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[Campaign] Malfurion's Quest

Discussion in 'Map Development' started by Turnro, Mar 12, 2014.

  1. Turnro

    Turnro

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    You are Malfurion Stormrage, arch druid of the Night Elves and protector of Kalimdor. A great prophecy has foretold the return of the Burning Legion, who seek to destroy Azeroth once and for all.

    For 10,000 years you have roamed the Emerald Dream, awaiting the day for your return to lead your people against the demons. However, you feel that the world has changed much during your absence. Despite Nordrassil being heavily guarded and Illidan the Betrayer sealed deep within his prison, you sense something terribly wrong that threatens your people's survival from the coming invasion.

    Your mind is left in doubt, and the Prophecy's fulfillment draws near. Will you make sacrifices to ensure Azeroth's survival from the Burning Legion? Find out as you play Malfurion's Quest, the epic finale in Turnro's series of Warcraft 3 campaigns.



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    New Features

    Choose Your Own Destiny
    Malfurion's Quest features two separate storylines, with each providing different units, heroes, items, and much more. You will also be given numerous minor story choices throughout the campaign.

    New Custom Race: The Highborne
    This campaign will give you the opportunity to play as a new mystical faction: the Highborne. Their strength lies in their powerful spells and deep knowledge in the arcane magics.

    New Boss Fights
    Malfurion's Quest features several boss fights that will test your skill and ability in playing Warcraft 3.

    Three Difficulty Levels to Choose
    Choose to play Malfurion's Quest in 1 of 3 difficulty levels: Normal, Hard or Insane.

    35 maps, including 20 Chapters, 12 Interludes and 3 Bonus Missons

    New Heroes, Units, Spells, Items, and more!



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    Characters

    Night Elves and their allies

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    Malfurion Stormrage
    Malfurion Stormrage was the first night elf druid, and is an inspiring ruler amongst his people. He is wise, righteous and willing to help others in great times of need. His powers over nature are second to the demigod Cenarius who taught him the ways of Druidism.
    With the Oracle’s Prophecy drawing near, Malfurion awakens from a nightmare haunted by the Burning Legion’s arrival and the destruction of the world. With doubt in his mind regarding the perils and the shattered society of the elves, Malfurion must find a way to combat the Legion while facing his own demons or embracing them.
    Will he struggle to unite the land against the Legion while fighting his doubts and fears that hunger for his powers at every step? Or will he sacrifice everything he once stood for to ensure the destruction of the Legion while consuming corrupted powers to further his ambitions? The Fate of Malfurion rests in your hands.
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    Tyrande Whisperwind
    Tyrande is the passionate and occasionally rash leader of the night elf Sentinels. She is also the High Priestess of the Moon and worships Elune with total adoration. She’s a cunning leader who commands the Sentinels to fight restlessly against the spreading corruption in Kalimdor. After the events in Jeopardy of the Horde, Tyrande focuses her efforts on building a stable defense around Astrannar while planning an offense against the seemingly unstoppable forces of Satyrs who pose a serious threat in Ashenvale.
    She loves Malfurion Stormrage and will do anything to help or protect him. Tyrande is a caring soul at her core. She is decisive and may take courses of actions that others find disagreeable, but always has the well-being of Kalimdor at the forefront of her thoughts.
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    Cenarius
    Cenarius is the most powerful Demigod in Azeroth, and the leader of the Cenarian Circle. He is crafty, powerful and has a strong connection with the natural parts of the world. The Cenarian Circle is an elite group of forces who uphold the balance in Kalimdor and seek to purify the land’s corruption and maintain balance in the world.
    It is Cenarius who first taught Malfurion druidism and appointed him as his apprentice. He is a proud creature with tremendous power over nature, being able to command the forests, heal his armies in battle and summon powerful ancients to his aid. His military skills are effective as well as his strategies, often taking and considering advices from his most trusted people.
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    Ysera
    Ysera is the Guardian and protector of the Emerald Dream, a spiritual world that exists outside the boundaries of the physical world. As one of the guardians of Azeroth, Ysera is both wise and vigorous, upholding her duty to the best of her abilities. Due to recent disasters in Azeroth and the imminent threat on Kalimdor, the Cenarian Circle attempted to awaken Ysera and her dragon flights to aid in the defense against the Legion. Ysera however did not awake despite the Druid’s attempts and now they are forced to seek help from other parts of the land.
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    Faradrella
    Faradrella is one of the only few daughters who is close to Cenarius. She has a great fund for nature and life, despite that this obsession of hers can get to her comrades. While her father is calm and composed, Faradrella comes as annoying both to her enemies and her allies. She often rushes and makes brash decisions which have lead the Cenarian Circle to repeatedly save her from grim situations she creates for herself.
    Her powers, however, are very effective which is why the Circle needs her aid in certain operations throughout Ashenvale.
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    Velinde Starstrike
    Velinde is a profound general of the Guardians. She coordinates the defenses at Mount Hyjal and has sworn to defend Nordrassil’s grounds for nearly ten thousand years. Brave and daring, Velinde has a pride unmatched in Kalimdor. She’s intelligent, quick, has brilliant military tactics and uses the terrain to her advantage.
    She’s loyal to her guardians and very cautious to anyone who steps near Mount Hyjal including the Sentinels themselves. Velinde dislikes the new Night Elf society thinking that it’s become a shadow of its former self, becoming too weak and unable to protect Nordrassil. Velinde refuses to send reinforcements in the South to fight against the corrupting threat proffering to fortify the defenses at Mount Hyjal.
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    Jarod Shadowsong
    A former commander of the night elves. Jarod's ability to inspire others and thoughtful leadership tactics earned him a high level of respect among his people during the War of the Ancients. Shortly after the great war ended, the profound commander lessened his presence within night elven society, reluctant to continue living under the pressures of leadership that was highly expected of him. Jarod is humble, modest and is able to remain resilient in the face of extreme danger.

    Burning Legion

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    Kil'jaeden the Deceiver
    Leader of the Burning Legion and the main villain of the story. After having secured his power over the Legion, he now plans to invade Azeroth and consume the magical energies that flow beneath the World Tree. It is his dark will to destroy the mortal world and take revenge on the Night Elves who defeated the Legion 10.000 years ago. Kil’jaeden is cunning, demanding and has grown confident to believe that he is capable of accomplishing a task that even Sargeras could not. His paranoia however keeps him from throwing his full power in Azeroth as he believes there are others who will conspire to take his place as soon as he lets his guard down and exhaust his powers. Witty and powerful, Kil’jaeden is a very calculated Warlock keeping a close watch on the other members of the Burning Legion.
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    Kazzak the Supreme
    Leader of the Doomguards, a race of demons usually positioned as captains or generals He servers as Kil’jaeden’s right hand and leading commander of the Burning Legion. Kazzak is ruthless and bloodthirsty yet extremely loyal to his master which is probably why Kil’jaeden assigns him with important tasks regarding his armies. He wields the legendary Warblade of Archimonde into battle.
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    Mephistroth
    After betraying his own brother, Kil’jaeden appointed Mephistroth as the new leader of the Nathrezim. Cunning and powerful, the new dreadlord leader follows Kil’jaeden’s commands closely and remains vigilant of the other members of the Order who may not agree with him.
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    Lord Jaraxxus
    An influential eredar of the Burning Legion. Jaraxxus is vengeful and opinionated, yet he has a strong sense of belief that the Burning Legion will succeed in their endeavors on Azeroth. He is especially close to Mother Shahraz.
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    Mother Shahraz
    A charismatic Shivarra of the Burning Legion. She is devoted to the will of Kil’jaeden, and is very good at inspiring her troops into battle. When not serving the Legion, Shahraz spends much of her time with Lord Jaraxxus.
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    Magtheridon
    A powerful Pitlord and ruler of Outland. His hate for Kil’jaeden drives him to reconsider his services to the warlock, though his power is not strong enough in comparison. Magtheridon sees himself as a cunning leader, and is willing to do whatever it takes to overthrow Kil'jaeden from the ranks of the Legion.
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    Varimathras
    A skeptical and devious demon. He is the only surviving dreadlord who aided Tichondruis the Darkener in their attempt to destroy Azeroth. Now that he has returned to the Twisting Nether, Varimathras grows weary over returning to the mortal world once more. While he has total confidence in Kil’jaeden’s plan to destroy Azeroth, he dislikes taking orders from the arrogant Mephistroth.
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    Eredon the Illusionist
    One of Kil’jaeden’s most loyal servants. An eredar of great power, capable of confusing his enemies by creating multiple copies of himself. After aiding his master overthrow the Legion's previous leader, Eredon now resides on Azeroth, helping prepare the arrival of the Legion into the mortal world.
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    Smolderas the Gatekeeper
    An ancient firelord who has served the Burning Legion for many centuries. While Smolderas is not of demonic heritage, he shares the Legion's vision of eradicating all life and takes great pleasure in doing so. It was Sargaras himself who brought the firelord into the fold, although his reasons for doing so remain unknown. Smolderas serves as an ideal lieutenant, though he is known for his hot temper and has little patience towards his subordinates.

    Independent Forces

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    Illidan Stormrage
    Malfurion’s twin brother, and imprisoned since the end of the War of the Ancients due to the creation of the new Well of Eternity. Maiev Shadowsong and her Watchers were originally assigned to keep him imprisoned, but since their departure, Illidan has been able to escape. With a deep hunger for magic, Illidan now seeks to reclaim himself by using the Burning Legion’s own power against them.
    He is a troubled and reckless individual who tries to leave his mark on the world through his actions. Having a new goal in mind in order to avert the Oracle’s Prophecy in his own way, Illidan focuses on acquiring various sources of power to combat the Legion seeking redemption and acknowledgement from Tyrande and the society which casted him out. However, Illidan often clashes with his brother who has his own plan on eliminating the demon threat.
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    Kath'ranis Remar
    Kath’ranis was a promising Night Elf scholar who studied the ancient arts of sorcery and began practicing them with his brothers. Escaping the Night Elf society along with his fellow scholars who followed his ways, Kath’ranis established his own cult worshipping the arcane magic as Highborne believing that their new powers will restore the Night Elves to glory.
    Using the chaos in Kalimdor as an advantage Kath’ranis and his newly found Highborne acted discreetly to increase their numbers and strength by converting and absorbing demonic energies.
    Kath’ranis is dedicated to his people and humble towards his allies, yet feared by his enemies.
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    Zaelthrun the Harbinger
    Zaelthrun the Harbinger was the first Nathrezim leader appointed by Sargeras himself. While his memory has been forgotten throughout the millenniums, most Dreadlords claim that only Tichondrius the Darkener had come close to matching Zaelthrun’s power. His death forced the Nathrezim Order to choose a new leader and led to constant debates among themselves. As a result, Zaelthrun’s death was left a mystery while the others strived to take control.
    [​IMG]
    Exiled One
    N/A
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    Medivh
    N/A



    [​IMG]

    Development Progress

    Prologue - The Oracle's Prophecy (COMPLETED)
    Chapter 1 - A Destiny Unravels (COMPLETED)
    Chapter 2 - Trail of the Betrayer (COMPLETED)
    Interlude - Council of the Legion (COMPLETED)

    Sentinel Storyline Highborne Storyline
    Chapter 3 - Ending the Chase (COMPLETED)
    Chapter 4 - Spread of the Corruption (COMPLETED)
    Interlude - Fear of the Prophecy (COMPLETED)
    Chapter 5 - Search for the Demigod (COMPLETED)
    Chapter 5 Bonus - The Restless Dead (COMPLETED)
    Chapter 5 Bonus - Ruins of Zin-Azshari (COMPLETED)
    Interlude - The Legion's Return (COMPLETED)
    Chapter 6 - Cave of Shadows (COMPLETED)
    Chapter 7 Part 1 - Giants of Ashenvale
    Chapter 7 Part 2 - The Eternal Dream
    Interlude - Demons of the Past
    Chapter 8 - Final Conflicts
    Chapter 9 - The Defense of Nordrassil
    Chapter 10 - Light and Darkness
    Epilogue
    Chapter 3 - An Arch Druid Reborn (COMPLETED)
    Interlude - The Yearn for Magic (COMPLETED)
    Chapter 4 Part 1 - Assault on Astranaar (COMPLETED)
    Chapter 4 Part 2 - Tragic Farewell (COMPLETED)
    Interlude - Lying in Deceit (COMPLETED)
    Chapter 5 - War at Mount Hyjal (COMPLETED)
    Interlude - Battle for Tomorrow (COMPLETED)
    Chapter 6 - Shattered Skies (COMPLETED)
    Chapter 6 Bonus - Remnants of the Ancients (COMPLETED)
    Interlude - Pillars of Power (COMPLETED)
    Chapter 7 - Howling Treachery (COMPLETED)
    Interlude - Unexpected Measures (COMPLETED)
    Chapter 8 - Ysera's Heartbeat (COMPLETED)
    Chapter 9 - The Last Guardian (IN DEVELOPMENT)
    Chapter 10 - Darkness and Sorrow
    Epilogue




    Screenshots and Tech-Trees

    Screenshot 1
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    Screenshot 2
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    Screenshot 3
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    Screenshot 4
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    Screenshot 5
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    Screenshot 6
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    Screenshot 7
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    Screenshot 8
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    Screenshot 9
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    Screenshot 10
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    Screenshot 11
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    Screenshot 12
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    Screenshot 13
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    Screenshot 14
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    Screenshot 15
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    Screenshot 16
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    Sentinel Tech-Tree
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    Specific Changes

    New Units
    SENTRY - Tier-1 melee unit with supportive spells. Has the Shadow Meld, Elune's Blessing and Swiftness of Elune abilities. Can be trained at the Ancient of War.
    FURBOLG SHAMAN - Supportive spell-caster, with the Barkskin, Lightning Shield, and Healing Wave spells. Can be trained at the Ancient of Lore.
    STALKER - Melee stealthed unit. Has the Shadow Meld, Critical Strike, and Evasion abilities. Can be trained at the Den of Shadows.
    JAILOR - Tactical ranged unit. Has the Shadow Meld, Shadow Strike, and Blink abilities. Can be trained at the Den of Shadows.


    New Building
    DEN OF SHADOWS - Stealth unit training building. Trains Stalkers and Jailors, as well as containing the Permanent Invisibility and Blink upgrades.

    New Upgrades
    ELUNE'S BLESSING - Grants Sentries with the Elune's Blessing ability, which allows them to recover 250 lost hit points per use.
    LUNAR UPGRADE - Upgrades Archers into Lunar Archers, permanently increasing their hit points by 100 and damage by 3. Lunar Archers also have access to the Moon Arrows ability, which allows them to deal area-of-effect damage to enemy units. Hippogryph Riders also benefit from the additional damage and Moon Arrows ability.
    SWIFTNESS OF ELUNE - Grants Sentries with the Swiftness of Elune ability, which increases the attack and movement speed of a single-target friendly unit for 45 seconds. This ability is auto-cast.
    ETHEREAL FORM - Allows Faerie Dragons to transition in and out of ethereal form. Ethereal units are immune to physical damage but cannot attack.
    FURBOLG SHAMAN ADEPT/MASTER TRAINING - Increases Furbolg Shamans' mana capacity, mana regeneration rate, hit points, and grants them Lightning Shield/Healing Wave.
    PERMANENT INVISIBILITY - Permanently upgrades Stalkers to be invisible. However, Stalkers will break their invisibility while engaged in combat.
    BLINK - Grants Jailors with the ability to move in and out of combat at the cost of mana.


    Other Changes
    - Huntresses now start off with the Moon Glaives upgrade automatically
    - Glaive Throwers have a new skin and icon
    - The Marksmanship upgrade for Archers has been removed in favor for the Lunar Upgrade
    - Mountain Giants now start off with Resistant Skin automatically upgraded
    - Phase Shift will now heal Faerie Dragons 75 hit points with each use


    Highborne Tech-Tree
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    Credits

    NOTE: This list of credits reflects only the resources used in Malfurion's Quest Version 1.3.1b.
    Credits List:

    [​IMG]

    GAME DESIGN AND DEVELOPMENT: Turnro

    STORY DEVELOPMENT: Turnro and FallenStar

    ORIGINAL LOGO DESIGN: Chenralstrasz

    NEW LOGO DESIGN: Turnro and Blizzard Entertainment

    MODELS & SKINS
    67chrome
    Afronight_76
    AndrewOverload519
    Blizzard Entertainment
    Boneknight
    Elenai
    HammerFist132
    WILL THE ALMIGHTY
    JetFangInferno
    Trollschnitzel
    Nasrudin
    Hexus
    kellym0
    paulH
    JesusHipster
    Sellenisko
    Mc!
    Malvodion
    Ket
    Cakedog345
    zedeathcame4u
    Glitzage
    the_firefalcon
    опубликован
    Sellenisko
    EviL_BuddhA
    the_firefalcon
    Darkholme
    Tenebrae
    s4nji
    Ribenamania
    Mephestrial
    Gookywooky
    Frankster
    Randomall
    Red XIII
    MasterHaosis
    Skizzik
    Epsilon
    Daenar7
    Kaizer
    Pyritie
    sPy
    Infrisios
    Suselishe
    Matarael
    Darkfang
    kangyun
    kellym0
    Gamegear
    Sin'dorei300
    Malgarion
    Muoteck
    Kirym
    UgoUgo
    Ujimasa Hojo
    Ultimata
    Weep
    zbc


    ICONS
    Naro
    Blizzard Entertainment
    zbc
    -BerZeKeR-
    Dan van Ohllus
    Hellx-Magnus
    Hadeis
    Darkfang
    Dalharukn
    bigapple90
    PeeKay
    Apheraz Lucent
    Dan van Ohllus
    67chrome
    4eNNightmare
    SexYFrostWyrM
    AndrewOverload519
    NFWar
    BydkOFF
    Darkmoon Hero
    Skypsi
    JollyD
    AndrewOverload519
    KelThuzad
    ~Nightmare
    SkriK
    Palaslayer
    Morbent
    Blood Raven
    Frankster
    CRAZYRUSSIAN
    BlackDoom
    Anachron
    Sin'dorei300
    Muoteck
    Mr.Goblin
    kola
    -Kobas-
    The_Silent
    Lelling
    Mc!


    SOUND & MUSIC
    Blizzard Entertainment - WORLD OF WARCRAFT, STARCRAFT 2
    Benjamin Barlett - WALKING WITH DINOSAURS
    Clint Mansell - REQUIEM FOR A DREAM
    Jo Blankenburg - GARADORS FLIGHT
    Soundcritters - DARK TIDES
    Ian Livingston - BIONICLE HEROES
    Matt Holle - BATTLE REALMS
    Henry Beckett and Keith Zizza - ZEUS: MASTER OF OLYMPUS


    MAP TESTERS
    FallenStar
    Ljarvisone
    AnonymousOne
    knight26





    DOWNLOAD MALFURION'S QUEST v1.3b


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    Like Malfurion's Quest? Donate above and help support me to continue making this massive project
     
    Last edited: Feb 28, 2018
  2. Turnro

    Turnro

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    It has taken a while, but I have finally created a map forum for Malfurion's Quest for all your info during the campaign's development progress!

    It has been a long time since the Demo Version was released, and so I apologize to all players if I have been slow. I do not have as much time to work on Warcraft 3 campaigns as I used to, but that hasn't stopped me from working on Malfurion's Quest :)

    Above all, I hope you all enjoy the next map I have finished for Warcraft 3 :)
     
    Last edited: Apr 28, 2014
  3. 7oda

    7oda

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    OMG i was waiting for your campaign and i enjoyed the demo version, i wish you good luck in completing this campaign
     
  4. Yousef

    Yousef

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    At last, I wanted this so much, and i found 1 bug, i can walk out and in the Force Wall, and how much time am I supposed to wait for Malfurion to destroy this generator?
     
  5. youness

    youness

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    Nice thread,Turnro,and can you updates the campaigne by the screenshots.
     
  6. Heinvers

    Heinvers

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    Some screenshots would be good. I'm still anxious to see what those choices be good at? It seems that Malfurion is quite undecided:/ Anyway good luck Turno.
     
  7. tomoraider

    tomoraider

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    I really liked the demo, can't wait for the full version! Good luck with the campaign!
     
  8. Chen

    Chen

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    Oops! The white stuff in the logo are my fault. And cool, you finished this thread! Good Luck!
     
  9. Turnro

    Turnro

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    You can walk in and out of the force wall? I'll have a look into this.

    In answer to your question, Malfurion will destroy the generator once you have survived all three waves of Wildkin.


    Yes, some screenshots will be needed. I just didn't have the time yesterday to create and upload them. However, I will be doing that within the next day or so.
     
  10. youness

    youness

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    i have one question turnro.in this campaigne do you will do voices actor or something?
     
  11. Yousef

    Yousef

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    I killed them and waited +10 mins and nothing happened.
     
  12. darkdivine

    darkdivine

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    I'm such a fan of your series Turnro! You're campaign series are very well-established with good plots. :)
     
  13. youness

    youness

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    Hi Turnro when i finish doing the forcefield to stop faradrella.but i don't find any items of ensare.
     
  14. Turnro

    Turnro

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    That idea is being left for now. If I wanted to implement voice acting into this campaign, I will first need all the dialogue for all the maps done and finalized. Because I am only making one map at a time, work could only commence once the beta version of the entire campaign is complete.

    Don't worry :) I have found the bug testing Chapter 3 earlier today. I will be updating the Chapter on this forum very shortly.

    Oops. Sorry to confuse you, but you are supposed to use the Fire Cage ability Malfurion has to capture Faradrella, not Ensnare. I will change the text in the map to better clarify what to do for future players.
     
    Last edited: Mar 15, 2014
  15. don_svetlio

    don_svetlio

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    Hey, this is finally on it's way. Awesome. really enjoyed the other ones, was fun to go back to the warcraft 3 roots and what made the game great.
     
  16. Turnro

    Turnro

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    After receiving useful feedback, I have included some screenshot of Chapter 3 into the forum, as well as vastly improve the forum's look.

    In addition, I have fixed the major bugs that have been found in the new map so far. While I won't keep patch notes for these changes (because the map hasn't been included in the Demo version yet), I will write them down here for those who are interested:

    - Proof-read over all dialogue
    - Fixed a bug where the Generator wouldn't get destroyed once the last Wildkin was killed
    - The Forcewall during the second quest (the Defiled Fountain) can no longer be walked through by the player's units
    - Fixed a bug which prevented Clerics from using Heal on Malfurion
    - Fixed a bug which prevented Arcane Explosion from damaging nearby enemy units
    - Changed the Faradrella quest description from "Use Ensnare" to "Use Fire Cage"
    - Fixed an exploit which allowed Malfurion to be continuously healed by Rejuvenation while he is destroying the Generator
     
  17. youness

    youness

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    Good work Turno,I like the Screenshots.Keep working like that.
     
  18. Forsaken

    Forsaken

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    Wow, i really liked the chapter three, as well i do with the others two chapters, i don't find any bug, maybe because i downloaded the newest version. Also, the tech-tree is nice and well done, i liked the way you fit the building for them.

    Good work Turnro! I can't wait to see the sentinel version, to my sight will be better, i liked the way to change Malfurion, it's nice, but is get me angry :c
     
  19. Chen

    Chen

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    The changes are good! Good job Turnro!
     
  20. Turnro

    Turnro

    Joined:
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    Thanks guys. Happy you all like the changes I have done :)