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[Legacy] Modders Idea Factory

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Level 12
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Dec 25, 2010
Messages
972
No
Is because I love being inside combat with warriors with powerfull abilities

EDIT: Yay 500 posts on this topic ^^

EDIT2: Changed my request into something more harder and Dread to make
 
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Level 11
Joined
Jul 9, 2009
Messages
927
@Lautanen
here is the 3rd one, finally finished :D

Edit:
Ill put all three of them here so that you can see all of them at once :D

Number of Heroes: 3
Number of Heroes with Intelligence Primary Attribute: 1
Number of Heroes with Strength Primary Attribute: 1
Number of Heroes with Agility Primary Attribute: 1
Map Theme: Forest
Map Kind: Tree Tag (Heroes are for protecting builders.)
Number of Spells Per Hero: 5
Number of Normal Spells Per Hero 4
Number of Ultimates Per Hero: 1
Restrictions: Intelligence one needs more effective spells than the agility and strength, since he's weaker in combat. I prefer they are some kind of night elves or forest guys, not humen.




Nawarr - Ancient Warrior (Strength)[r]
Abilities:


Fearful Stomp - No Target
Nawarr stomps the ground fiercefully. All units within XXX range will be unable to attack for X Seconds.


Nature's Axe - No Target
Nawarr enchants his weapon with the power of Nature which will grant him the ability to pushback incoming opponents on his first attack. Once the first attack has been dealt, Nature's Axe buff will be removed.


Chase Down - Point Target
Nawarr rushes to the targeted point bringing all the opponents he collided with. If unit that was Chased Down has Fearful Stomp Buff, They will be pushed back at the target point.


Nature's Essence - Passive
Whenever Nawarr is near the builder, they will regain hitpoints equivalent to the number of buildings present on the map area per second.
Ultimate:


Nature's Protection - No Target
Nawarr calls Nature for help and protection. All buildings of the builder will gain +?? Armor while the Builder becomes invulnerable for ?? Seconds. Once Nature's Protection Buff has expired, all buildings will regain XX health points for every building present on the map.




Lyra Nightpierce - Moonguard (Agility)[r]
Abilities:


Timeline Extraction - No Target
Lyra messes up the timeline with the help of the moon resulting for all enemy units around the map to be slowed by ??% for ? Seconds.


Moonlight Hold - Area Target
Lyra uses the light of the moon to hold the opponents in the targeted area. All units within the targeted area will be unable to move for ? Seconds.


Allied Creatures - No Target
Lyra brings out a red aura from herself and then spreading slowly all around the map after some duration. Any unit that gets hit by the spreading light will get damaged by ? for every 0.?? Seconds.


Elven Strength - Passive
Lyra's Staff was an ancient destructive weapon from the past. Whenever it is Night time, she has the chance to release a moonbeam from the sky dealing ?? damage to the opponent.
Ultimate:


Blinding Nightlight - No Target
Lyra calls the moon using it's power blinding enemy opponents all around the map, all enemy unit's will only have 10% chance to hit their target. Lyra will then gain ? damage for every opponent that is present on the map and will have maximum movement speed throughout the duration.




Merish the Protective - Conjurer (Intelligence)[r]
Abilities:


Magic Barrier - Unit Target
Merish creates a barrier on a friendly unit, Any unit that attempts to attack the unit with the barrier will be push backed and receive ?? damage. For everytime a unit attempts to attack, Merish will consume ?? points of his mana. Merish can deactivate the barrier anytime he wants. Only one barrier can be present.


Mana Surge - No Target
Merish transforms his mana into a different form and later starts to be surrounded by butterflies. While Merish is on Mana Surge, His mana is being drained by ? per second. For every 5 seconds that Mana Surge is present there is a ??% chance that his mana will regain ??? Mana. Merish can deactivate Mana Surge anytime.


Hawk of Protection - No Target
Merish summons a hawk molded directly from his mana. The hawk is uncontrollable. When a unit attacks Merish, there is a ??% chance that the hawk will attack the attacking unit. When the hawk attacks, it stores ?? Mana within itself. Once Merish recalls the hawk, Merish regains the mana that the hawk has stored.


Allied Bond - Passive
The builder becomes invulnerable as long as it is affected by the Allied Bond Aura. All buildings near Merish will receive ? Armor.
Ultimate:


Conjurer's Punishment - No Target
The conjurer channels his magic for ? seconds, once he reaches maximum charge a magical blue shell surrounds the whole map then later on explodes. All enemy units will then receive ??? Damage and will be unable to move for ? seconds. The conjurer uses up ??% of his mana. After the explosion, The conjurer will also be unable to move for ? seconds due to exhaustion.

 
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Level 11
Joined
Jul 9, 2009
Messages
927
It's ok, I have done a lot already :D
I shall give yours to others as we should take jobs equally :D
 
Level 11
Joined
Jul 9, 2009
Messages
927
hmmmm, but it would be selfish if I took all request and did not left some for them. :\
Lets just wait for them. Maybe they're just taking a break :D
 
Level 11
Joined
Jul 9, 2009
Messages
927
Bwahahaha, I guess I would be the one to do your request :D

EDIT:
Hero Name: Ryan Alexander Blake
Hero Class: Divine Crusader
Primary Attribute: Strength
Map Theme: Fantasy
Map Kind: Campaign
Number of Spells: 6
Number of Innate Spells 1
Number of Normal Spells 4
Number of Ultimates: 1
Restrictions: Must have at least an Aura, His style is a mixture of Retribution (DPS) with Protection (Tank) .

Voila, your hero is finished. Hope you like it and Merry Christmas to you :D




Ryan Alexander Blake - Divine Crusader (Strength)[r]
Abilities:


Blinding Light - No Target
Ryan calls forth a holy light to aid him in battle. Any unit that was near Ryan when he casted the spell will miss ??% on their attacks.


Divine Cloud - No Target
Ryan chants a spell and a Divine Cloud appears from top of his head to accompany him in battle. Whenever Ryan is Attacked, the Divine Cloud releases a burst of heavenly energy which can either deal ?? damage to the attacker or heal Ryan for ?? Health Points.


Blade of Repent - No Target
Ryan infuses his weapon with holy energy which makes his weapon emit a strange light. Any unit that get's hit while Ryan has the Blade of Repent Buff will receive a Repent Buff. A unit with Repent Buff will be surrounded by Holy Light while receiving ?? damage per second. If unit with Repent Buff gets a Blinding Light Buff, It will then be slowed by ??% of it's movement speed for ? seconds.


Angel's Presence - Passive
Angel's Presence will only take Effect if Divine Cloud is present. Any allied unit near Ryan while Divine Cloud and Angel's Presence is under effect will receive ? Armor and has a ??% chance to get healed by the Divine Cloud.
Ultimate:


Angelic Blessing - No Target
Ryan receives a holy surge as a Blessing from the heaven's. He then transforms into an Angel for ?? Seconds. While Ryan is in Angelic Form the Effect of Blade of Repent gets doubled and the Healing Effect of Divine Cloud also increases and the Area of Effect of Angel's Presence Increases. Ryan deals pure holy damage and will ignore Armor Damage Reduction's while in Angelic Form.



Divine Explosion - Passive
If Ryan's Health fall below ??% while in Angelic Form, a Holy Light then emerges from his body and then will explode after ? seconds. Ryan then regains ?? Health Points for every unit that was hit by the explosion.
 
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Level 11
Joined
Jul 9, 2009
Messages
927
@Foxhound
Blinding Light, Divine Cloud and Angels Presence are for Tanking
Divine Cloud and Blade of Repent are DPS
Angelic Blessing is an Amplifier of the Skills
The Synergy here is,
When Ryan goes in the battle he activates Angelic Blessing, and Then uses the Blade of Repent, Once he hits the opponent, He uses the Blinding Light. Once the unit gets slowed he activates Divine Cloud. So there are only two choices that the opponent will make, It's either fight or run away. If he decides to run away, he is dead for sure as he will be nuked with DPS damage and get mega slowed. If he decides to fight, Divine Cloud's Effect will trigger more effectively as the Ability states "Whenever Ryan is Attacked, the Divine Cloud releases a burst of heavenly energy which can either deal ?? damage to the attacker or heal Ryan for ?? Health Points."the Divine Explosion will trigger and Ryan regains his health dependent to the number of enemy units around. :D

@Paillan
Sorry, I was insisting to not make the request as I also am observing that I am already doing all of the request, But it seemed like DJ and kanadaj could not make it so they gave me permission to do it. My apologies, I will not take any future requests for the mean time :)
 
Level 6
Joined
Dec 8, 2009
Messages
165
@Lautanen
here is the 3rd one, finally finished :D

Edit:
Ill put all three of them here so that you can see all of them at once :D






Nawarr - Ancient Warrior (Strength)[r]
Abilities:


Fearful Stomp - No Target
Nawarr stomps the ground fiercefully. All units within XXX range will be unable to attack for X Seconds.


Nature's Axe - No Target
Nawarr enchants his weapon with the power of Nature which will grant him the ability to pushback incoming opponents on his first attack. Once the first attack has been dealt, Nature's Axe buff will be removed.


Chase Down - Point Target
Nawarr rushes to the targeted point bringing all the opponents he collided with. If unit that was Chased Down has Fearful Stomp Buff, They will be pushed back at the target point.


Nature's Essence - Passive
Whenever Nawarr is near the builder, they will regain hitpoints equivalent to the number of buildings present on the map area per second.
Ultimate:


Nature's Protection - No Target
Nawarr calls Nature for help and protection. All buildings of the builder will gain +?? Armor while the Builder becomes invulnerable for ?? Seconds. Once Nature's Protection Buff has expired, all buildings will regain XX health points for every building present on the map.




Lyra Nightpierce - Moonguard (Agility)[r]
Abilities:


Timeline Extraction - No Target
Lyra messes up the timeline with the help of the moon resulting for all enemy units around the map to be slowed by ??% for ? Seconds.


Moonlight Hold - Area Target
Lyra uses the light of the moon to hold the opponents in the targeted area. All units within the targeted area will be unable to move for ? Seconds.


Allied Creatures - No Target
Lyra brings out a red aura from herself and then spreading slowly all around the map after some duration. Any unit that gets hit by the spreading light will get damaged by ? for every 0.?? Seconds.


Elven Strength - Passive
Lyra's Staff was an ancient destructive weapon from the past. Whenever it is Night time, she has the chance to release a moonbeam from the sky dealing ?? damage to the opponent.
Ultimate:


Blinding Nightlight - No Target
Lyra calls the moon using it's power blinding enemy opponents all around the map, all enemy unit's will only have 10% chance to hit their target. Lyra will then gain ? damage for every opponent that is present on the map and will have maximum movement speed throughout the duration.




Merish the Protective - Conjurer (Intelligence)[r]
Abilities:


Magic Barrier - Unit Target
Merish creates a barrier on a friendly unit, Any unit that attempts to attack the unit with the barrier will be push backed and receive ?? damage. For everytime a unit attempts to attack, Merish will consume ?? points of his mana. Merish can deactivate the barrier anytime he wants. Only one barrier can be present.


Mana Surge - No Target
Merish transforms his mana into a different form and later starts to be surrounded by butterflies. While Merish is on Mana Surge, His mana is being drained by ? per second. For every 5 seconds that Mana Surge is present there is a ??% chance that his mana will regain ??? Mana. Merish can deactivate Mana Surge anytime.


Hawk of Protection - No Target
Merish summons a hawk molded directly from his mana. The hawk is uncontrollable. When a unit attacks Merish, there is a ??% chance that the hawk will attack the attacking unit. When the hawk attacks, it stores ?? Mana within itself. Once Merish recalls the hawk, Merish regains the mana that the hawk has stored.


Allied Bond - Passive
The builder becomes invulnerable as long as it is affected by the Allied Bond Aura. All buildings near Merish will receive ? Armor.
Ultimate:


Conjurer's Punishment - No Target
The conjurer channels his magic for ? seconds, once he reaches maximum charge a magical blue shell surrounds the whole map then later on explodes. All enemy units will then receive ??? Damage and will be unable to move for ? seconds. The conjurer uses up ??% of his mana. After the explosion, The conjurer will also be unable to move for ? seconds due to exhaustion.

That was very fast :D Thank you!

Edit: Just saw that you have noticed the builders they are protecting, really great job!
 
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Level 1
Joined
Apr 11, 2011
Messages
63
Man, can u add some spells to my heroes, each heroes already have spell one so i need 2 normal spells and 1 ultimates ... i hope this request is acceptable ..

Thrall

Model: http://www.hiveworkshop.com/forums/models-530/thrall-revellion-125930/?prev=search%3Dthrall%26d%3Dlist%26r%3D20
Primary Attribute: Intelligence
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 4
Number of Normal Spells 3
Number of Ultimates: 1

My Spell one is Lightning Volley, it's a chain lightning with a special effect causing a unit to get stunned, stun duration increases .25 x enemy unit hit but chain lightning.
Goblin Chemist

Model:http://www.hiveworkshop.com/forums/models-530/revellion-s-goblin-alchemist-135477/?prev=search%3Dgoblin%26r%3D20%26d%3Dlist%26page%3D3
Primary Attribute: Intelligence
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 4
Number of Normal Spells 3
Number of Ultimates: 1

My Spell one is Acid Terror, Goblin Chemist throw a bottle of acid on target location causing to reduced enemies armor and deals damage. Acid Terror is stackable up to negative 12 armor on max level.
Restrictions: Spells must be epic, unique and balance specially the ultimates.

Thanks in advance :ogre_haosis:
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@Chuchulain: ok men... taked


Thrall - INT[r]
Abilities:

Lightning volley
you done that.

http://www.hiveworkshop.com/forums/icons-541/btnoverload-112028/?prev=search%3Doverload%26d%3Dlist%26r%3D20Overload
Thrall launches a electric buff too an enemy WHIT mana, the mana of that enemy will start too regenerate really fast. When units mana gets too max, unit explodes dealing X damage too it self and X-X too near allies of unit in an X range.The unit will lose all the mana too.

http://www.hiveworkshop.com/forums/icons-541/btnstormdefense-192653/?prev=search%3Delectric%26d%3Dlist%26r%3D20electric reflection
Passive.Gives X chance too absorb a damage and add it as damage bonus too next atack. That atack has an X chance too knockback enemy for X range, or too stun it for X sec.

Ultimate:
http://www.hiveworkshop.com/forums/icons-541/btnthunderdragon-142070/?prev=search%3Delectric%26d%3Dlist%26r%3D20Dragon storm
Channel and extreme long coldown.Hero starts too absorb mana from near units whit mana at X range, there is also an X chance too absorb life as mana.Absorbed power will be as floating text over unit.After that number is X times higher than normal mana, hero launches X electric sparks in an X range. Each spark does X damage, and leaves a shock buff on unit. X sec after power end, A dragon will be summoned.Dragon is invulnerable and untouchable, and it atacks nearest enemy hero dealing X+X damage.X are based on mana and INT.(use this model for sparks http://www.hiveworkshop.com/forums/models-530/blizzardtarget-48015/?prev=search%3Delectric%26d%3Dlist%26r%3D20and this one for dragon http://www.hiveworkshop.com/forums/models-530/varsaigen-stormlord-174989/?prev=search%3Ddragon%26r%3D20%26d%3Dlist%26page%3D4 just a suggestion)


Geeko, Goblin alchemist- INT[r]
Abilities:

Acid terror
your´s.

http://www.hiveworkshop.com/forums/icons-541/btnevaporate-209024/Hot missile
Hero launches and missile too targeted area.Missile has X chance too explode at air, X chance too explode at area, and X chance too follow nearest hero.While following it consums X mana, until 0, them, it explodes as area.Any efect does X damage in an X area, exept at air, and at hero.

http://www.hiveworkshop.com/forums/icons-541/btninv_misc_bomb_05-a-55127/?prev=search%3Dbomb%26d%3Dlist%26r%3D20Lay bomb
hero leaves a bomb at his standing site, bomb has X life, and you can leave X bombs.After leaving X bombs, power changes too http://www.hiveworkshop.com/forums/icons-541/btndetonate3-133987/?prev=search%3Dbomb%26d%3Dlist%26r%3D20Detonate
detonate makes ALL bombs explode dealing X damage too near units in X range, bombs explode if they die too.

Ultimate:
http://www.hiveworkshop.com/forums/icons-541/btnexplosivecandle-143168/?prev=search%3Dbomb%26r%3D20%26d%3Dlist%26page%3D2Bomb item
Transforms targeted layed bomb into an item bomb, and it chages name too another item.It also force enemy heros too get it, after item bomb is on enemy inventory, use detonante too deal X+X+X damage, were 1dt X is normal damage, 2nd X is max damage of hero, and 3rd X is heros INT.

i think they are both good, so hope YOU like them
 
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Level 1
Joined
Apr 11, 2011
Messages
63
^ Cool that was fast ... I feel like SH*T when i saw the Overload skill ... that was pretty awesome idea .. btw, u don't mind if i edit some of the skills,

Since you give a name to Goblin Chemist, i'll add it also ..

+Rep

Thanks again .
 
Last edited:
Level 1
Joined
Apr 11, 2011
Messages
63
Man, this is my request since there's no other request ... maybe you can help me with this ... i'm making an aos ... and i need a lot of hero .. and i feel sleepy when i'm thinking of hero skills. THANKS IN ADVANCE !



Omega Knight


Model: http://www.hiveworkshop.com/forums/models-530/dullahan-omega-209215/?prev=search%3Ddullahan%26d%3Dlist%26r%3D20%26t%3D2
Primary Attribute: Strength
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 4
Number of Normal Spells 3
Number of Ultimates: 1

Btw. this hero is evil .. umm.. firey evil i guess :goblin_boom:

Magnataur


Model: Magnataur Reaver
Primary Attribute: Strength
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 4
Number of Normal Spells 3
Number of Ultimates: 1


Your Idea


Model: Your Idea
Primary Attribute: Agility
Map Theme: Warcraft
Map Kind: AoS
Number of Spells: 4
Number of Normal Spells 3
Number of Ultimates: 1

I can't think of any agility heroes, maybe you can give me a pretty good ideas here .. umm.. i want him to be more agile who abuses invisibility (add some invisibility skills active or passive) ..

Also, models should be warcraftish and 250 or lower kbps if the model is custom ..

Restrictions: Spells must be epic, unique and balance specially the ultimates. Tips with the ability, one stun per hero or slow, knockback is accepted (Stun and Knockback is the same for me so hero ability with knockbacks should not have stun on the other ability) but balancing is no matter.
 
Level 19
Joined
Jan 22, 2011
Messages
3,980
@Chuchulain:Its my request now!


Sinka,Omega knight - STR[r]
Abilities:

Evil watch
Marks an ally whit the mark of the evilness, ally gains X damage, and when it dies per hero hand, them Omega knight will teleport there instantly whit X damage and life bonus, but he will return too his previos position after X seconds.

Evil touch
Deals X damage too a unit, eventually killing it at X chance, it also gives an X chance that unit gets evil, going too your side and a X chance that unit dies an his life becomes a damage bonus for hero for the next atack.

Evil presence
Passive.Adds X+X+X damage when enemies are near X range, however, it also makes hero lose X% defense, and he will be seen by enemies near X range.

Ultimate:
Firey evil
Makes all the evil that hero contains get realeased in one sec.Targeted unit will get (X+X+X)*X damage, units in a X range will get X damage too.This spell burns half off heros mana, for burning an random area from X size at X range dealing X damage too units inside there.


Kash,Magnataur reaver - STR[r]
Abilities:

Axe-first hit
Passive/active.Gives X bonus damage first time you hit a unit as passive and also stacks that damage as extra mana. As active, it deals the same amount of damage as stacked power in mana+ X from normal mana.

Earth axe
Adds earth buff too axe, so it deals X+ or - X damage depending on terrain.
It also can hit fling units for X damage.

Charge
The hero runs too targeted point, dealing X damage too units in line.There is also an X chance that hero does´nt runs too targeted point.

Ultimate:
Call of the magnataur
Call a horde of X magnataurs, each one deals X damage, and they apear each X sec.


Slaya,Twin archer - AGI[r]
Abilities:

Twin eye
Passive.Adds X damage too the hero, if there are eqal units in an X range.
it also works whit the twin of the archer.

Twin arrow
Autocast.Heros shoots arrows that deals X more damage, and them, she teleports behind the hited unit, shoting another arrow and them returning, second arrow does X damage.While behind hited unit, your hero is invulnerable.

Gaelas arrows
Passive.Each arrow has X chance too change the target too a random enemy unit in X area, that arrow deals max damage.

Ultimate:
Twin
The hero summons his twin, that has the same spells that your hero, twin also is untouchable, so you don´t control it, but she has a spell that makes follow normal hero.Twin does´nt desapear until she dies or normal hero dies.

hope you like the them all.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
My try, here:






Omegus, Living Armor - STR[r]
Abilities:


Battle Skill - Passive
When an attack deals more than 1/x of Omegus' hp, he would deal a powerful blow, which knocks back the enemy, dealing the same amount of damage to him.


Light Ray - Point Target
A light flashes from the shield of Omegus, making all units in a straight line stunned temporarily. The nearer to the shield, the longer the stun.


Demote Strike - Unit Target
Omegus places a lot of force in his blade, charging for x seconds, tehn suddenly slams his blade to the target unit. The target unit is shrunk due to immense force, decreasing its height by x percent, and its attack speed, movement speed, defense and attack damage for x percent. Lasts x seconds. Deals x damage, also makes Omegus stunned for x seconds. (Make it last only a while, both shrink duration and stun.)

Ultimate:

Divine Shield - Autocast
When casted, x percent of Omegus' mana is depleted. For x seconds, all incoming attacks, spell or regular attacks would be deflected, making Omegux take zero damage. Disactivates when his mana is zero.




Magus, Northern Giant - STR[r]
Abilities:


Freezing Bash - Unit Target
Cloaking his weapon with cold elements, Magus then smashes his weapon to the target unit, dealing knockback and x damage. Also slows the unit for x seconds after with x percent movement speed and attack speed decreased.


Cold Guard - Passive
The armor of Magus is reinforced with cold energies, making it stronger and giving effects. If a unit attacks Magus with regular attacks, including spells, for x times, after, they would be slowed with x percent movement speed ans attackspeed reduction.


Frost Force - No Target
The next attack dealt to Magus would be x percent decreased. Also works on spells.

Ultimate:

Slow Frost - Unit Target
The target unit is slowly freezed. Every x second/s, its movement speed and attack speed is reducted by an added x percent. If the unit reaches a value of x percent, the unit is totally freezed, making it stunned for x seconds then killing it. The unit may be thawed out by attacking it until x percent of its hp is depleted.




BTNHeadHunterBerserker.png

Jo'aman Bladecutter, Troll Edgemaster - AGI[r]
Abilities:


Cruel Slice - Unit Target
Slices a target unit violently, dealing x damage per attack, with a total of x attacks. The target unit is stunned when activated until all attacks are dealt.


Spear Drag - Unit Target
Tosses a spear which deals x damage on impact then drags the unit towards Jo'aman. When they are being pulled, x damage is dealt every x seconds. After, they are stunned for x seconds.


Blade Blockage - Passive
When melee attacks are dealt to Jo'aman, they would be bounced back with x percent of the damage. The blades have also an x percent chance to pierce a holt into the victim, bleeding them whenever they are issued an order. The bleeding gives x damage.

Ultimate:

Wild Strikes - No Target
Jo'aman jumps into nearby random units then slices them. The slice deals x damage and x splash damage. The slice is so strong that it stuns the unit for x seconds. Jumps for up to x times.


 
Number of Creeps: About 4 or 5spots different
Number of Creeps per Spot : Between 1 and 3. The don't need to be different, but they can.
Creeps' Stats: Any, Not Hero.
Creeps spots difficulty : 1easy, 2/3normal and 1hard.
Map Theme: Warcraft-like (Ex.: Space, Warcraft, etc.)
Map Kind: AoS (for the woods) (Ex.: RPG, AoS)
Number of Spells Per Creep: Between 0 and 3 (depend of the difficulty)
Restrictions : Creeps mustn't use custom models. Creeps can easily have a Bad and a Good version (with shadowed model for bad or ressembling model. For example, i have Treants and Corompt Treants (the purple ones)). The hard one dont need to have a possibly Bad/Good version, only 1version.
I'll need it once again, since i have many creeps spots in my map.
 
Level 19
Joined
Apr 10, 2010
Messages
2,789
@Paillan
I'll take Vladadaams request.





BTNSatyr.png

Satyr Striker[r]
Abilities:

PASBTNCriticalStrike.png

Critical Strike - Passive
Same as the in-game ability.







BTNForestTroll.png

Jungle Troll Robber[r]
Abilities:

BTNEnsnare.png

Ensare - Unit Target
Same as in-game ability.

BTNEvasion.png

Snatch - Unit Target
Knocks a random item from the target units inventory and equips it to the caster. Deals minimal damage.





BTNForestTrollShadowPriest.png

Jungle Troll Doctor[r]
Abilities:

BTNInnerFire.png

Inner Fire - Unit Target
Same as in-game ability.

BTNHealingWave.png

Voodoo Beam - Unit Target
Fires a beam of Voodoo energy which deals x damage or heals the target unit with x hp/mana. Jumps x times. Targets both friendly and enemy units.







BTNCorruptedAncientProtector.png

Corrupted Giant[r]
Abilities:

PASBTNCommand.png

Endurance Aura - Passive
Same as in-game ability.

BTNGolemStormBolt.png

Hurl Land - Unit Target
Hurls a large chunk of land at the target unit, dealing x damage and x splash damage. The unit targeted is stunned for x second/s.

BTNEntanglingRoots.png

Entangle - Point Target
Causes roots to rush violently to the target point, dealing x damage at anyone at its path. Destroys all destructibles on its way. The targets hit are stunned for x second/s.





@Clockwork
Also if there would be massive requests, I might consider. Pm me a sample idea.
 
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Level 3
Joined
Jul 24, 2010
Messages
54
Primary Attribute: Intelligence
Map Theme: Elemental
Map Kind: AoS
Number of Spells: 5 for each Element (Wind, Water, Fire, and Earth)
Number of Normal Spells: 5 for each Element
Number of Ultimates: None
Restriction: Make sure the spell are not way too advanced nor too simple and sorted out from the Weakest to the Strongest.
No Icon required, but if you can, it would please me
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
i'll try this one
Algion the lightning elemental thief(i figured it would make sense...unless you want different element beings)
http://www.hiveworkshop.com/forums/...ntal-99584/?prev=search=elemental&d=list&r=20
icon:http://www.hiveworkshop.com/forums/icons-541/btnlightingelemental-107240/
fire:
Charged Heat:
http://www.hiveworkshop.com/forums/icons-541/btnrainoffire-127003/?prev=search=fire&d=list&r=20 Algion absorbs all the heat in the air, and releases it in blasts towards target.charges for 20 seconds(you can change if you want).Flames of the Firelord makes Algion invulnerable for 20 secs(allowing quick retreats,you can change it if you want)

Charging Fire:http://www.hiveworkshop.com/forums/icons-541/btnrainoffire-127003/?prev=search=fire&d=list&r=20 a blast of fire absorbed from the earth's deepest core, it blasts the target and sends a return blast that heals Algion.heals Algion according to how much damage dealt.Flames of the Firelord grants another bolt of Charging Fire

Pyre Jar:http://www.hiveworkshop.com/forums/icons-541/btnfiregarcr-90188/?prev=search=fire&d=list&r=20 this jar contains the soul of a fire elemental, Algion absorbs heat from the air and fire from the earth to create a body suitable for the soul.this elemental has enormous power but lasts for only a minute...HOWEVER if Flames of the Firelord is on this spell gives Algion a second Pyre soul(the name of the elemental).lasts the same amount of time though

Flames of the Firelord:http://www.hiveworkshop.com/forums/icons-541/btnpheonixfire-153809/?prev=search=fire&d=list&r=20: Algion uses the power of a firelord to increase his strength and his fire spells, essentially boosts all spells and gives him 20 armor.it has LONG cool-down though.it has various effects on his spells.

Soul Flame http://www.hiveworkshop.com/forums/icons-541/btnfairyfire-207552/?prev=search=fire&d=list&r=20: Algion unleashes a fire that pierces the targets soul,a killing blow that takes ALL of his mana.

Water:

Water whirlwind shield http://www.hiveworkshop.com/forums/icons-541/btnwaterstorm-150325/?prev=search=water&d=list&r=20 : Algion unleashes a whirlwind that slows anyone around him and grants 5 armor bonus to him, handy to make a getaway.

Upwards tide http://www.hiveworkshop.com/forums/icons-541/btnwatertornado2-147246/?prev=search=water&d=list&r=20 : Algion absorbs moisture in the air and sends it to knock a foe upwards into the air, the moisture holds the foe prisoner for 30 seconds. also handy for a getaway.

Tide Spear http://www.hiveworkshop.com/forums/icons-541/btnwaterlance-173877/?prev=search=water&d=list&r=20: Algion grabs a ocean tide and shoots it at a target, making the target bleed via impalement.

Ocean Orb http://www.hiveworkshop.com/forums/icons-541/btnorbofwater-55601/?prev=search=water&d=list&r=20: Algion throws a orb of the ocean and throws at the opponent, it is soo soothing aswell as painful(somehow) and hence drains opponent of mana equal to the amount of damage done.

Sea Blast http://www.hiveworkshop.com/forums/icons-541/btnwaterbolt-181496/?prev=search=water&d=list&r=20: Algion gathers asmuch water as he can and blasts it straight into an opponent, pure damage and pain baby!this is pretty much the most powerful water spell.

i'm sorry but i don't think i can finish the rest right now...i'll get to it as soon as possible(this is my trial suggest).
i hope you like it!when i have the time i shall get to work on wind and earth!
also give rep and credits and recommend me if you like it..
 
Level 19
Joined
Apr 10, 2010
Messages
2,789




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Pyrokk, Fire Elemental - INT[r]
Abilities:


Blaze - No Target
Pyrokk heats himself up immensely, making all incoming attacks be x percent reduced. Also, his attacks would be more powerful, dealing x more damage and x splash damage. All units that come nearby him are burned, dealing x damage per second. Lasts x seconds.


Burning Support - Unit Target
Friendly flames are cloaked into the target unit, making its next spell and next x attacks x more stronger. Its attacks would also be cloaked with fire, making it burn the attacked unit. Lasts x seconds. Can target both friendly units and self.


Fire Armor - Passive
All incoming physical attackers would be burned once attacked. The more they attack, the greater the fire becomes. The fire deals x damage per second, which lasts x seconds.

Ultimate:

Fire Spark - Area Target
Creates a small spark of fire which quickly enlarges then engulfs the whole target area with flames. The flames deal x damage per second. The flames are extinguished when the whole spell ends. Lasts x seconds. Affects friendly and enemy units. Also, if Pyrokk is at the target area, his hp is restored instead of depleted.





Frizia, Ice Elemental - INT[r]
Abilities:


Cold Drag - Autocast
When a regular attack is dealt at a unit stronger than Frizia, he drags the unit nearby him, which slows it. Costs x mana. Cannot be casted after x time/s.


Arctic Grab - Unit Target
The air around the victims feet are frozen, making him immovable for x seconds. If the target unit is attacked by Frizia when this is still in effect, the unit would receive more damage than usual.


Cold Boost - No Target
Boosts the armor of Frizia, giving x percent armor bonus. Also, all incoming spells would be treated as ice spells, healing Frizia. Lasts x seconds.

Ultimate:

Bonechill - Unit Target
Freezes the bones of the target unit, causing it to weaken inside. It greatly slows him for x seconds then suddenly kills the target unit.





Terra, Earth Elemental - STR[r]
Abilities:



Bury - Unit Target
Sends large amounts of stones to fall at the target unit, dealing x damage for each stone fallen on it. The stones bury the target unit, stunning it for x seconds. X stones are fallen.


Defensive Maneuver - Type of Target
Slams the ground, making all nearby units knocked back. Deals damage only to those nearby Terra.

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Natures Force - Passive
If an attack that deals huge amount of damage is dealt to Terra, he also deals the same amount of damage back. The target is knocked back. After this is casted, for x seconds, Terra may not cast a spell.

Ultimate:

Apocalypse - Area Target
Creates random catastrophical events at the target area. These events would have random effects. Events:
- Earthquake, which would deal x damage per second for x seconds. Slows the units by x percent.
- Flood, which deals x damage and x percent armor depletion.
- Etc.





Avius, Air Elemental - AGI[r]
Abilities:


Wind Block - No Target
Creates a magical force made out of winds which makes Avius spell immune and knock backs all incoming physical attackers. Lasts x seconds.


Fade - Unit Target
Avius becomes air itself then suddenly appears at the target unit. He then strikes the unit with violent winds. Deals x damage and x second/s stun.


Gust Trap - Area Target
Creates a circular wall of gust, making all units inside trapped. No unit/s may enter or exit for x seconds. If they hit the walls, they are knocked back and dealt x damage. Only Avius can enter. Has an AoE of x.

Ultimate:
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Malevolent Winds - No Target
Fires a tornado from Vaius' gaping mouth, making all nearby units sucked into it. If they come close, x damage x dealt. When they are hit by it they are knocked back for a short distance then sucked in again. Lasts x seconds.



@clockwork
PLEASE use the proper format. I know I posted it somewhere...
 
Level 15
Joined
Jan 26, 2010
Messages
1,642
thank you sir and i'll try drunken jackal(i wonder how a jackel looks like when drunk).
could you instead post me a pm?
also i tried to sort things out into specialities,with fire being offensive(of course) and water being utility-ish(meaning they serve various handy uses...)
also no offense jackal but i think mine looks cooler then yours IMO...srry XD.
 
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