- Joined
- Jul 8, 2008
- Messages
- 150
Would you rather be able to fully customize your Hero's abilities (like custom line wars), or be able to choose from X number of Heroes, each with 20 abilities that you can choose from (kinda like in D2)?
Choosing your own abilities is kind of stupid from the designers point of view. You have to create all abilities equally powerful and useful which ends up rather dull or bland or else ballence becomes hideous.
In almost all ability choosing maps I have played, certain combinations of abilities were noticably stronger than others. Eg in long maps a pure passive hero ended up being extreem while damage move heroes ended up being usless. This basically results in smart people choosing the same abilities again and again as they are near unserpasable by other ability move sets, so why even have the choice in the first place. Frankly in every choose your abilities map I played, most abilties I would never choose which kind of ruins the point of having them for choice. I also end up picking passive skills like drunken brawler, critical strike, cleaving attack or nasty effect moves like charm, resurrect or divine shield.
Using heroes with fixed abilities on the other hand is generally easier to ballence. Their abilities can vary more in strength as you can not end up with deadly combinations. Also if people notice one being strongr than others, you can always try making a counter hero or nerfing that hero. In the end you end up like DotA, whereby you have huge choice and for your first 60 games you are still learning and discovering all the heroes and their potential with no real hero standing out above them all for ages. If you choose the choose ability system, your map will suffer from people choosing only the best and most lethal moves resulting in 70% of the choice being unused while 10% will nearly always be used with combat and gameplay being quite repetitive and boring.
Thus I concluded.
The D2 way - Easily capable of allowing 100% use of all available choices on average and constant abilities mean that hero aspects can be more easilly controled for better ballence.
The custom way - Large numbers of abilities will never be used (over 50%) and variable abilties allow for dangerous and rigged combinations (eg mass stun characters or passive masters with insane physical capabilities). Ballence is near if not impossiable and results in all abilites feeling the same (equally as powerful).
...and you get back to diablo II, but with 40 (50,60, 100, 107, etc.) abilities instead of 20 =)))
yeah, a wider d2 system. maybe even d3 - less actual skills, but more passives, that enhance actyve spells.
btw, what kind of map is that gonna be?