- Joined
- Mar 27, 2012
- Messages
- 3,232
I have thought of a huge amount of abilities that I am able to code. However, I don't know which ones would actually be considered "fun".
The solution? I'll give a list of all abilities and you'll say which ones would make up your own dream class.
You can add new abilities. I'll add them to the list.
Think and talk about:
How many abilities would be perfect for you to handle?
Playstyle - How do the chosen abilities synergize, if at all?
Why do you like those abilities most and not some others?
What kind of gameplay would you use such a character for?
Group/Solo balance - Do you work alone, or in groups with other kinds of characters?
Choose 4-7 active abilities and up to 3 passives.
You don't have to pick that many abilities, those are just rough guidelines.
The abilities that get more votes are more likely to be implemented.
ANY kind of constructive criticism is appreciated.
The abilities
The solution? I'll give a list of all abilities and you'll say which ones would make up your own dream class.
You can add new abilities. I'll add them to the list.
Think and talk about:
How many abilities would be perfect for you to handle?
Playstyle - How do the chosen abilities synergize, if at all?
Why do you like those abilities most and not some others?
What kind of gameplay would you use such a character for?
Group/Solo balance - Do you work alone, or in groups with other kinds of characters?
Choose 4-7 active abilities and up to 3 passives.
You don't have to pick that many abilities, those are just rough guidelines.
The abilities that get more votes are more likely to be implemented.
ANY kind of constructive criticism is appreciated.
The abilities
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