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The Scourging of Azeroth: Map Development
Silverfish423
Conquest RTS/RP Style**
12 Players
Overall Progress: ||||||||||||||||||||
70%
I am looking for team members! Trigger Editors, Terrainers, Testers, Model Artists, Icon Artists, etc! If interested, let me know in this thread: http://www.hiveworkshop.com/forums/project-recruitment-256/scourging-azeroth-recruitment-253705-new/
Click on an icon to be redirected to it's Race Profile Page! (most are still being worked on...so please be patient if the link is not available!)*
*Race Profile Pages available: Silver Hand, Forsaken, Gurubashi Tribe, Night Elves, Burning Legion, & Naga
Alliance Interaction Web
This interaction web shows the alliances available to each faction at the start of the game. Masteries, events, etc, can change this.
Units*: ||||||||||||||||||||
Terrain: ||||||||||||||||||||
Triggers: ||||||||||||||||||||
Eversong Woods: The beautiful land of the High Elves...but every beauty has its scars
Western Plaguelands: A land plagued with death and war
Scarlet Enclave (Eastern Plaguelands): It seems the forces of Acherus: The Ebon Hold have just swept through the Scarlet Crusaders' fortres
Zul'Gurub: The homeland of the Gurubashi jungle trolls. Terrain done by Amargaard
Pandaren
Zandalari Trolls
Ogres
Therazane & Deepholm Elementals
Al'Akir & Skywall Elementals
Neptulon & Abyssal Maw Elementals
Centaur Tribes
Economics: I would like to implement a system that will allow players to engage in local, regional, and global economies. One can use this to boost their economy to gain additional income/resources, or even serve as a detriment to an enemy's economy so they may be vulnerable to attack. Yet, by participating in different economies, one can also have the opportunity to buy out or sell certain properties, units, etc. The goal of this is to involve players in ways that do not involve militaristic action.
Random Events: Essentially a system that forces a player to manage his/her empire and not go on a rampant killing spree. These completely randomized events can include a group of bandits attacking towns, a famine that reduces the max food of a player for a certain amount of time, or even the discovery of treasure by an unassuming farmer. This is meant to shake up the game with a lil dice.
Silver Hand Morality: This would be a system that allows the Silver Hand to choose their destiny in a unique way. Every 5 minutes or so, they would be presented with a situation where 4-5 choices are available. Choose wisely! Because the options can cause one to become more corrupt (which would open up opportunities to be allied with the Scourge or transform into the Scarlet Crusade.)
AI Races: I'm sure you noticed that with 24 races and 12 players, there will be 12 unused races...this system will solve that! All unused races will be controlled via triggers (AI) to build armies, expand, attack enemy bases, etc. With this in place, a player who is surrounded by unused races will not feel alone, but will experience the impression that he is playing against more than just 12 humans!
Quests: This will allow your heroes to engage in activities that differ from fighting enemy armies. When a quest is completed, countless rewards may be at your disposable: resources, items, units, and more!
I will update this Map Development post as I update the map further.
Pictures will also be posted as time goes on for additional preview details.
If you have any questions or suggestions, do not hesitate to post them! In addition, I am always looking for people interested in aiding the development process. So if you'd like to be a tester, modeler, storyline/idea developer, etc, please leave a post of your interest!
Thanks a lot!
If you are to download the map below, please only play it by yourself or with people whom I approve. I'd like to keep the map as private as possible before the final version is released. In addition, let me know what problems you run into! There will be plenty of bugs/problems, so tell me and I can respond/fix it! As of now, the color green (Gurubashi Tribe) is the best choice for testing as it is the best representation of the direction I am going with the other factions. Also do not fret on map filesize, I will make it sure it doesn't go above 8.0MB, and when everything is said and done, it will have a reasonable filesize. Enjoy
As of 4/16/2013:
**I felt I should add this, haha. My project is heavily inspired by games such as Azeroth Wars and Dark Ages of Warcraft. However, I love the Warcraft Universe as a whole, so I just use my imagination and change things as I see fit.
Silverfish423
Conquest RTS/RP Style**
12 Players
Overall Progress: ||||||||||||||||||||
70%
Table of Contents1. Description 2. Map Details 3. Project Information 4. Progress 5. Screenshots 6. Brain-Storming 7. Map Testing |
PROJECT MEMBERS | POSITION |
Silverfish423 | Project Leader, Designer, Storywriter, Tester |
Amargaard | Terrainer |
Yousef | Trigger Editor |
Description
Have you ever wanted to conquer the world of Azeroth with legions of troops at your command? Well, my friend, you are in the right place! Scourging of Azeroth is a Conquest style RTS map that takes place in the Warcraft universe shortly after the events of the Frozen throne campaign. Every player's goal is to conquer the world of Azeroth with numerous tools at their disposal. With 24 races to choose from, a player can raise an army, establish alliances, destroy an enemy's economy, etc., in order to conquer Azeroth. All of these various ways to conquer an enemy is the key factor that defines Scourging of Azeroth; the game is unpredictable.
Go forth with your might, wits, and valor to conquer the world!
Go forth with your might, wits, and valor to conquer the world!
Map Details
Stage | Alpha |
Filesize | 7.33 MB |
Players | 12 |
Size | 480x480 (super-epic) |
Latest Update | 4/16/2013 |
Project Information
*Race Profile Pages available: Silver Hand, Forsaken, Gurubashi Tribe, Night Elves, Burning Legion, & Naga
What Information Can Be Found in a Race Profile Page?*
- Masteries! These are ways to specialize your race to set yourself apart from your allies and ahead of your enemies!
- Race-Specific Events! These are ways for you to explore the lore of a race while advancing yourself in the meantime.
- Heroes! Who doesn't wanna know which heroes of legend will lead their armies in battle?
Gold
One of the most valued minerals in Azeroth, Gold is used to pay the soldiers of armies, fund construction projects, etc. Gold is obtained by maintaining a healthy empire through the control of Capitals, Special Sites, and Marketplaces.
One of the most valued minerals in Azeroth, Gold is used to pay the soldiers of armies, fund construction projects, etc. Gold is obtained by maintaining a healthy empire through the control of Capitals, Special Sites, and Marketplaces.
- Capitals: There are a total of 24 capitals in the map (one for each race). They are invulnerable and for good reason; they contain the most gold! A player can use workers to harvest gold from the capital and return it to the closest town hall.
- Gold Mines: There are gold mines spread out across world of Azeroth. Every region has between 2-4 gold mines. They are very important because since they can be harvested by workers, they are the wealth landmarks of the region. Controlling these is crucial to maintaining a healthy and powerful empire.
- Marketplaces: Built by the workers of every race, Marketplaces allow a player to control his/her gold influx without engaging in military action. If a player builds the maximum 15 number of marketplaces, he or she can gain 75g/60sec through the marketplaces, which can fund a reasonably sized army.
- Creeps: There are countless creeps throughout the world of Azeroth. With each kill of a creep, loot is dropped. The loot dropped will slightly vary depending on the potential danger the creep poses.
Lumber
This is a resource that is plentiful around the world of Azeroth. Whether one is in the icy reaces of Icecrown Citadel or the watery depths of the Maelstrom, every race is able to find some sort of resource that can be used to construct buildings. As a result of its bountiful nature, lumber is needed in high quantities to construct structures, especially towers and walls.
This is a resource that is plentiful around the world of Azeroth. Whether one is in the icy reaces of Icecrown Citadel or the watery depths of the Maelstrom, every race is able to find some sort of resource that can be used to construct buildings. As a result of its bountiful nature, lumber is needed in high quantities to construct structures, especially towers and walls.
- Classic: All rules are set to their classic standards and everyone fight's to conquer the world!
- FFA: Every man for himself! No alliances, only enemies! Will you be the last standing?
Description & List of Masteries:
A Mastery is merely an upgrade that a player has the option of researching. However, unlike most upgrades which only affect a few units or so, a Mastery can have drastic changes upon the race. Some Masteries allow new alliances to be created, new units to become available, and/or new abilities and spells. Each player will have 3-4 Masteries as options to choose. However, only one can be researched. Once researched, the others will dissapear. Here is a list of the races' Masteries (thus far):
Orcs:
Call of the Spirits: Due to Thrall's shamantistic background, he has prompted the exploration of the orcs' shamanistic past. This has resulted in a revolution and enlightenment within the Orcish Horde. New units, abilities, and upgrades will be available.
Crazy Little Green Folk: The Orcs and Goblins used to be allies during the Second War. Yet, with the Horde's defeat, their alliance became mute. Yet, this bond has been renewed. New units, heroes, and upgrades will be available.
Unleash the Beast: In the past, the Orcs used to have extremely powerful bonds with the beasts of Draenor, almost similar to that of a druid. Yet with the demonic corruption, much of this was lost, until now. A bond has been made with the creatures of Azeroth, leading to new units and a new hero.
Tauren:
Recognition of An'she: The moon goddess, Mu'sha, was always given her due respects by druids, such as the Night Elves and Tauren. However, speculation began which suggested that a crucial part, the sun goddess An'she, was being forgotten which caused imbalance. Since the Tauren strive for balance, they pursued this new philosophy of harnessing the energy and power of the Sun's light. As a result, the Sunwalkers have emerged. New units, heroes, and upgrades will be available
Scourge (Lich King):
Beasts of the Frozen North: Seeking to bring all forces under his control, the Lich King has set his sights upon the very essence of Northrend, of which he has succeeded. New units and a passive ability applied to all units is available upon research.
Corruption of Blood: Following the defeat of Illidan, Lady Vashj, and Kael'thas' invasion in Northrend, a large part of their surviving forces were scattered. Among them were Blood Elves. The Lich King has sought them out and brought them under his unholy and icy fist, creating the faction within the Scourge known as the San'layn. New units and a hero will be available.
More Masteries to come for Scourge
Drakkari Empire:
N/A
Iron Empire/Nerubians:
N/A
Burning Legion:
N/A
Stormwind:
N/A
Illidari:
N/A
Kvaldir:
N/A
Blood Elves:
N/A
Ironforge:
Dwarven and Gnomish Ingenuity: Having combined the natural engineering prowess and resource capabilities of the Dwarves and the ingenius inventive nature of the Gnomes, new mechanical constructs have come into being. New units and a new tower will become available.
Deathwing & Twilight Dragonflight:
N/A
C'thun & Silithid:
N/A
Gurubashi Empire:
N/A
Ragnaros & Dark Iron Dwarves:
N/A
Titans:
N/A
A Mastery is merely an upgrade that a player has the option of researching. However, unlike most upgrades which only affect a few units or so, a Mastery can have drastic changes upon the race. Some Masteries allow new alliances to be created, new units to become available, and/or new abilities and spells. Each player will have 3-4 Masteries as options to choose. However, only one can be researched. Once researched, the others will dissapear. Here is a list of the races' Masteries (thus far):
Orcs:
Tauren:
Scourge (Lich King):
More Masteries to come for Scourge
Drakkari Empire:
N/A
Iron Empire/Nerubians:
N/A
Burning Legion:
N/A
Stormwind:
N/A
Illidari:
N/A
Kvaldir:
N/A
Blood Elves:
N/A
Ironforge:
Deathwing & Twilight Dragonflight:
N/A
C'thun & Silithid:
N/A
Gurubashi Empire:
N/A
Ragnaros & Dark Iron Dwarves:
N/A
Titans:
N/A
Sneak Peek of Special Events In-Game:
Naga:
Orcs:
1) If a bloodpact from Azgalor is accepted, the orcs will become Fel Orcs in the ruined world of Outland along with Azgalor.
2) If the Orcs travel to a certain place in Nagrand, they will gain a new hero and Mag'har units.
Blood Elves:
1) If the Burning Legion's defeat come at the hands of the Blood Elves, they can research an upgrade that increases the health, mana, health regeneration, mana regeneration, and attack speed of all Blood Elf units.
2) If the Illidari is defeated (before the Legion is defeated), then the Blood Elves have the potential to gain access to certain aspects of the Legion (no Sargeras but can summon Kil'Jaeden, control of Legion's starting point transferred, inability to train certain Legion units, etc)
Burning Legion:
1) If the Illidari is defeated, several items that once belonged to servitors of the Legion are regained. In addition, a small force of demons defect from the Illidari and rejoin the Legion.
2) If the World Tree is captured, unfathomable power is granted to the Legion..... (additional set of melee/ranged upgrades, Sargeras gains new ability, etc)
Tauren:
1) If Cairne Bloodhoof and his fellow Tauren manage to fight through the Centaurs, Thunder Bluff will be available to the Tauren.
2) If Cairne dies in battle (in any way), Baine Bloodhoof will take his father's place as Chieftan of the Tauren tribes.
3) If Cairne or Baine travels to Northrend, Taunka will become trainable.
Lich King:
1) As long as the Lich King controls Utgarde Keep, Ymirjar & Val'kyr (undead melee/spellcaster Vrykul) are able to be trained
2) As long as the Lich King controls Zul'Drak, Blightblood Trolls & Blight Trolls (undead melee/ranged trolls) are able to be trained
3) As long as the Lich King controls Wyrmrest Temple, Magma Wyrms & Ember Wyrms (undead dragons) are able to be trained
4) If the Silver Hand or Stormwind defeats the Lich King, then a building will spawn at the throne inside Icecrown Citadel called Bolvar Fordragon, Jailor of the Damned. This building creates a debuff that affects all units controlled by the Scourge (decreased movement speed, attack speed, damage dealt, etc). However, if Kel'Thuzad reaches level 12, he can destroy the building, freeing the Scourge of Bolvar's control, and transforming Kel'Thuzad into a being of great power
Deathwing& Twilight Dragonflight:
1) If Deathwing travels to a certain spot in Blackrock spire, his son, Nefarian, will join Deathwing's cause. In addition, his most famous experiment, known as the Chromatic Dragonflight, will join the ranks of Deathwing.
2) If Deathwing travels to a specific spot in Dustwallow Marsh, Onyxia, his daughter, will aid Deathwing in his campaign against Azeroth. In addition, Black Dragons will become trainable.
Ironforge:
1) If Magni Bronzebeard travels to a specific location in Northrend, the Frostborn Dwarves and his long lost brother, Muradin (now under the name of Yorg Stormheart), will join Ironforge.
That is all the sneak peek for now. I will post more as time goes on
Naga:
Orcs:
1) If a bloodpact from Azgalor is accepted, the orcs will become Fel Orcs in the ruined world of Outland along with Azgalor.
2) If the Orcs travel to a certain place in Nagrand, they will gain a new hero and Mag'har units.
Blood Elves:
1) If the Burning Legion's defeat come at the hands of the Blood Elves, they can research an upgrade that increases the health, mana, health regeneration, mana regeneration, and attack speed of all Blood Elf units.
2) If the Illidari is defeated (before the Legion is defeated), then the Blood Elves have the potential to gain access to certain aspects of the Legion (no Sargeras but can summon Kil'Jaeden, control of Legion's starting point transferred, inability to train certain Legion units, etc)
Burning Legion:
1) If the Illidari is defeated, several items that once belonged to servitors of the Legion are regained. In addition, a small force of demons defect from the Illidari and rejoin the Legion.
2) If the World Tree is captured, unfathomable power is granted to the Legion..... (additional set of melee/ranged upgrades, Sargeras gains new ability, etc)
Tauren:
1) If Cairne Bloodhoof and his fellow Tauren manage to fight through the Centaurs, Thunder Bluff will be available to the Tauren.
2) If Cairne dies in battle (in any way), Baine Bloodhoof will take his father's place as Chieftan of the Tauren tribes.
3) If Cairne or Baine travels to Northrend, Taunka will become trainable.
Lich King:
1) As long as the Lich King controls Utgarde Keep, Ymirjar & Val'kyr (undead melee/spellcaster Vrykul) are able to be trained
2) As long as the Lich King controls Zul'Drak, Blightblood Trolls & Blight Trolls (undead melee/ranged trolls) are able to be trained
3) As long as the Lich King controls Wyrmrest Temple, Magma Wyrms & Ember Wyrms (undead dragons) are able to be trained
4) If the Silver Hand or Stormwind defeats the Lich King, then a building will spawn at the throne inside Icecrown Citadel called Bolvar Fordragon, Jailor of the Damned. This building creates a debuff that affects all units controlled by the Scourge (decreased movement speed, attack speed, damage dealt, etc). However, if Kel'Thuzad reaches level 12, he can destroy the building, freeing the Scourge of Bolvar's control, and transforming Kel'Thuzad into a being of great power
Deathwing& Twilight Dragonflight:
1) If Deathwing travels to a certain spot in Blackrock spire, his son, Nefarian, will join Deathwing's cause. In addition, his most famous experiment, known as the Chromatic Dragonflight, will join the ranks of Deathwing.
2) If Deathwing travels to a specific spot in Dustwallow Marsh, Onyxia, his daughter, will aid Deathwing in his campaign against Azeroth. In addition, Black Dragons will become trainable.
Ironforge:
1) If Magni Bronzebeard travels to a specific location in Northrend, the Frostborn Dwarves and his long lost brother, Muradin (now under the name of Yorg Stormheart), will join Ironforge.
That is all the sneak peek for now. I will post more as time goes on
Alliance Interaction Web
This interaction web shows the alliances available to each faction at the start of the game. Masteries, events, etc, can change this.
Progress
Silverhand: ||||||||||
Forsaken: ||||||||||
Naga: ||||||||||
Night Elves: ||||||||||
Orcs: ||||||||||
Tauren: ||||||||||
Scourge: ||||||||||
Burning Legion: ||||||||||
Deathwing: ||||||||||
Ragnaros: ||||||||||
Gurubashi Empire: ||||||||||
Stormwind: ||||||||||
Ironforge: ||||||||||
Murozond: ||||||||||
C'thun: |||||||||
Titans: ||||||||||
Gilneas: |||||||||
Amani Empire: ||||||||||
Drakkari Empire: ||||||||||
Iron Empire/Nerubians: ||||||||||
Satyrs: ||||||||||
Kvaldir: ||||||||||
Illidari: ||||||||||
Blood Elves: |||||||||
Forsaken: ||||||||||
Naga: ||||||||||
Night Elves: ||||||||||
Orcs: ||||||||||
Tauren: ||||||||||
Scourge: ||||||||||
Burning Legion: ||||||||||
Deathwing: ||||||||||
Ragnaros: ||||||||||
Gurubashi Empire: ||||||||||
Stormwind: ||||||||||
Ironforge: ||||||||||
Murozond: ||||||||||
C'thun: |||||||||
Titans: ||||||||||
Gilneas: |||||||||
Amani Empire: ||||||||||
Drakkari Empire: ||||||||||
Iron Empire/Nerubians: ||||||||||
Satyrs: ||||||||||
Kvaldir: ||||||||||
Illidari: ||||||||||
Blood Elves: |||||||||
Terrain: ||||||||||||||||||||
Eastern Kingdoms: ||||||||||
Kalimdor: ||||||||||
Northrend: |||||||||||
Outland: ||||||||||
Misceallaneous: ||||||||||
Kalimdor: ||||||||||
Northrend: |||||||||||
Outland: ||||||||||
Misceallaneous: ||||||||||
Triggers: ||||||||||||||||||||
[Overall:] ||||||||||||||||||||
*Most of work is being done in this category at this moment
Screenshots
Eversong Woods: The beautiful land of the High Elves...but every beauty has its scars
Western Plaguelands: A land plagued with death and war
Scarlet Enclave (Eastern Plaguelands): It seems the forces of Acherus: The Ebon Hold have just swept through the Scarlet Crusaders' fortres
Zul'Gurub: The homeland of the Gurubashi jungle trolls. Terrain done by Amargaard
Brain-Storming
Hey everyone! So this little section is essentially where I will place ideas that are circulating through my head that I would like to have implement in the game but are not ready to be implemented (no guarantee they will be!)
Give me feedback on what you think of them!
Give me feedback on what you think of them!
Economics: I would like to implement a system that will allow players to engage in local, regional, and global economies. One can use this to boost their economy to gain additional income/resources, or even serve as a detriment to an enemy's economy so they may be vulnerable to attack. Yet, by participating in different economies, one can also have the opportunity to buy out or sell certain properties, units, etc. The goal of this is to involve players in ways that do not involve militaristic action.
Random Events: Essentially a system that forces a player to manage his/her empire and not go on a rampant killing spree. These completely randomized events can include a group of bandits attacking towns, a famine that reduces the max food of a player for a certain amount of time, or even the discovery of treasure by an unassuming farmer. This is meant to shake up the game with a lil dice.
Silver Hand Morality: This would be a system that allows the Silver Hand to choose their destiny in a unique way. Every 5 minutes or so, they would be presented with a situation where 4-5 choices are available. Choose wisely! Because the options can cause one to become more corrupt (which would open up opportunities to be allied with the Scourge or transform into the Scarlet Crusade.)
AI Races: I'm sure you noticed that with 24 races and 12 players, there will be 12 unused races...this system will solve that! All unused races will be controlled via triggers (AI) to build armies, expand, attack enemy bases, etc. With this in place, a player who is surrounded by unused races will not feel alone, but will experience the impression that he is playing against more than just 12 humans!
Quests: This will allow your heroes to engage in activities that differ from fighting enemy armies. When a quest is completed, countless rewards may be at your disposable: resources, items, units, and more!
I will update this Map Development post as I update the map further.
Pictures will also be posted as time goes on for additional preview details.
If you have any questions or suggestions, do not hesitate to post them! In addition, I am always looking for people interested in aiding the development process. So if you'd like to be a tester, modeler, storyline/idea developer, etc, please leave a post of your interest!
Thanks a lot!
Map Testing
As of 4/16/2013:
- Gurubashi Tribe is playable as green
- The mastery 'Sacrifices to the Soulflayer' has been added to the Gurubashi Tribe
- Frostwing Brood added to Gurubashi Tribe
**I felt I should add this, haha. My project is heavily inspired by games such as Azeroth Wars and Dark Ages of Warcraft. However, I love the Warcraft Universe as a whole, so I just use my imagination and change things as I see fit.
Attachments
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