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[Legacy] Modders Idea Factory

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@Fire Eagle
Here's the background story:


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Ferria Eagleye, Arcane Rogue - AGI





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Lore:

Ferria Eagleye was a common rogue, living in a small village called ''Benthorf''. She was living peaceful with her family, until one day. A team of cultists and warlocks came and destroyed the village, killing all the people of it, including Ferria's family. She and some others managed to escape, and tried to survive. Ferria changed radically when heard that her family died. She trained herself heavily in the arcane mastery, day by day until she learned to use arcane like a real mage. With her rogue capabilities and arcane magic she managed to took revenge for her family, by killing the entire team of the cultists. But her family didn't came back to life and the village remained destroyed. So, Ferria Eagleye became a gladiator to survive, she fought day by day until she went to this arena. Now the challenge is more hard than ever, she will survive?
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Level 15
Joined
Oct 18, 2008
Messages
1,591

Theroal, the Avatar of Frost - Agility
Suggested Model(s): http://www.hiveworkshop.com/forums/models-530/frost-fury-179212/
Description: The incarnation of ice, cold and frost isn't that slow as you would think - and it's not just fast, but it has the ability to slow his enemies, being a powerful enemy to face. He lacks area attacks though, so he can be focused down in a mass.

Battle Stats:
Attack: Moderate
Attack Range: Melee
Defense: Low
Strength: Moderate
Agility: High
Intelligence: Low
Speed:
Attack Speed: High
Movement Speed: Very High


Freezing Presence - No Target
Theroal temporarily increases his pressence, causing enemy units in 200 units range to be slowed down by X% for X seconds. Both their attack and movement speed is lowered this way. Effect lasts for X seconds.
Range: 200
Cooldown: 15 seconds


Freezing Touch - No Target
Causes Theroal's next attack to deal X bonus damage and freeze the target for X seconds. During this time, target takes X bonus damage from any of Theoral's attacks, and each second he is affected by Freezing Presence.
Range: #
Cooldown: 8 seconds


Frozen Burst - Point Target
Theoral burst to the target point, releasing a breath of cold wind. The closest enemy unit to the location within 250 units take X damage, and gains a frost charge that lasts for X seconds. If the target attacks Theoral during this time, the charg is consumed, and the target freezez for 1 second, also applying Freezing Touch's effect.
Range: 800
Cooldown: 20 seconds


Ultimate:
Freezing Death - Unit Target
Over 3 seconds, the target becomes slower each second, becoming frozen in the end for X seconds, while also taking damage each second. For each freezing attack during this effect, the time being frozen is prolonged by 1 second, and every ally of the target within 600 units gets instantly frozen for 0.5 seconds. If the target is affected by Freezing Presence, it's allies become slower as well within 600 units. If the target dies during the initial slowing effect, all of Theoral's abilities' cooldown is refreshed except for his ultimate. If the target dies during the stun effect, only the cooldown of Frozen Burst is refreshed.
Range: 2000
Cooldown: 120 seconds

Technical difficulties:
- Handling multiple enemies at the same place
- Knowing when to engage
- Timing ultimate
- Long cooldowns except for Freezing Touch, his main DPS skill

Advantages/Specialties:
- Can get in and out of big fights if ultimate is used well
- Can burst a single target in the matter of seconds
- Extremely good chaser
- Long ranged ultimate, extremely good to get out a strong enemy, while offensively protecting him from all harm
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
Hey guys, I know I've been ignoring this thread(XD, mah apologies). I'm not surprised if I've faded out of you guys minds, willing to do Volunteer work! I also now know how to paste Images, if Pailin still works ere, this is how ta do it:
[*IMG*]Your image ere[/*IMG*]
Without the asterisks, just right click on the image you want, and click Copy Image Location. Then Right click and paste the link into this code, and presto! The image is there...Huzzah!
Ere's an example:
Flameshot.gif

Don't judge pal, I'm a fan for the newer games and classics.
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Hey guys, I know I've been ignoring this thread(XD, mah apologies). I'm not surprised if I've faded out of you guys minds, willing to do Volunteer work! I also now know how to paste Images, if Pailin still works ere, this is how ta do it:
[*IMG*]Your image ere[/*IMG*]
Without the asterisks, just right click on the image you want, and click Copy Image Location. Then Right click and paste the link into this code, and presto! The image is there...Huzzah!
Ere's an example:
Flameshot.gif

Don't judge pal, I'm a fan for the newer games and classics.

Clock, I don't get a single thing about what you have just said... I mean, we know how to paste images, take a look at the Hero Files in the second post, or any of our requests which were not done in a hurry (it sometimes happens that we hurry so much we just skip the images)
 
Level 2
Joined
Dec 10, 2010
Messages
8
is it possible to request Icons only? because I've got lots of ideas for heroes and skills but I lack ideas for their icons :/ (and I'm not very good in making icons..)

great stuff you did here btw!
 
Level 2
Joined
Dec 10, 2010
Messages
8
ah okay, I thought one of you was making them because I've seen so much of them here and didn't see any credits for them ;)
thanks anyway, Icon section here I come
 
Level 6
Joined
Jun 10, 2012
Messages
240
Type of Request: Hero Request
Primary Attribute: Intelligence
Map Theme: Warcraft
Map Kind: Hero Arena
Number of Spells: 4
Number of Normal Spells: 3
Number of Ultimates: 1
Restrictions: Value
Model: Bandit Mage on foot by Kuhneghetz
 
Type of Request: Hero Request
Primary Attribute: Intelligence
Map Theme: Warcraft
Map Kind: Hero Arena
Number of Spells: 4
Number of Normal Spells: 3
Number of Ultimates: 1
Restrictions: Value
Model: Bandit Mage on foot by Kuhneghetz

Taken.


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Abilities:


Chaotic Power - Passive
Each x times that the hero is attacked by magic\chaos attacks, creates an explosion of dark energy around him, throwing away and draining x mp of neabry enemies.
Range: -
Cooldown: -
Notes: -



Dark Summon - No target
The hero sacrifices x% of his hp, summoning an imp that throws fireballs and that has the ''burn'' ability to serve him. While the imp is alive, the caster will lose x mp per sec. If caster's mp becomes 0, the imp will die and if the imp wents too far from the caster, it will become hostile, restoring all it's hp\mp.
Range: -
Cooldown: 15 seconds
Notes: You cannot control more than 1 imps the same time, doensn't costs mana


Blindness - Unit Target
Blinds a target unit, reducing it's vision sight by x% and giving it a x% chance to miss attacks over x sec.
Range: 600
Cooldown: 30 seconds
Notes: -


Ultimate:
Dark Seal - Unit Target
Seals a target unit in a magical bag, giving x% of target's attack damage, x% of target's hp and x% of the target's mp to the caster. When the spell ends, the target will be unsealed, but retaining only x% of it's hp\mp and caster's stats will be returned to normal. Lasts x sec.
Range: 600
Cooldown: 180 seconds
Notes: If caster dies, target will be unsealed

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Level 19
Joined
Apr 10, 2010
Messages
2,789
Dont be rude bro. BE is treated still as a member.

Also, automader, I dont care if that model is the only model of its kind in the whole world. I am encouraging proper request formatting. We generate all the ideas for you, and all you need to do is make a proper request. Not hard, no?

Plus, making ideas is easy, but making good ones are hard.
 
Level 15
Joined
Oct 18, 2008
Messages
1,591
Dont be rude bro. BE is treated still as a member.

Also, automader, I dont care if that model is the only model of its kind in the whole world. I am encouraging proper request formatting. We generate all the ideas for you, and all you need to do is make a proper request. Not hard, no?

Plus, making ideas is easy, but making good ones are hard.
Add the fact that we try to synergize our ideas and always come up with new designs that have some nice feelings to them, and you soon realize that the thing we do is actually quite artistic :3


Oh, and we are nice enough to accept special requests,you only have to fill the form properly
 
Level 6
Joined
Jan 22, 2012
Messages
198
I'm not sure if this is fitting, but if you got nothing else to do it would be awesome if you wanted to try to come up with some spell toggles(somewhat similar spells for the same hotkey) for some of the spells in this totally awesome map!

I'm not the creator of the map or anything, but i'm a huge fan and i know it's still under improvement

New spellbooks will be introduced after version 1.0 which will allow for many new spells and i just thought that maybe you guys can come up with some great ideas! :goblin_good_job:

If anything you should atleast try the game, it's totally awesome!!! My personal favourite custom game on WC3 :thumbs_up:

PS: if any of you descide to help with some spell suggestions i wont take the credit for it or anything, i'll just send a link with ur suggestion(s) to the game creator ;)
 
Level 12
Joined
Sep 11, 2011
Messages
1,176
Number of Heroes: 6
Number of Heroes with Intelligence Primary Attribute: 2
Number of Heroes with Strength Primary Attribute: 2
Number of Heroes with Agility Primary Attribute: 2
Map Theme: Fantasy
Map Kind: RPG
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions:
strength :
- swordman
- merchant
agility :
- thief
- archer
inteligence :
- mage
- healer
 
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Level 19
Joined
Jan 22, 2011
Messages
3,980
what about 2 heros for every one guys? i will take strenght anyway before some other takes...


Some random name,Merchant - STR
Abilities:



Cooper handle - Unit Target
Hero makes a deal whit target Hero, handling only copper coins (equal too 10 gold in game, max 90 gold), For the price paid, hero will get X% money, if there was an item echange within, hero gets the 20% of the item value he echanged.
Throws a coin too target enemy unit, (hero are included insde arena), loosing X money, and making damage equal too X+Y, also bonus gold received from unit dead, will get increased by Z%.
Range: 600
Cooldown: 45 seconds
Notes: Trade non-trade spell, can be used over shops too get a X% discount


Silver deal - Area Target
Hero throws X coins too target area, loosing X money, dealing X+Y damage, and getting Z% off lost money returned, units killed this way throw a gold coin item that gives you X gold, gold coin keeps X sec.
Range: 600
Cooldown: 60 seconds
Notes: Deals more damage too units that gives more money when killed


Income - No Target
Passive, For been a merchant, hero gets X gold every Y sec as log as he is not more and Z meters away from nearest shop.
Gets X% bonus gold from any kill.
Spell money cost reduces by X% and they have Z extra stats.
Range: -
Cooldown: - seconds
Notes: Makes hero a bit more money friendly



Gold empowerment - No Target
Active/Disactive. While actived, hero consumes X gold every Y seconds, hero gets X% bonus damage for each damage dealt successfully, also spells cost alternatively mana instead of gold, but its costs are the double.
When gold is under X% off starting gold before activating spell, it ends automatically, hero gets Y% gold from each hit.
Range: -
Cooldown: 45 seconds
Notes: Very good too be more powerfull based on gold.


Ultimate:
Call gold - Area Target
Hero calls all the gold that units have inside area, including: players gold, gold reward from killing a unit, any gold money item in the floor.
Next spell launched will deal damage equal too max gold, and will cost all heros gold, unless there is another buff that makes gold cost turn into mana cost, unit or units killed this way will give too the hero and each ally around X gold, equal too 50% off gold lost, if heor castes a no target spell whit call gold buff, near allied heros will get 100% oft heir money back, and hero will get X% bonus for everything until Z sec.
Range: 1000
Cooldown: 200 seconds
Notes: More than one ally will complain about this, so be carefull, because people get angry when you steal their gold

Random name,Swordman - STR
Abilities:



Shining stab - No Target
The hero Stab the ground whit his sword, releasing shinining energy in a X size area, dealing Y% and leaving units inside this are whit flashed buff (they have X% chance too miss attacks), buff keeps for Z sec.
Range: -
Cooldown: 100 seconds
Notes: Damage should be moderate and mana cost half cheap


Stab - Unit Target
Hero stabs target dealing X damage, and leaving unit marked, next hit will result in a new stab, and will reset mark buff, deals Y bonus damage, unit can only be stabed while its life is over X%. Stabs slows target Z% down when first casted, keeps for X sec.
Range: 300
Cooldown: 90 seconds
Notes: Something too kill boses an heros on arena really fast. Mana cost half hight


Intimidate - No Target
Hero intimidates nearest enemy hero, making it go X meters away and stay there for Y sec, hero cast a slashing attack to enemy hero position in line movement, dealing damage too each unit in that line equal too X, and dealing final damage too hero equal too Y, if no hero is hited, caster will get all mana cost back.
Range: 700
Cooldown: 80 seconds
Notes: Rage is the way caster travels, damage should be quite hight so eney thinks what is best, that you don´t waste mana, or losing much life.


Golden parry - No Target
Passive. For each damage incoming, there is a X% chance that hero evades it, and stabs target if the attack was mele, dealing Y dmaage, if attack was ranged, hero will get Z% bonus attack and speed for each X% of life missed for Y sec.
Range: -
Cooldown: - seconds
Notes: Multiwork


Ultimate:
Flesh destroyer - Unit Target
Channel. After X sec, hero hits target with so much power, that a part off flesh is riped off tis body, deals X damage +Y per each buff that target could have, target will get bled buff, that deals X damage per sec, +Z per each other buff. Hero gets 100% off it life healed on kill. Spell deals area damage if hero has something that says that his attack make area damage.
Range: 600
Cooldown: 160 seconds
Notes: Hight mana cost should make this not so OP

YAY FINISHED!
 
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