- Joined
- Jun 7, 2007
- Messages
- 2,395
Worked some more on the left shoulder. It's still not done. The wrap is meh on some parts. I'll fix it.

make a tut or something dude!
There's not much to it - I place the basic keyframes which give me the rough shape of the animation. For example, basic keyframes for an attack could be a standing frame, a frame where the model prepares to swing, a frame where the swing is done, and the final frame which is actually the first frame, and when you play it, the animation is a pretty rough swinging animation. Then I add more movement in-between frames and tweak the timing by copying and pasting keyframes and deleting the old. For more natural animations, you should try to do them in front of a mirror.
That's probably the best way to do it [well, there's motion-capture-suit-things...]
Best model made. Ever.
I fully disagree with this statement.
There are models made far bether than this one. For example, Niko Bellic from GTA IV.
Damn epic, the most epic wc3 model ever :O Splendid work!
But what is file size? i guess it's HUGE![]()
if i compared this to WoW's, the only difference i'd see is....
none.
I believe it was already said that the program is can't handle the eye glow.totally epic.. might i suggest some blue eyes? he mustttttttttt have that to be called "the lich king"![]()
Lol, I am SO DAMN TIRED of general frank's model being used EVERYWERE. If I ever make a map with this, I'ma use this model instead of the WoW model I have.
or w/e he said,there's already modeling tutorials on the hive, why make a new one
EDIT2: Btw, when this is done will you be making a quick version of him before he becomes lich king? Just by removing the helmet and the eye glow?
Btw, I thought it was illegal to talk about those WoW things here?
More leg movement, especially on the knees.
Woo, an update after a longer while!
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Excuse the missing textures - I don't have WC3 installed at the moment.
I'm planning on hiding that Frostmourne during Death and add another free jointed for an easier dropping animation.