Cooper handle - Unit Target
Hero makes a deal whit target Hero, handling only copper coins (equal too 10 gold in game, max 90 gold), For the price paid, hero will get X% money, if there was an item echange within, hero gets the 20% of the item value he echanged.
Throws a coin too target enemy unit, (hero are included insde arena), loosing X money, and making damage equal too X+Y, also bonus gold received from unit dead, will get increased by Z%.
Range: 600
Cooldown: 45 seconds
Notes: Trade non-trade spell, can be used over shops too get a X% discount
Silver deal - Area Target
Hero throws X coins too target area, loosing X money, dealing X+Y damage, and getting Z% off lost money returned, units killed this way throw a gold coin item that gives you X gold, gold coin keeps X sec.
Range: 600
Cooldown: 60 seconds
Notes: Deals more damage too units that gives more money when killed
Income - No Target
Passive, For been a merchant, hero gets X gold every Y sec as log as he is not more and Z meters away from nearest shop.
Gets X% bonus gold from any kill.
Spell money cost reduces by X% and they have Z extra stats.
Range: -
Cooldown: - seconds
Notes: Makes hero a bit more money friendly
Gold empowerment - No Target
Active/Disactive. While actived, hero consumes X gold every Y seconds, hero gets X% bonus damage for each damage dealt successfully, also spells cost alternatively mana instead of gold, but its costs are the double.
When gold is under X% off starting gold before activating spell, it ends automatically, hero gets Y% gold from each hit.
Range: -
Cooldown: 45 seconds
Notes: Very good too be more powerfull based on gold.
Ultimate:
Call gold - Area Target
Hero calls all the gold that units have inside area, including: players gold, gold reward from killing a unit, any gold money item in the floor.
Next spell launched will deal damage equal too max gold, and will cost all heros gold, unless there is another buff that makes gold cost turn into mana cost, unit or units killed this way will give too the hero and each ally around X gold, equal too 50% off gold lost, if heor castes a no target spell whit call gold buff, near allied heros will get 100% oft heir money back, and hero will get X% bonus for everything until Z sec.
Range: 1000
Cooldown: 200 seconds
Notes: More than one ally will complain about this, so be carefull, because people get angry when you steal their gold