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- Nov 12, 2007
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MELEE MAPPING CONTEST #2 - RESULTS
Create a competitive 1v1 melee map that excels in terrain, dynamic, and creativity, but most importantly balance.

- 1st place: 30 reputation points
- 2nd place: 20 reputation points
- 3rd place: 10 reputation points
- Judges: 5 rep


Final Score = (ReachedVotes/POSSIBLE_VOTES)*20 + (JudgeScore/MAXIMUM_JUDGE_SCORE)*80
- 80% of the Final Score shall be determined by the contest's appointed judge(s)
- 20% of the Final Score shall be determined by the results of the public poll.
Click here to download
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Blood Raven
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Aetherium
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Score
|
Balance
|
|
-3
|
Terrain
|
|
-1
|
Creativity & Uniqueness
|
|
-1
|
Bugs
| There are issues with unit walk animations when going down the stairs doodads/destructibles in that some players might have a harder time casting spells on those units. |
-1
|
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Rufus
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Aridity
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Score
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Balance
|
|
-4
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Terrain
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|
-2
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Creativity & Uniqueness
| The idea is a good one but not precisely executed. In what strategy is concerned, it's a bit of a fast game but not quite different from regular melee. |
-4
|
Bugs
| No bugs have been found. |
-0
|
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Arrr
|
Avoj v1.0
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Score
|
Balance
| Neutral hostile units should partially encircle neutral buildings, especially mines. Theoretically, towers could be built somewhere near the expansions as the guards are a bit to the farthest side of the mine and those in front have the lowest camp range. Mine guardians should have the highest camp range. |
-1
|
Terrain
| Reminisces of Plunder Isle. It's quite carefully designed, doodad placement and all. |
-0
|
Creativity & Uniqueness
| Although it has many pathways not to bore the players and enough room to give them relief, the overall design plays it quite safe with strategies being akin to those of BlizzEnt melee maps. Even item drops are in the safe zone. Creeps are a bit repetitive. |
-5
|
Bugs
| No bugs have been found. |
-0
|
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Ascrelle
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Bloodmyst Quarry V1.1
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Score
|
Balance
| Magic immune only neutral hostiles aren't quite a good idea but here they are for late game so they might not pose such a big problem on 1v1 map. |
-0
|
Terrain
| The red, especially in the water zones might annoy some people. I remember a commentator on the matter from the previous contest whose nickname isn't quite that far from the hue I mentioned. |
-0
|
Creativity & Uniqueness
| Routes aren't impressive. The overall aspect is that of a ladder map but daring to import custom things for a change is a plus. |
-5
|
Bugs
| No bugs have been found. |
-0
|
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mafe
|
Brightwater Oasis
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Score
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Balance
|
|
-1
|
Terrain
| It is well pieced together, stands out for its name, partially since there is no desert surrounding this place, at least, not visibly. |
-0
|
Creativity & Uniqueness
|
|
-2
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Bugs
| No bugs have been found. |
-0
|
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Rockstar356
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Desert's Edge
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Score
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Balance
|
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-2
|
Terrain
| It looks good. There's this contrast and the layout is permissive. |
-0
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Creativity & Uniqueness
| This map has almost everything ladder wishes but has no experimentation out of the box. |
-5
|
Bugs
| No bugs have been found. |
-0
|
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The Panda
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(2)Flooded Waters
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Score
|
Balance
|
|
-2
|
Terrain
| Chromaticism is somewhat mono. However, the edited doodads and their number and variation are what make the map attractive. |
-0
|
Creativity & Uniqueness
| Some care has been put in avoiding tower cluttering at the ramps. With all its niceness, it still heavily resembles BlizzEnt melee patterns. |
-5
|
Bugs
| No bugs have been found. |
-0
|
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Avahor
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Forgotten straits
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Score
|
Balance
|
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-3
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Terrain
|
|
-1
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Creativity & Uniqueness
| It's not quite the typical BlizzEnt template. There's this thing about most neutral buildings being farther away than usual which makes PvP more potent early on. However, this also comes with some balance issue. |
-4
|
Bugs
| No bugs have been found. |
-0
|
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Erkan
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Glowing Doom
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Score
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Balance
|
|
-2
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Terrain
|
|
-2
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Creativity & Uniqueness
| It's creative more on the visual side as it's not too far from BlizzEnt melee mapping. |
-2
|
Bugs
| No bugs have been found. |
-0
|
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Knecht
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Logging Camp
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Score
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Balance
| The mercenary camp has some controversial units for early game: the Ogre Magi (Bloodlust) and the slowing Mud Golem. Also, the Gnoll Warden's Purge. All three combined plus a Naga Sea Witch or a Crypt Lord or any other hero which can slow or stun would make for really annoying gameplay. Also, the camp isn't quite in the open so buying and running away with mercs is really viable. |
-1
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Terrain
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|
-1
|
Creativity & Uniqueness
| Mixing BlizzEnt terrain with some fancy means of creating more accessible paths is both keeping balance and innovating. |
-2
|
Bugs
| No bugs have been found. |
-0
|
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Ragnaros17
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Mars Lighthouse
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Score
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Balance
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-2
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Terrain
|
|
-0
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Creativity & Uniqueness
| Keeping it melee safe layout and itemwise but daring with more merc camp variation and doodad imports. |
-2
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Bugs
| No bugs have been found. |
-0
|
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PrinceYaser
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Ocean Beyond
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Score
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Balance
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-2
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Terrain
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-2
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Creativity & Uniqueness
| BlizzEntesque but spicing it up with islands and boats which are rarely if not never seen in ladder. There's even the choice for aerial transport. It might be better for only one of the transport means to be available. |
-4
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Bugs
| No bugs have been found. |
-0
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JaleVeliki
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Ruins of Azshara
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Score
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Balance
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-2
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Terrain
| Everything fits well, dark hued water, ruins and autumn. |
-0
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Creativity & Uniqueness
| It might look beautiful but stays true to BlizzEnt melee design. |
-5
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Bugs
| No bugs have been found. |
-0
|
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RFWH
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Ryukyu
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Score
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Balance
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-4
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Terrain
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-1
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Creativity & Uniqueness
| It's daring in what layout/symmetry is concerned and especially mine placement is but the execution is far from well thought out. |
-4
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Bugs
| Trees should not have so much space between them. |
-1
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Mr.Henci
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Silverwind Clearing
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Score
|
Balance
| Many green camps near each other. Let the Blademaster run a little for that experience and booty. |
-1
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Terrain
| The water falls but it seems to not be realistically flowing from somewhere as it comes from a small lake on a mountain/cliffs. Maybe, the flowing should be done the other way around antigravity otherwise the terrain needs to be restructured the other way around. Joking aside, the lake's rim should not be visible, it should be water like in the northwest. Or, it could flow out of caverns. |
-0
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Creativity & Uniqueness
| The map does play it safe. Whilst the looks are its attraction, the rest is just plain old melee. |
-4
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Bugs
| No bugs have been found. |
-0
|
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Twilight
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The screaming river
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Score
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Balance
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-3
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Terrain
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-1
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Creativity & Uniqueness
| There is some neat design in all of this although mixing ladder melee and controversial material like health fountains. |
-4
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Bugs
| No bugs have been found. |
-0
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Isaak
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The Cursed Salesman
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Score
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Balance
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-2
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Terrain
| The scenery is lovely. One might spot a whale diving into water and emerging through soil but it's fantasy. |
-0
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Creativity & Uniqueness
| All in all, it's BlizzEnt-like. |
-5
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Bugs
| No bugs have been found. |
-0
|
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Remixer
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Torn World
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Score
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Balance
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-2
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Terrain
| It doesn't quite give the impression of a torn world (the one you were aiming for) but it surely shows something rarely seen in melee visuals. |
-0
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Creativity & Uniqueness
| However mixed the units, terrain have been, BlizzEnt melee patterns are still there. |
-4
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Bugs
| One of the Felguards of the nearest camps is neutral, not hostile. |
-1
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foje tit
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Aesopian Waterway
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Score
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Balance
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-5
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Terrain
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-2
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Creativity & Uniqueness
| The map layout and how creeps are placed in general are uninviting. Feels as if not enough care and thought was put in the making of the map. It does not match or come that close to BlizzEnt quality. Itțs a chaotic to random design. |
-10
|
Bugs
| There are no bugs, seemingly. |
-0
|
Click here to download
First Place Ruins of Azshara by JaleVeliki |
Second Place Avoj by Arrr |
Third Place Silverwind Clearing by Mr.Henci |
Download all the entries here!
Contest thread | Poll thread
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