Id like opinions on how to do my class system for my rpg.
These are the 2 ways that i could come up with atm:
1. The original W3 style - You choose a class in the beggining of the game, you can advance his spells and get new spells that are class-unique as the game progresses.
2. You start class-less, but can pick background, traits and basic equipment, aswell as some basic abilities. In time you can join guilds/factions or just be teached new abilities and spells.
Please give your opinions on this and comment.
If you think both of them are bad and have something else to offer, feel free to do so. Any kind of feedback is apprichiated.
These are the 2 ways that i could come up with atm:
1. The original W3 style - You choose a class in the beggining of the game, you can advance his spells and get new spells that are class-unique as the game progresses.
2. You start class-less, but can pick background, traits and basic equipment, aswell as some basic abilities. In time you can join guilds/factions or just be teached new abilities and spells.
Please give your opinions on this and comment.
If you think both of them are bad and have something else to offer, feel free to do so. Any kind of feedback is apprichiated.
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