Witch Doctor - INT[r]
Abilities:
Scare - Unit Target
The Witch Doctor removes his mask and shows his horrifying face, which stuns the target unit for x seconds. Friendly spells may not be activated on the target unit. Target unit acquires a Voodoo Buff after.
Totem Curse - Passive
The Witch Doctor changes the attacking unit into a totem, disabling all actions and orders from it. When the unit is reverted back, all orders are resumed. Has an x percent chance to take effect. Target unit acquires a Voodoo Buff after. Lasts x seconds if successful.
Insanity - Unit Target
Makes the target unit insane, making it attack all friendly units but making friendly units not attack it. The target unit takes a Voodoo Buff after casted. Effects fade away after x seconds.
Hurl Flask - Unit Target
The Witch Doctor throws a varied flask on the target unit. Effect varies on the kind of unit. If:
Friendly unit - Heals x hp over time for x seconds. Target acquires a Voodoo buff.
Enemy unit - Lowers armor by x percent for x seconds. Target acquires a Voodoo buff.
Rage Potion - Unit Target
Hurls a mysterious potion which makes a unit more angered. The target unit gets x percent bonus attack damage, attack speed and movement speed. Lasts x seconds. Can only target friendly units and the unit affected is given a Voodoo Buff.
Chemical Arsenal - Passive
The weapon of the Witch Doctor would be packed with chemicals that melt the opponents armor. Attacks would give an armor depletion of x percent to the unit hit. The effect may only be used once. The armor depletion would last for x seconds. The unit affected would be given a Voodoo buff.
Gridlock - Area Target
Creates holy yet unpassable waves which trap all units inside, prohibiting them from exiting and more units from entering. All those who attempt, are pushed back and are dealt x damage, but heals allied units when passed.
Unpassable only to enemy units. Lasts x seconds.
Mass Voodoo - Area Target
The Witch Doctor creates a mysterious force around the target area. Effect varies on the unit/s inside. If:
Friendly unit - Heals x hp per second, which would last for x seconds. Target unit would acquire a Voodoo buff.
Enemy unit - Enemy would be placed each with a Doll and Voodoo Buff. Doll Buff fades after x seconds.
Doll Torture - No Target
The Witch Doctor deals random effects to all unit with Doll Buffs. Effects:
- The unit gets x percent armor depletion for x seconds. The unit is given a Voodoo buff.
- The unit is slowed with x percent movement speed reduction for x seconds. The unit is given a Voodoo buff.
- The unit is dealt x damage.
- The unit is treated as a hostile to both friendly and enemy units. Lasts x seconds. The unit is given a Voodoo buff.
Ultimate:
Voodoo: Activate! - No Target
All spells involving Voodoo buffs would have x percent longer spell duration.
Also, if a unit with a Voodoo buff dies, a Voodoo doll springs in its place. The Voodoo doll has x seconds timed life and has x spells.