• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Magic Endevour- Episode2


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DEMIGOD CAMPAIGN: Chapter 1: The Winged Exiles, Episode 2 – Magical Endeavour

RPG map, life of a peasant (LOAP). Its an map of adventure and second episode of the while saga, consists a story that tells the tale of an peasant living on a farm on an hidden Valley in the Kingdom of Stormwind.
The main character is the Hero, however there are quest interactions (A Chain of 2 main quests) and some lore telling along the map.


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Gavinrad knew that Gorshandor was not a big fan of magic, so he decided to pratice it far away with the aid of The Sentinel that controls the Rift, but the most interesting thing is that he discovered an ancient zone between Elwynn and Dun Morough, Dun Gronti. Dun Gronti is an ancient pine forest mixed with jungle ecosystems that belonged to an ancient dwarf civilization before the siege of the Zandalari. Zul'Sarthar is now the troll city of the basin, and it could be a great threat to the Brown Leather League.

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Author - Kenshi1007
Terrainer - Kenshi1007
Triggerer - Kenshi1007
Cinemaics and Texting - Kenshi1007
Text Remastering - Kenshi1007, Pyraeus
Support and Growth - The Hiveworkshop
Voice Acting - Kenshi1007; Shadow Fury
Overall remastering - Kenshi1007
Special thanks to Shadow Fury and Pyraeus. ;)




MODELS and Icons:


Peasant Armor by Kitabatake - Kitabatake
Orc Shield(Rigth) - Kitabatake
Armor12 - Kitabatake
BTN Water Composite Armor - PeeKay
Axe - Kitabatake
Human Archer - HappyTauren
Trollgate
wall - Shadow_killer
DarkTrollShadow MaGE
kiste
Pine1,2,3,4 - Fingolfin
BTNArcaneBurst - bigapple90
BTNBlueBlade - bigapple90
BTNManabolt - D.ee
BluefireBolt - UgoUgo
Ancient Explosion SFX - WILLTHEALMIGHTY
Villager v2 - Kitabatake
Lordearon Soldier Sword by Sunchips - Sunchips
Goblin tent by Forgotten_Warlord - Forgotten Warlord
stromgardefootman + BTN - takakenji
Straight Track - Sephiroth_VII
BanditMageOnFoot - Dan van Ohllus
Cleric
Bag_1
Tower - Shadow_killer
Shadow Golem - WILLTHEALMIGHTY
rock - OinkerGeosphere1
Tree(NewVariation) - eubz
TinyLeaves Tree2 - eubz
TinyLeaves Tree - eubz
Bush02 - stonneash
Bush03 - stonneash
Philoderon Devanseveanum - Sven
Fern - olofmoleman
Green Hedge - hellblazer-14
Grassie - HappyTauren
GrassAnimated - Sunchips
Farn - Verdun
RockGolem - Amdor





MUSIC:


Youtube:
- Forest Meditation ~ Relax Music
- Relaxing Nature Sounds- Instrumental Cello Music- Tranquil Forest Bird Song-Emotional-Sad-Haunting
- World of Warcraft: Blade's Edge Mountains
- World of Warcraft: Elwynn Forest (Westfall)
- World of Warcraft: Zul' Aman music
- Dungeon Siege: The Besieged Town of Stonebridge
- Dungeon Siege: Path to the Crypts
- Horror music


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Version 1.1 - Uploaded Red Map Description Template 1.0.
- Map Uploaded.

Version 1.2 - Fixed DISTBN Green icon defects.
- Fixed Last Quest Cinematic Bug.

Version 1.3 - Small fixes (icons, abilities and units)
- Added more Neutral Hostile on Elwyn Peak

Version 1.4 - New Costume Template

Version 1.5 - Quest bug fixes

Version 1.5 - Quest objectives order fixed and remastered

Version 1.6 - Added Fog, changed logo, modified skins and added new environment effects

Map Description Template Created by -Kobas-
Find more here: Kenshi


Keywords:
Medieval, Diablo2/3, Dungeon Siege, Warcraft3
Contents

Magic Endevour- Episode2 (Map)

Reviews
11:45, 4th May 2014 Orcnet: Map approved.
Level 21
Joined
Nov 4, 2013
Messages
2,017
Absolutely great! I found it better than the first episode.
However, I found one bug and a defect.
The defect is that the icons turn green when you pause the game and I 'm sure you noticed that too.
It's very easy to solve the problem. You should import the DISBTN of all custom icons, remove the war3imported\ from them and replace it with ReplaceableTexutres\CommandButtonsDisabled\
That will fix the problem
The bug is that the final cinematic occured twice. I guess you did not turn off the trigger when arlon returned to edward for the 3 resources to build the barn.
That created a complete disaster. The scene where Shagga and Arlon went to the trolls was mixed with the scene of Edward, Shagga and Arlor speaking together.
You should use the command "Turn off (This Trigger)" for ALL cinematics to avoid such things to happen.
Anyway, I appreciated a lot the map and the spells, especially Cosmic Nova with that spectacular effect. 4/5 and +rep for now :)
Awaiting 3rd episode :ogre_hurrhurr:
 
I'm impressed. You've improved a lot. It's not a perfect map but the level detail is astounding. I genuinely look forward to playing the next installment.

Some notes:

  • Although pretty decent, you still have some spelling/grammar issues. I suggest transcribing all dialog to text and having a native english speaker or two skim through it, before the voice acting.
  • The voice acting was an improvement over the previous version - especially the troll parts. Still, I think you could expand on this and seek contributions from the community.
  • * Cyan Bowmen have the "Mount Hippogryph" ability and the tooltip says "archer" - oops
  • Allowing the player to upgrade Shaggy's hero ability is just a false choice. Consider revising this.
  • * My camera became bugged during the fight at the obelisk of corruption - my units automatically attacked but the camera didn't change - cinematic mode was also not enabled as it should have been. During the fight those units even killed one of my archers. Something got messed up here, needs revision.
  • * When Shaggy follows you to Edward he awkwardly stops there without any explanation until after you return. Additionally, when shaggy is not under your control, his breastplate item icon is missing (need to import DISBTN)
  • I was able to attack the "Brown Leather League"s lumber mill. I think it wasn't intended ;)

Those are all minor issues. I also suggest offering a little more background with the ghost guy and how you suddenly "have become a cosmic warrior". Hero design was good.

I think after fixing these issues you'll have a solid map. 4/5 until you fix the bugs marked above with "*"; also voting for approval.

Good luck in your next installment!
 
Level 8
Joined
Dec 8, 2013
Messages
82
-Thanks alot cokemonkey, those issues you post however are usefull, i forgot the invunerable lumbermil damit.. XD
-Yeah issues withn grammas i always habve them, making them perfect its complicated, i tried to fix the dialogs with the help of pyreaus and hes good, but oh well.
- Yes my voice is changing alot during the recordings, i can reach lower pitches and more troll voices
- ty by seeing the hyppogryph button on the cyan, forgot to erase it.
- Well the obelisk is a lock camera battle scene . I did "put cinematic on" and 1 sec after drag camera into the obelisk and then "puth cinematic off" so the camera drag cannot be interrupted. The obelisk battle i want it to be locked on that obelisk, making you destroy the minions first after the obelyst is destroyed. So its not a camera bug but thanks for your point of view.
- Shagga only is left out command when arlon helps Ed on the list of materials. Breastplate DISBTNis now fixed on CHANGELOG 1.2, you probably played the 1.1 ;), aditional info about the recent changelog, i fixed the last cinematic.
-I always make a notepad writing the phrases before posting on the triggers, the texts will be better in the next maps.
And lastly thanks for the 3 rep. Im going to give you a rep to you for your views on my little small issues. CHEERS!

Unfortunatly im having preassures on school and im going to be very very slow by making ideas for the 3rd map and the first interlude :( Second map was a little hard to make, but the third won't be calm and very town'ish map. Its called DEMIGOD 3 - Sneak on Zul'Sarthar its preaty much an agressive map with some intense moments im my prespective. On July im free of work and im going to concentrate on making the maps and im paning making the 3rd; 1st tInterlude; 4th; and 5th; 6th if i can reach it XD. The whole chapter will have 7 Episodes.
 
Last edited by a moderator:
Level 8
Joined
Dec 8, 2013
Messages
82
Can u give me the link for the 1st part?can find it.


http://www.hiveworkshop.com/forums/maps-564/start-episode1-246668/#post2469490

Cheers

Mixing

I'm waiting for this next part,i like the first one and i hope you would continue this series,and if you can maybe you could mix it together and make a campaign?

I don't intent to mix the maps to creat a campaign script because it makes the downloads much heavyer and the mroe weight, the less incomes of downloads. so i want to create solid episodes, they are heavy because of the sound voices. But when i finish the Chapter 1 : Winged Exiles im going to create a page like Forsaken's Bastion's Fall and im going to mix all episodes of the chapter 1 to download them in zip. So i have alot to work. ;) But thanks for comment.

Im also looking for people that could colaborate on voice acting on my maps. If anyone is interested just tell me and i would be happy to contact and listen your voice. I rep anyone who colaborates on my maps.
If anyone is interested on showing me soem samples of voices, seach on my profile and skype "kenshi1007" so we can talk better ;).
 
Last edited by a moderator:
Level 11
Joined
Mar 9, 2008
Messages
241
There is a very easy to use and game breaking exploit in this, I have a similar problem with one of the maps I'm currently creating.

Simply put, you can spam stop on your Arlon while in melee range to trigger the mana regen, allowing you to reach max mana in no time at all.

I am not sure how to fix this, but if someone who is here knows than I would be very happy.

Basically the trigger runs with the event a unit is attacked, but the event triggers at the beginning of the attack instead of when the damage actually occurs. We want the actions of the trigger to occur when the damage hits the target, thus removing the exploit.
 
I am not sure how to fix this, but if someone who is here knows than I would be very happy.

Basically the trigger runs with the event a unit is attacked, but the event triggers at the beginning of the attack instead of when the damage actually occurs. We want the actions of the trigger to occur when the damage hits the target, thus removing the exploit.

You need a damage detection system, since JASS doesn't natively support the generic event "any unit is damaged".

If you're using GUI there are a few damage detection systems that support GUI users. Search for DamageEvent GUI.
 
Level 1
Joined
Dec 30, 2014
Messages
3
Hi, first of all great map, it's a lot of fun playing it, as I am a passionated wc3 campaignplayer since 10 years and have never used the editor, which means that I know absoluetly NOTHING about mapping, I can only admire all these incredible works of you people on this site.
I am not sure, but I might have found another bug (pardon me if I'm wrong):
after collecting the 3 things Edward needs to build his house, the white marble isn't "done" in the quest-log, allthough in the "normal" log (F12), it is written that the quest objective is achieved, so I'm kinda stucked. Has it something to do with the order in which I collected the items? (I didnt follow exactly the order on the note, but it actually shoudnt affect the quest). Honestly, I don't know if I 'll play the map again, I guess I 'll go straight to the 3rd map right now.
Cheers
 
Level 2
Joined
Jul 6, 2010
Messages
19
Game did not progress in cinematic with Shagga. Cinematic just stayed in one "scene" (........something about being here on diplomatic business). <---- or something.
 
Level 6
Joined
Dec 3, 2012
Messages
243
Game did not progress in cinematic with Shagga. Cinematic just stayed in one "scene" (........something about being here on diplomatic business). <---- or something.

Same thing just happened to me.

Also, found a bug in episode 1 when killing the first three gnolls, my hero was invulnerable for no reason.
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,704
As a campaign it would work but there needs to be more gameplay variation for that.

-everybody be sleeping at night mon'; run just past 'em
-Shagga isn't even facing the hero while talking to him
-what's with all the lame barriers?
-in the obelisk zone, the camera locks on it and the healthbars cannot be displayed
-"what were those creatures?" They did not all die before that transmission
-might as well make it a story not related to Warcraft as it really has nothing to do with it
-the voice acting... well, it's present
-after getting to town, my troops, besides the two heroes, disappeared
-it's weird. First the camera is locked on the hero, after some quests, it's not anymore; then back again...
-wel, Shagga couldn't/didn't want to come to get the items for Edward?
-Cyan Breastplate does not have a DISBTN
-Edward's quest is absolutely lame
-units not paused during cinematic mode; they are figthing; because of this the hero might return multiple times near the NPC and ruin the cinematic triggers
-cinematic mode needs skip

3/5.
 
Level 8
Joined
Dec 8, 2013
Messages
82
As a campaign it would work but there needs to be more gameplay variation for that.

-everybody be sleeping at night mon'; run just past 'em
-Shagga isn't even facing the hero while talking to him
-what's with all the lame barriers?
-in the obelisk zone, the camera locks on it and the healthbars cannot be displayed
-"what were those creatures?" They did not all die before that transmission
-might as well make it a story not related to Warcraft as it really has nothing to do with it
-the voice acting... well, it's present
-after getting to town, my troops, besides the two heroes, disappeared
-it's weird. First the camera is locked on the hero, after some quests, it's not anymore; then back again...
-wel, Shagga couldn't/didn't want to come to get the items for Edward?
-Cyan Breastplate does not have a DISBTN
-Edward's quest is absolutely lame
-units not paused during cinematic mode; they are figthing; because of this the hero might return multiple times near the NPC and ruin the cinematic triggers
-cinematic mode needs skip

3/5.


-everybody be sleeping at night mon'; run just past 'em
Ill fix that later
-Shagga isn't even facing the hero while talking to him
Ill fix that later
-what's with all the lame barriers?
barriers are quest zone blockers to prevent the hero(es) to tresspass before they finish their quest
-in the obelisk zone, the camera locks on it and the healthbars cannot be displayed
strange.... Ill check that out
-"what were those creatures?" They did not all die before that transmission
Ill fix that later
-might as well make it a story not related to Warcraft as it really has nothing to do with it
The story is related to warcraft but its very specific. If you read my chapter page on map development tap C1 - Demigod you will get more information. Dont judge without consulting.
-the voice acting... well, it's present
It was a time where i had only 2 friends for voice acting and i suck. Better than nothing.
-after getting to town, my troops, besides the two heroes, disappeared
They are sepose to disappear. But thanks for asking.
-it's weird. First the camera is locked on the hero, after some quests, it's not anymore; then back again...
In which ocasions? Could you show me some prints?
-wel, Shagga couldn't/didn't want to come to get the items for Edward?
I intended only Arlon to do the quest.
-Cyan Breastplate does not have a DISBTN
Ill fix that later.
-Edward's quest is absolutely lame
That's your opinion.
-units not paused during cinematic mode; they are figthing; because of this the hero might return multiple times near the NPC and ruin the cinematic triggers
In wihch ocasions? can you show some prints? that is usefull me to fix that.
-cinematic mode needs skip
Ill fix that later.


Your review is usefull for some points to fix some problems. I uploaded the map long ago, time where my trigger skills were raw and i improved them in my next map, and i will continue to do so on future maps. Your review however on doubts about the barriers, my lore and some of the "lame" quests was unprofessional. No offence but if you wish to do a better review, you should ask my friend Shadowfury for better revewing skills. Some of what you said made me a bit pissed of and that's the bottom line.

So anyway thanks for the technical review, triggers and other issues will be fixed as soon as i can. After all i really want my maps to look better.
 

deepstrasz

Map Reviewer
Level 73
Joined
Jun 4, 2009
Messages
19,704
barriers are quest zone blockers to prevent the hero(es) to tresspass before they finish their quest
I know that. It's just creates awful linearity.
In which ocasions? Could you show me some prints?
No, I mean, whenever the hero is alone the camera locks on him and whenever there are more units it just turns back to the WcIII normal camera.
That's your opinion.
Maybe, but seriously, there's no action, you just have to click-click and moreover even in a linear fashion. There's no choosing between the three tasks.
In wihch ocasions? can you show some prints? that is usefull me to fix that.
It happened in two cinematic scenes where there were enemy units that attacked the hero and the other way around: the one with Edward and the one with the two heroes meeting the trolls where wolves and spiders follow the main hero to the trolls. What happens is, that the transmissions start over and intertwine.
You need to use the Unit Group-Pick Every Unit in Unit Group and do Multiple Actions: Pause Picked Unit or Player-Set Alliance: Make Player "number" treat Player "number" as neutral and vice versa.
Your review however on doubts about the barriers, my lore and some of the "lame" quests was unprofessional
I don't think anybody on this site is a reviewing professional. I am no reviewer, I just point things out.
Some of what you said made me a bit pissed of and that's the bottom line.
That's your problem. My intention is to make you understand some things make the game look less interesting: for instance linearity. I didn't say anything about the rock blockade or even the way it was circumvented by cutting a tree but the barriers...
 
Last edited:
Level 14
Joined
Jun 22, 2020
Messages
212
Same map as episode 1 but this time you reveal it backwards. Also short and easy, but here the story begins to develop. Plays on 1.30.4 with no issues.
 
Level 5
Joined
Feb 27, 2021
Messages
32
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The game got a bug here. I had to close the game. Because it wasn't coming out of the window. 😒

Game did not progress in cinematic with Shagga. Cinematic just stayed in one "scene" (........something about being here on diplomatic business). <---- or something.
 
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