Very well, thank you for your report on this bug. We'll fix it in the next update. Let me know if there's anything else you find in your playthrough.
Okay I will. Those satyrs are in the right corner.
Very well, thank you for your report on this bug. We'll fix it in the next update. Let me know if there's anything else you find in your playthrough.
Very well, thank you for your report on this bug. We'll fix it in the next update. Let me know if there's anything else you find in your playthrough.
Finished playing sentinel's version - clever thought out and implemented - loved that emerald nightmare theme - waiting for the next chapter
There was I time I've been making a campaign of my own would be cool if I could be of help/
Btw I've seen you're thinking about changing Malfurion's playstile. Have you thought about allowing him to transform into beasts?))
Whats the song in intro?What is it called?Who wrote it?I am interested its an epic song.
Can I ask for some spoilers?? Will we see Illidan again in both storylines??
Don't talk about him, cause he may see you and avenge you.Just funished Highborne storyline... em... I mean... yeah I got a lot of pleasure gamewise.. but.. Malfurion is just bad without a reason to belike whyy)
God I wish all that thing of you guys was a business I would rush to join you))
Don't talk about him, cause he may see you and avenge you.
Come on I'm 10+ WoW death knight veteran player.. let this boring maniac come.
What a worthless postMalfurion was really irritating in the Highborne storyline.... Playing it for me was a real pain because I already hated him when he was good and now an evil version of him appears?? It really makes me wish that there will be one chapter that we play as Illidan or someone from the Elves and our main quest is to kill Highborne Malf
Malfurion was really irritating in the Highborne storyline.... Playing it for me was a real pain because I already hated him when he was good and now an evil version of him appears?? It really makes me wish that there will be one chapter that we play as Illidan or someone from the Elves and our main quest is to kill Highborne Malf
full release date is estimated february 2018. so just go off that timeline.How far are you guys in?
It's already mentioned.When is the next release? i cant hold my breath forever you know
Hey guys. I received a lot of feedback in the last two weeks in regards to a Patreon page to support the development of Malfurion's Quest and future campaigns. While the ideas I have for Patreon excite me, some have informed me that there may not be enough people willing to support me in order to make Patreon worthwhile, especially in regards to reaching monthly goals. As a result, I am currently deciding what to do next and would like your feedback.
What I have been suggested as an alternative is to offer a simple donate button through PayPal. For those of you who would like to support me, do you agree with me doing this instead of Patreon?
Yup, I agree with @WarcraftLiterature. A PayPal button would be easier for people to donate.Hey guys. I received a lot of feedback in the last two weeks in regards to a Patreon page to support the development of Malfurion's Quest and future campaigns. While the ideas I have for Patreon excite me, some have informed me that there may not be enough people willing to support me in order to make Patreon worthwhile, especially in regards to reaching monthly goals. As a result, I am currently deciding what to do next and would like your feedback.
What I have been suggested as an alternative is to offer a simple donate button through PayPal. For those of you who would like to support me, do you agree with me doing this instead of Patreon?
Funny you mention me. I just downloaded your Doomhammer iconYup, I agree with @WarcraftLiterature. A PayPal button would be easier for people to donate.Lord of the Clans - In this campaign for example you can see a PayPal button, in which people help @OutsiderXE in future projects. You decide...
Yup.Funny you mention me. I just downloaded your Doomhammer icon![]()
Hey guys! It's been a while, and I have a lot of exciting news to share regarding Malfurion's Quest and the direction I wish to take moving forward.
Video topics include:
- Current progress with Malfurion's Quest and answers to common questions
- Announcement of a Patreon page to help support the project. This page is not available yet, as this is more to let you guys know what I'm looking to do and to get your feedback on my ideas
Hello, Turnro, I've seen your video, those are very good goals, even though we played your campaign, I'm not sure if everyone will help with the donation, so I guess we have to wait a bit more. About your goals:
-Two bonus maps (one for each storyline), with what you had until now is OK, but would be great to find more items and interesting enemies and boss fight.
-About Resurection of the Scourge, I would call it a Remake for those changes and addition. If is possible, I want to know what role Arthas will play in there and also the legendary items that, at the end, only 2 dreadlords will wear them, or will you include another hero to make them 3 in the final chapter?.
-The prologe about Illidan sound fascinating and interesting because some of the players are wondering when Illidan will have some leadership.
-The voice acting, well, I can wait, it was interesting and funny in The Adventures of Rowan The Wise, but for the others it would be the last thing in your list, just take your time.
-I'm not sure about this co-op mode for your campaigns, it would be too much and, for me, a bit confusing. Also because you can't use the codes, can you?
In Malfurion's Highbourne storyline:
-I'm not sure about the red color, it makes them look more like Blood Elves, the other color suited them.
-Units. buildings, maps are great, but Malfurion's aura I'm not sure about using decimals, why not using number like 1 to 3?
-Is there a chance a melee-strengh hero will appear and join Malfurion because: 1)I guess they need a tank heroe with melee attack. 2)We are going to need 1 more inventory for the items and future ones.
-The cleric's 'mass heal' spell, 10 mana point for 10 healing point? I'm not very comfortable, I though it was going to be more, at least 40 or 50 healing points.
In Malfurion's Sentinel storyline:
-I know this one id for both storyines but in the boss fight against Kath'Ranis, in some parts he makes appear fire but he has a 'frost ability' so probably in the boss fight, he can make appear fire and ice.
-I was hoping this 'transformation spell' will give him more HP, damage and armor, including an aura and more time duration.
-I was expecting you will add the druid of the jaw, I know it was an april fool but, it was a fantastic unit.
-The rest are OK, only I was hoping if you will add a new unit for the Chimera Roost.
Keep working with the campaign, I'm a little impatient but I'll try to wait until the release of the newest version.
Good Luck for you two!!!
Hey Riper, while I cannot answer for Tunro all of your questions and suggestions, I will answer those related to the Campaigns as much as I can.
" About Resurrection of the Scourge, I would call it a Remake for those changes and addition. It is possible, I want to know what role Arthas will play in there and also the legendary items that, at the end, only 2 dreadlords will wear them, or will you include another hero to make them 3 in the final chapter?. "
-To explain what we mean by the Remastered version is that we want to start most of these maps from scratch in some instances. Gameplay will be heavily affected as well as the storyline itself. While the main plot will follow a similar direction there will be a lot more added while revamping every dialogue and each line. Resurrection of the Scourge will fall within a similar pattern as Malfurion's Quest.
Turnro and I haven't thought too much into it as we're currently focused on this Campaign but if we are to remake an older Campaign, we'd make sure it would be worth anyone's time even if they had played it before.
"The prologe about Illidan sound fascinating and interesting because some of the players are wondering when Illidan will have some leadership."
-We will begin our work on Illidan's prologue shortly after the release of the full version for Malfurion's Quest. The elements within Illidan's Campaign will focus more on gameplay, granting Illidan unique abilities and skills. We want players to have a blast with him while explaining some backstory to how Illidan got to the point in Chapter 1 in Malfurion's Quest.
"I'm not sure about this co-op mode for your campaigns, it would be too much and, for me, a bit confusing. Also because you can't use the codes, can you?"
-Turnro will not replace the singleplayer version of the Campaign where you can play it alone with cheat codes if that's what you desire. Turnro will release a Co-Op mode which is a secondary download. You will most likely be able to download the Co-Op Campaign from the same page as the singleplayer one. It is an optional inclusion for those who wish to share the experience of the Campaign with a friend.
I'm not sure about the red color, it makes them look more like Blood Elves, the other color suited them.
I would disagree with you here. Turnro considered this idea but that's not what Highbourne Malfurion stands for. The Red color has a meaning in this Campaign which stands against everything that Sentinel Malfurion stands for(Blue). I wanted to show an obvious contrast between the choice that players have taken in the Campaign.
As for red color being similar to the Blood Elves, that's sort of irrelevant. This is not a Blood Elf Campaign, but a Highbourne one. We don't need to showcase a difference between two races when they're obviously different as presented in the story as well.
"I know this one id for both storyines but in the boss fight against Kath'Ranis, in some parts he makes appear fire but he has a 'frost ability' so probably in the boss fight, he can make appear fire and ice."
The magic of the Highbourne uses various elements. Kath'ranis is not necessarily specialized on one. It is true that in the boss fight with Kath'ranis, he does use a fire ability, but he's only capable of doing so because he's using the powers of the Corrupted Well. If you choose to absorb the powers and eventually get to control Kath'ranis as a hero, he doesn't have those powers available since he does not have the powers of the corrupted well anymore.
"Is there a chance a melee-strengh hero will appear and join Malfurion because: 1)I guess they need a tank heroe with melee attack. 2)We are going to need 1 more inventory for the items and future ones."
-The Chapters themselves that will be made are for the most part concrete, about which hero joins or leaves the party, either melee or ranged. But I'm confident that Turnro will include an optional hero at some point in the Campaign that might focus more on melee attacks. However, I cannot promise anything regarding that. Wait for the Campaign to be released and see who's going to join up with Malfurion or go against him.
I hope some of my answers cleared a few things.
For those who are curious on the progress of the Campaign, we'll be moving to Chapter 8, "Ysera's Heartbeat" as soon as we are done with "Unexpected Measures" which should not take very long.
OK, I get it now, I forgot to ask to confirm: Will there be Legendary Items on Hard and Insane difficult?
And, can you give me a tip on how I can pass the first chapter on Insane difficult?
Anyway, Good Luck with the campaign and I'll be waiting for the release.
Hey Ripper, regarding your first question. My purpose is to work with the story, characters, gameplay changes, dialogue and some other ideas regarding Malfurion's Quest. However, I am not managing anything regarding difficulties. That's all Turnro. But rest assured I'm confident there will be some sweet rewards for those who wish to play the Campaign on a harder difficulty.
I do have a couple of ideas, including the Legendary Items, but something even better for the future regarding Malfurion's Quest on a harder difficulty. I will try and pitch a few ideas to Turnro about this, rewarding the players in a unique way that hopefully hasn't happened before in Warcraft 3. We'll see how it works out and experiment with it after Malfurion's Quest is complete.
I won't spoil what it is though, not yet anyway.
Tips on how you can get over the first chapter on Insane difficulty?
I believe that one of Malfurion's most useful spells is the ability to create trees. Make sure they soak up the damage while your main units inflict it. Take your time and look closely for items, runes, or fountains of health. Backtracking sometimes can be useful. Always create trees and let them go in first before moving your own troops to battle. Also, you can select troops individually and use shortcuts for them. Malfurion is also a pretty good hero to tank up some damage early on before you get more useful items.
For the record, we do plan on making some slight changes to earlier chapters once we get to polish the Campaign one last time before release, so we'll try to balance things out properly on all difficulties.
I've already tried in the Insane difficult and I gotta say your tips were really helpfull. Even though, I want to ask: Can you make possible that we can use the codes in the Insane difficult? At least, the one that gives an amount of gold and wood. (that's the only one I mostly use when there is a goldmine and to create buildings and warriors)
Unfortunately, there will be no cheat codes allowed past the Normal difficulty. We will, however, include rewards for playing the Campaign on a higher difficulty, varying from items and perhaps future unlockables.
Really? Oh, too bad, I was hoping you could at least allow that code, like it was allowed in the previous campaigns on the Hard difficult, I think, that's what I remember. But in this campaign, it will be allowed in the Normal and Hard difficult, right? As it was in your recent version?
And those rewards, futures items and unlockables, will those be as much in the Hard difficult as in the Insane difficult?
Unfortunately, there will be no cheat codes allowed past the Normal difficulty. We will, however, include rewards for playing the Campaign on a higher difficulty, varying from items and perhaps future unlockables.
So iseedeadpeople won't work on Hard at least anymore? how unfortunate.
thats already the dealbreaker with playing Insane
am I going to have to wait several years like Rowan the Wise to play HM with Map Reveal without Game Over Screen?
I guess I don't understand the idea of anti cheat.
Rowan and Jeopardy didn't suffer on HM because of the lack of anti cheat and offered a VERY hard experience for those who wanted it. It only creates barrier for people like me who want full map and no fog but still want to deal with difficult AI and Higher numbers. Now I have to force fog of war on myself to not get super easy enemy AI.
just my opinion maybe some exceptions will be able to be made instead of flagging everything
Whosyourdaddy is overkill for sure