- Joined
- Dec 13, 2008
- Messages
- 1,049
What do you mean by "should don't use cliff on there"? And yes i noticed you gave me rep, thank you!
What do you mean by "should don't use cliff on there"? And yes i noticed you gave me rep, thank you!
@xie323: What exactly do you mean? Are you asking if there will be AI controlled units and if players can control other players' units?
@Sky Green: Is that another modding site??
I would say that it is on pause. It isn't dead, cause I'm not done working on it, but I am not working on it at the moment because I am in school and can't devote a significant amount of time to the map. But come winter break I will be able to do so
Hello Silverfish423, I got two big question for you.
Unless I've misunderstood something this is meant to be a online map, and from what I see not Everything is done yet, yet the file size is almost at the breaking Point.
It's not only that but the bigger the map is, the longer it takes to download it. and that will lead to people getting impatient and leaving because it takes way to long. Did you already know of this or something, this is most likely the maps biggest problem as I can see.
The second problem I see is that how will you make it fair? Let's say only one player ends up picking a race on Kalimdor, won't he has way to easy to gain a massive income without even fighting, now how do you intend to combat that problem?
filesize really does not matter, depending on how good the hostbot is it will only take acouple of seconds to download no matter what the size. And who said that the game will be autohosted? Autohosted games people hate, but people who host the game themselves and actually talk to the people who join then you are fine.
Oh really?
That's why the only chance to get a full game without using garena is M-bot?, well unless you play Dota. And M-bot is 100mb/s = 80 seconds for each download.
And not everyone has even a 100mb/s internet. So yeah, size does matter.
That's what she said.
On a serious note, the most important thing is that it doesn't cross 8mb. Since B.net only supports maps up to 8megabytes. By the way, if you didn't you can compress the map. I also propose that if you need, use less custom models and just tint originals. Use Jass instead of GUI if you know how, Jass takes less bytes that GUI if I recall. But as I already said, the most important thing is to use less custom models, a map's quality also depends on how good you use the models you already have.
Hello Silverfish423, I got two big question for you.
Unless I've misunderstood something this is meant to be a online map, and from what I see not Everything is done yet, yet the file size is almost at the breaking Point.
It's not only that but the bigger the map is, the longer it takes to download it. and that will lead to people getting impatient and leaving because it takes way to long. Did you already know of this or something, this is most likely the maps biggest problem as I can see.
The second problem I see is that how will you make it fair? Let's say only one player ends up picking a race on Kalimdor, won't he has way to easy to gain a massive income without even fighting, now how do you intend to combat that problem?
That's what she said.
On a serious note, the most important thing is that it doesn't cross 8mb. Since B.net only supports maps up to 8megabytes. By the way, if you didn't you can compress the map. I also propose that if you need, use less custom models and just tint originals. Use Jass instead of GUI if you know how, Jass takes less bytes that GUI if I recall. But as I already said, the most important thing is to use less custom models, a map's quality also depends on how good you use the models you already have.
This is pretty much the message, sure there are a lot of good models out there but only use the ones you actually need etc. sure a new footman would look good but would it really be needed.
And if it is really needed try to go below 120kb, anything over that is normally not worth it. With a few exceptions.
My hostbots are on a 1gigabyte connection server, people don't need to worry about downloading... I haven't been bothered to connect the bots to Garena yet, but a good and fun map does not need this conversation because it doesn't matter how big it is, people can download it from epicwar. It also depends on how many versions there are, if people keep downloading a new version then probably your right...
In addition, I have not compressed/optimized the map, which will reduce filesize by roughly 50%
I know someone who can do jass for your map, he is a solid profeshonal as he has told me, he does nothing but jass so he could be just the guy for you. His name is halornek his currently in my clan @uswest.... Also 50% optimizer would be nice, i could do that with my herowars map which is currently being hosted by Clan ENT and there are no other downloads but Clan ENT's hostbot so i'm stuck there.I am currently using JassNewGen, however, I have made most of the triggers myself. I plan on handing the map over to someone who knows jass well and can tune up the triggers. In addition, I have yet to optimize and compress the map, so filesize will surely be below 8mb (considering it is at 7mb)
Another question, what kind of optimizer do you use to get 50% off the map?
The one I use only takes roughly 25-15% with a full optiomiztion.
Oh really? That'd be great! Does he have an account here?I know someone who can do jass for your map, he is a solid profeshonal as he has told me, he does nothing but jass so he could be just the guy for you. His name is halornek his currently in my clan @uswest.... Also 50% optimizer would be nice, i could do that with my herowars map which is currently being hosted by Clan ENT and there are no other downloads but Clan ENT's hostbot so i'm stuck there.
There's a reason why those models aren't used to much deathwing xxx. Sure they are converted to wc3 format but they still take more space than other models, and if you have 50 models, well, it increases the filesize a lot. And for b.net the max is 8mb (I don't know why).
I think you misunderstood his questionThe fairness is most definitely another issue. When the skeleton of the map is complete, I plan on using some programs to run hundreds of battles and give me statistics on what the movement speeds, attack rates, etc., should be changed to in order to maintain the feel of the unit but make battles fair. This is where strategy and such will come into play.The second problem I see is that how will you make it fair? Let's say only one player ends up picking a race on Kalimdor, won't he has way to easy to gain a massive income without even fighting, now how do you intend to combat that problem?
I have played your test map, and I know it's very much in beta version and it's not finished at all, but the terraining was the first thing to catch my eye. Wow, it doesn't look like you're much of a big terrainer at all. I admire you for running this project and all, but honestly your terrain could use a lot of improvement.
I don't know if you want to run this project completely by yourself, but if you are willing to take in team members to help you, I'd love to help you in this
I think I'm pretty much qualified for the job of a terrainer, if you are aiming for a terrain like Azeroth Wars or DaoW etc
In case you need it, I can also provide icon artwork
I think you misunderstood his question
What he meant to say is that, in a map like this, when you're able to choose one of several races, with a 12 player restriction, there will always be several races that are not chosen by any player. What about those races? They will easily be defeated by the real players.
Like he said, in case all players choose some races on EK, Outland and Northrend, and one player only choose a race on Kalimdor - let's take the night elves as an example. Wouldn't it be horribly unfair that this one player easily can take completely control over the Orcs and other factions on Kalimdor, while all the other players, on the other continents, will have to fight hard against other real-life players to achieve glory. And then in late game, when the victorious players from different continents meet, the night elven player from Kalimdor have gotten tons of income without trouble at all. In a game like yours, where many races will remain unchosen each game, how can you possibly make it fair to all the other races?
Hey,Silverfish!!!
How about use the models in this site its full of WoW Models converted to Warcraft III format(I dont know if it works but the index said so) Good Luck in your Project
LINK:
http://wcunderground.freeforums.org/index.php
DUUUUD, protect the map! Not cause some retard will steal it, its almost reaching 8mb!
I got disappointed for discovering that this map was only a show up of how things are made so far. As the red player, I had control only over some 6-9 trollzorz in northrend, and 1 frog ... -.-
This is back it seems, hope it doesnt die again.