible idea, because nobody likes boats and more players will just quit playing the game.Then if boats are powerful then you'll use them even if you don't like them.
There's no context to what he said. Did he mean boats as mercs? Was he referring to Warcraft II type boats?Basicly everything i've been saying this whole time..
You tell em.Right, so, I'm supposed to take your words for granted and think like that. No. Boats work quite well in RTS games, they do in Warcraft II and Red Alert, 7 Years War and whichever game has them along with air units.
To each their own.Because boats suck and playing with them is not fun. The only thing that matters in a game is how "fun" it is, so yeah if it's not "fun" then don't add it.
If boats suck nobody will buy them meaning it's an excess feature, which again - bad game design.
Now if you were to suddenly make boats good i'd be forced to use them, but they're not fun to use so i don't want them to be good.
I feel ya Rag.oh heavens I cant read it all, and more post commings,
Boats are bad in melee maps, you don't need a pro to figure that out.So i don't know, like do you want the opinion of 70-80%+ winrate players, because i know some and if you ask their opinion on it they're going to be a lot more blunt about it.
No. I'm working on a campaign.are you making a naval melee? I'd play that.
Maybe because i spoke too loudly.I kind of feel a lot of hate and anger in the whole argument... And also a lot of disdain...
Yes, but you shouldn't take the uniqueness too literally. Is the use of outland tileset original? eh not really, it's a tileset players generally dislike. Using new creep types? Well we use a lot ogres and trolls for a reason. Players sort of know the math and how strong these units are, which is why they're used over and over again across all maps. So if you want to be a hipster and throw new units or tilesets into the mix you have to thread carefully. Because experimenting = more likely to failFirst of all, there is an originality note in the map current scoring system. Trying out things that people are not used to, is usually what people call 'originality'.
Except people are making wierd maps and one of the judges is incompetent and will probably give points for wierd gimmick maps. So i will throw critisism where is see fit.The only reason the juges are pro is to make sure we don't just all make excessively weird maps...
Introducing boats and different merc. camps will ruin the competetive integrity of the game. Pro players want consistency. If you start introducing non-standard creeps they won't know how strong these creep camps are. Again i can't stress enough why people should read mafe's guide, he is one of the judges after all.Defending always the same build/maps because they are optimal is NOT a quality. It's call stalling... it becomes boring.
These aren't things you can change. It's right there in the rules for the contest. If you don't follow Blizzards Melee Map Standards, your map is not eligible for BNET ladder. Your point about change is well.. lots of players will stop playing the game if you change too much too fast. Players dropped WC3 with 1.30 because they were upset, a lot of players dropped DOTA2 with the introduction of skill trees and i could go on about how poor decision making by developers caused a drop in players. A good game doesn't need changes and WC3 is one of those that have been played consistently for many years. So no changes aren't inherently good or even something people want. Super Smash Bros. Melee is a game that was released the same year as ROC and people still play it, even though there hasn't been a single patch since release.Same thing, 'not fit for melee' depends on how we play melee. I don't see why we should play melee the same way we always did... Not wanting the game to change is weird : it has already... and it is still changing. It is what makes it alive.
Pros doing boring metastuff every game? Sounds like any competetive game.If pro player are doing boring repetitive things, less experimented players will leave the game
experimenting = more likely to fail
I'm not offended at all, because i'm not the one making melee maps with boats lol.
All i've done is stated the irrefutable fact that boats are trash and that people shouldn't use them in their map.
If you're offended by what i have to say i advise reading my critisms about boats because theres a large truthbomb right there.
I said it during the the start of the contest as well, so it's not like i didn't warn people earlier.
But i have no qualms saying that boat maps are trash.
Maybe because i spoke too loudly.
Boats are trash, people used them and the truth hurts.
If you don't like what i have to say, again read my original post.
...........
Anyway i wouldn't mind discussing non-boat topics, because i'm tired of continuing to beat on a dead horse.
Yes, but you shouldn't take the uniqueness too literally. Is the use of outland tileset original? eh not really, it's a tileset players generally dislike. Using new creep types? Well we use a lot ogres and trolls for a reason. Players sort of know the math and how strong these units are, which is why they're used over and over again across all maps. So if you want to be a hipster and throw new units or tilesets into the mix you have to thread carefully. Because experimenting = more likely to fail
Except people are making wierd maps and one of the judges incompetent and will probably give points for wierd gimmick maps. So i will throw critisism where is see fit.
Introducing boats and different merc. camps will ruin the competetive integrity of the game. Pro players want consistency. If you start introducing non-standard creeps they won't know how strong these creep camps are. Again i can't stress enough why people should read mafe's guide, he is one of the judges after all.
These aren't things you can change. It's right there in the rules for the contest. If you don't follow Blizzards Melee Map Standards, your map is not eligible for BNET ladder. Your point about change is well.. lots of players will stop playing the game if you change too much too fast. Players dropped WC3 with 1.30 because they were upset, a lot of players dropped DOTA2 with the introduction of skill trees and i could go on about how poor decision making by developers caused a drop in players. A good game doesn't need changes and WC3 is one of those that have been played consistently for many years. So no changes aren't inherently good or even something people want. Super Smash Bros. Melee is a game that was released the same year as ROC and people still play it, even though there hasn't been a single patch since release.
Pros doing boring metastuff every game? Sounds like any competetive game.
Maybe in 1v1, but not in 2v2.The reasons here is one matchup: human vs undead. As of 1.28 (and the patchnotes of 1.29 wont make much of a change), this matchup is normally unwinnable for humans in a 1base vs 1base situation, assuming players of about equal skill. "
Well ok so theres two things.Cigaro complained of my level 26 creep with a revenant level 6, you have the level 10 dragon in a level 30 creep!!
So i used those people a lot for testing.Gusch 75ish, almost only plays 2v2
Sexytime 80%, 4v4 and 1v1 player
Wtii, streamer, good at general know-how
Dandaelpanda, streamer - decent skill
Notrix streamer, streamer - decent skill
Maybe in 1v1, but not in 2v2.
I don't remember the exact meta, but i think it's something like: UD+NE > fastexpand NE then feed UD tech T3.
There are some exceptions like Avalance where you want to play HU and double gold mine, im not sure if Blizzard HU double mining on that map in LV, but that was a pretty fun aspect of that map.
We've both made different type of maps, so different rules apply.
I made my map in close relation with Sexytime and Gusch (2v2 expert), two players who play 2v2 frequently and sit on a comfortable 80% and i think 75% - winrate respectively.
Since i didn't know the first thing about 2v2 maps i asked about 2v2 meta and for some good reference maps for inspiration.
I took inspiration from avalance and synergy, since those are maps where players actually work together and were considered very fun.
There is also a starved market for maps with close, but not too close main bases, so thats something i took into consideration as well.
What i came up with was the layout of a centralised expansion that both players would work towards and defend.
If you watch some gameplay videos you'll see that most fights are centered around expansion and thats where the fun lies, lots of back and forth fighting.
Should the game run longer players will take advantage of the fountain or the hard expansions.
Well ok so theres two things.
1# Your map is smaller, the run distance to the enemy base is shorter and so the overall game length will be lower on average.
Thats why you can't use the same level of difficulty on camps that i can. Personally i would have lowered it to 20 so that you could expand earlier. As double mines are pretty fun (see Avalance non-LV).
2# The placement of your doublemine camp makes you want to run there with militia, but revenant 6 has chain lightning which wrecks them.
A red level 30 camp might seem hard, but i've playtested pretty rigorously with feedback from several levels of players:
So i used those people a lot for testing.
The feedback i got was that a 26 camp was a little too easy.
Since the game kind of naturally progress towards you having large armies by the time you want a second expansion.
Anyway during playtesting it was crept fairly often so it's never been a problem during any of the games.
So it feels pretty natural to take down as the game progresses.
To make a "boat" map the maps also need water which means less buildable terrain.
Frigates are basicly paper and not worth the price, because it has light armor which sucks.
The siege boat is OP as fuck if the map has any bases exposed water.
Sure, but we've been here for 16 years post-TFT and theres been absolutely no changes from the side of Blizzard.
Secondly, 'unbalanced', 'optimality','melee' depends on the current meta/patch/mappool
It's not that complicated.
Anyone can do it.
As long as you actively try to seek out information, you can learn quickly.
I've never done melee maps before this contest and so i started out with mafe's guide.
Then i looked at some of the maps in the ladder pool, 1v1's and 2v2's - most popular tilesets, creeps, items.
You can draw a lot of information from making observations.
For example there are reoccuring trends with a particular camps reappearing (x2 trapper+ogre3), shop camps tend to be 16-18 with charged 3 drop.
In general you want to look at stuff like base distance to trees and other such details.
Though take this tip with a grain of salt because some the new maps suck: LV maps (almost all of them), Northeren Isles, Plunder Isle, Tirisfal Glades. Some actual good maps have been changed for the worse as well such as Terenas Stand and Murlocs Oasis.
What you should also do is just ask people.
Go on reddit, discords (this list is invalueable) or just ask streamers - ask around.
The more specific the questions the better.
For example you could have asked about the creep level on the goldmines if you weren't sure.
Also testing.
Test your map against computers or other players, even if you're shit at melee, you'll always find something to improve or errors that your glossed over.
I think getting other players to test your map is the hardest part.
Like i even struggle with getting one random player for a 1v1 and even then they drop good feedback at the end.
So yeah i don't know if theres a way to get tester reliably.
I guess i'm pretty lucky to have made contacts with some good players.
Learning melee and playing it is of course also a good way to learn to make melee maps, something i started with after the contest started. There are things you simply won't understand until you actually play the game.
Maybe, he's more of a miser than Keitoby the way, you didnt vote in the poll, you did?
there is a map or maps from another users that you liked in this contest??
Status?
Status?
are you guys planning a trip?
chill pill! results/updates will come when ready...