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11:45, 4th May 2014
Orcnet: Map approved.
Orcnet: Map approved.
(6 ratings)
DEMIGOD CAMPAIGN: Chapter 1: The Winged Exiles, Episode 2 – Magical Endeavour RPG map, life of a peasant (LOAP). Its an map of adventure and second episode of the while saga, consists a story that tells the tale of an peasant living on a farm on an hidden Valley in the Kingdom of Stormwind. The main character is the Hero, however there are quest interactions (A Chain of 2 main quests) and some lore telling along the map. |
Gavinrad knew that Gorshandor was not a big fan of magic, so he decided to pratice it far away with the aid of The Sentinel that controls the Rift, but the most interesting thing is that he discovered an ancient zone between Elwynn and Dun Morough, Dun Gronti. Dun Gronti is an ancient pine forest mixed with jungle ecosystems that belonged to an ancient dwarf civilization before the siege of the Zandalari. Zul'Sarthar is now the troll city of the basin, and it could be a great threat to the Brown Leather League. |
Author - Kenshi1007 Terrainer - Kenshi1007 Triggerer - Kenshi1007 Cinemaics and Texting - Kenshi1007 Text Remastering - Kenshi1007, Pyraeus Support and Growth - The Hiveworkshop Voice Acting - Kenshi1007; Shadow Fury Overall remastering - Kenshi1007 Special thanks to Shadow Fury and Pyraeus. MODELS and Icons: Peasant Armor by Kitabatake - Kitabatake Orc Shield(Rigth) - Kitabatake Armor12 - Kitabatake BTN Water Composite Armor - PeeKay Axe - Kitabatake Human Archer - HappyTauren Trollgate wall - Shadow_killer DarkTrollShadow MaGE kiste Pine1,2,3,4 - Fingolfin BTNArcaneBurst - bigapple90 BTNBlueBlade - bigapple90 BTNManabolt - D.ee BluefireBolt - UgoUgo Ancient Explosion SFX - WILLTHEALMIGHTY Villager v2 - Kitabatake Lordearon Soldier Sword by Sunchips - Sunchips Goblin tent by Forgotten_Warlord - Forgotten Warlord stromgardefootman + BTN - takakenji Straight Track - Sephiroth_VII BanditMageOnFoot - Dan van Ohllus Cleric Bag_1 Tower - Shadow_killer Shadow Golem - WILLTHEALMIGHTY rock - OinkerGeosphere1 Tree(NewVariation) - eubz TinyLeaves Tree2 - eubz TinyLeaves Tree - eubz Bush02 - stonneash Bush03 - stonneash Philoderon Devanseveanum - Sven Fern - olofmoleman Green Hedge - hellblazer-14 Grassie - HappyTauren GrassAnimated - Sunchips Farn - Verdun RockGolem - Amdor MUSIC: Youtube: - Forest Meditation ~ Relax Music - Relaxing Nature Sounds- Instrumental Cello Music- Tranquil Forest Bird Song-Emotional-Sad-Haunting - World of Warcraft: Blade's Edge Mountains - World of Warcraft: Elwynn Forest (Westfall) - World of Warcraft: Zul' Aman music - Dungeon Siege: The Besieged Town of Stonebridge - Dungeon Siege: Path to the Crypts - Horror music |
Version 1.1 - Uploaded Red Map Description Template 1.0. - Map Uploaded. Version 1.2 - Fixed DISTBN Green icon defects. - Fixed Last Quest Cinematic Bug. Version 1.3 - Small fixes (icons, abilities and units) - Added more Neutral Hostile on Elwyn Peak Version 1.4 - New Costume Template Version 1.5 - Quest bug fixes Version 1.5 - Quest objectives order fixed and remastered Version 1.6 - Added Fog, changed logo, modified skins and added new environment effects |
Can u give me the link for the 1st part?can find it.
I'm waiting for this next part,i like the first one and i hope you would continue this series,and if you can maybe you could mix it together and make a campaign?
I am not sure how to fix this, but if someone who is here knows than I would be very happy.
Basically the trigger runs with the event a unit is attacked, but the event triggers at the beginning of the attack instead of when the damage actually occurs. We want the actions of the trigger to occur when the damage hits the target, thus removing the exploit.
You need a damage detection system, since JASS doesn't natively support the generic event "any unit is damaged".
If you're using GUI there are a few damage detection systems that support GUI users. Search for DamageEvent GUI.
Game did not progress in cinematic with Shagga. Cinematic just stayed in one "scene" (........something about being here on diplomatic business). <---- or something.
As a campaign it would work but there needs to be more gameplay variation for that.
-everybody be sleeping at night mon'; run just past 'em
-Shagga isn't even facing the hero while talking to him
-what's with all the lame barriers?
-in the obelisk zone, the camera locks on it and the healthbars cannot be displayed
-"what were those creatures?" They did not all die before that transmission
-might as well make it a story not related to Warcraft as it really has nothing to do with it
-the voice acting... well, it's present
-after getting to town, my troops, besides the two heroes, disappeared
-it's weird. First the camera is locked on the hero, after some quests, it's not anymore; then back again...
-wel, Shagga couldn't/didn't want to come to get the items for Edward?
-Cyan Breastplate does not have a DISBTN
-Edward's quest is absolutely lame
-units not paused during cinematic mode; they are figthing; because of this the hero might return multiple times near the NPC and ruin the cinematic triggers
-cinematic mode needs skip
3/5.
I know that. It's just creates awful linearity.barriers are quest zone blockers to prevent the hero(es) to tresspass before they finish their quest
No, I mean, whenever the hero is alone the camera locks on him and whenever there are more units it just turns back to the WcIII normal camera.In which ocasions? Could you show me some prints?
Maybe, but seriously, there's no action, you just have to click-click and moreover even in a linear fashion. There's no choosing between the three tasks.That's your opinion.
It happened in two cinematic scenes where there were enemy units that attacked the hero and the other way around: the one with Edward and the one with the two heroes meeting the trolls where wolves and spiders follow the main hero to the trolls. What happens is, that the transmissions start over and intertwine.In wihch ocasions? can you show some prints? that is usefull me to fix that.
I don't think anybody on this site is a reviewing professional. I am no reviewer, I just point things out.Your review however on doubts about the barriers, my lore and some of the "lame" quests was unprofessional
That's your problem. My intention is to make you understand some things make the game look less interesting: for instance linearity. I didn't say anything about the rock blockade or even the way it was circumvented by cutting a tree but the barriers...Some of what you said made me a bit pissed of and that's the bottom line.
Game did not progress in cinematic with Shagga. Cinematic just stayed in one "scene" (........something about being here on diplomatic business). <---- or something.