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Kawaii Spell Workshop

Discussion in 'Requests' started by Malhorne, Oct 17, 2013.

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  1. T. D. W.

    T. D. W.

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    I'm here xD, finished my homework!

    I will try to make a picture for this, and for the love of HIVE (second time i say this today) ADD AVATARS!!!!!!
     
  2. Rheiko

    Rheiko

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    let malhorne decide
    i don't want to always fix broken avatar each time member change their avatar
     
  3. Malhorne

    Malhorne

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    First : please stop off-topic a bit ;)
    Second : For the avatar we'll talk about it later.
    Third : I'm waiting for a group zzzz
     
  4. T. D. W.

    T. D. W.

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    Lol it's not you who posted the first posted :/, so it's you who needs to change th :/
    Any way at least add them, changed avatars or not, let that fucking thread be alive

    C'mon barry :p
     
  5. Rheiko

    Rheiko

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    who are you talking to Jad?
     
  6. T. D. W.

    T. D. W.

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    First sentence : you, second: barry
    Any way, go to the group now, enough talking here.
     
  7. Rheiko

    Rheiko

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    i already waiting at the group but only malhorne came
    now i gotta go to sleep
    it's not me who posted the first post, but i'm the one who change the template.. unless malhorne wants to do that
    that's why i told you, i let malhorne decide
     
  8. Malhorne

    Malhorne

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    For the moment the only request is taken.
    There is vJASS request I got late I'll describe
    this
    evening or tomorrow.
    Do not touch to it right now.
     
  9. goldenflame

    goldenflame

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    Guardian Sphere

    DDS: Bribe's damage system
    Code Type: GUI
    Spell Type: Just unit.
    Target Type: Passive
    Area of Effect: 500
    Number of Levels: 1
    Mana Cost: nah
    Cooldown: nah
    In-game Description: look below V
    How the spell works: Hmm a passive spell in which a small ball will rotate on the unit randomly and whenever an enemy unit comes by the small boll will lunge forward to the enemy and damage it and will return to the user unit rotating again. put a cooldown in after each attack of the small ball. anyways make it more configurable such as the ball graphic the cooldown rate or the speed of the ball and etc.


    wish you luck hahaha
     
    Last edited: Oct 18, 2013
  10. Malhorne

    Malhorne

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    Give the name of the spell and I'll put
    this
    in the queue :3
    In the field cooldown give the cooldown between each attack.
     
  11. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    Add this to my notes : Daffa the Mage don't accepting Spell Packs.
     
  12. nhocklanhox6

    nhocklanhox6

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    I don't think spell request from goldenflame is the true request, i don't see anything about he want that spell, votes for rejected.
     
  13. goldenflame

    goldenflame

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    Im actually adding it for my map. Cmon dont say anything unless you have enough proof. Your intuitionis not enough for basing it to disapproval. Please.
     
  14. Daffa the Mage

    Daffa the Mage

    Map Moderator

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    goldenflame's request confuses me like shit, no offense.

    Edit :

    I got the idea, might try it after some stuff, in any case, maybe somebody should take it before I do.
     
  15. goldenflame

    goldenflame

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    Thanks @Daffa the Mage for accepting my spell request i thinks it's kinda hard to code however i really need it. It's basically looks like the sphere ability of Kael in which spheres floats around him however in this spell the spheres attack.
     
  16. pOke

    pOke

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    Oh...Well I'm totally new to this whole spell workshop thing, I'll ask about it more in the group I guess...I don't know how we keep in touch on projects and where to post etc...

    But given the little we were given to go on... I went ahead and made what I thought was requested....

    Trigs
    • GS Config
      • Events
        • Map initialization
      • Conditions
      • Actions
        • -------- How close should the ball come to do damage/"return" to caster? --------
        • Set GS_AttackThreshold = 75.00
        • Set GS_ReturnThreshold = 150.00
        • -------- How big of an AoE should it look through? --------
        • Set GS_SearchAoE = 500.00
        • -------- Cooldown between attacks? --------
        • Set GS_CooldownAttack = 2.00
        • -------- How fast should the Guardian move toward the target? --------
        • Set GS_Speed = 600.00
        • -------- This just sets it to the proper speed for the loop, dont need to change this --------
        • Set GS_SpeedInterval = (GS_Speed x 0.03)
        • -------- Damage with whatever attack type you desire --------
        • Set GS_AttackType = Normal
        • -------- Damage with whatever damage type you desire --------
        • Set GS_DamageType = Universal
        • -------- Copy the path of the Special Effect you want to put here --------
        • Set GS_SPX = Abilities\Spells\Human\DispelMagic\DispelMagicTarget.mdl
        • -------- How much damage should it deal? --------
        • Set GS_Damage = 50.00
        • -------- Orbit Range --------
        • Set GS_OrbitRange = 150.00
    • GS Start
      • Events
        • Unit - A unit enters (Playable map area)
      • Conditions
        • (Level of Guardian Sphere for (Triggering unit)) Greater than 0
      • Actions
        • Set GS_MaxIndex = (GS_MaxIndex + 1)
        • Set GS_Caster[GS_MaxIndex] = (Triggering unit)
        • Set TempPoint = (Position of GS_Caster[GS_MaxIndex])
        • Unit - Create 1 Guardian for (Owner of GS_Caster[GS_MaxIndex]) at TempPoint facing Default building facing degrees
        • Set GS_Dummy[GS_MaxIndex] = (Last created unit)
        • Custom script: set udg_GS_Group[udg_GS_MaxIndex] = CreateGroup()
        • Set GS_Cooldown[GS_MaxIndex] = 0.00
        • Set GS_RotationAngle[GS_MaxIndex] = 0.00
        • Set GS_Attacking[GS_MaxIndex] = False
        • Set GS_Returning[GS_CurrentIndex] = False
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • GS_MaxIndex Equal to 1
          • Then - Actions
            • Trigger - Turn on GS Loop <gen>
          • Else - Actions
        • Custom script call RemoveLocation(udg_TempPoint) // This is missing from the testmap

    • GS Loop
      • Events
        • Time - Every 0.03 seconds of game time
      • Conditions
      • Actions
        • For each (Integer GS_CurrentIndex) from 1 to GS_MaxIndex, do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • Or - Any (Conditions) are true
                  • Conditions
                    • (GS_Caster[GS_CurrentIndex] is alive) Not equal to True
                    • (Life of GS_Caster[GS_CurrentIndex]) Less than or equal to 0.41
              • Then - Actions
                • Unit - Kill GS_Dummy[GS_CurrentIndex]
                • Custom script: call DestroyGroup(udg_GS_Group[udg_GS_CurrentIndex])
                • Set GS_Caster[GS_CurrentIndex] = GS_Caster[GS_MaxIndex]
                • Set GS_Dummy[GS_CurrentIndex] = GS_Dummy[GS_MaxIndex]
                • Set GS_Group[GS_CurrentIndex] = GS_Group[GS_MaxIndex]
                • Set GS_Cooldown[GS_CurrentIndex] = GS_Cooldown[GS_MaxIndex]
                • Set GS_RotationAngle[GS_CurrentIndex] = GS_RotationAngle[GS_MaxIndex]
                • Set GS_Attacking[GS_CurrentIndex] = GS_Attacking[GS_MaxIndex]
                • Set GS_Returning[GS_CurrentIndex] = GS_Returning[GS_MaxIndex]
                • Set GS_CurrentIndex = (GS_CurrentIndex - 1)
                • Set GS_MaxIndex = (GS_MaxIndex - 1)
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • GS_MaxIndex Equal to 0
                  • Then - Actions
                    • Trigger - Turn off (This trigger)
                  • Else - Actions
              • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • GS_Attacking[GS_CurrentIndex] Equal to True
                  • Then - Actions
                    • Set TempUnit = (Random unit from GS_Group[GS_CurrentIndex])
                    • Set TempPoint = (Position of GS_Dummy[GS_CurrentIndex])
                    • Set TempPoint2 = (Position of TempUnit)
                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Distance between TempPoint and TempPoint2) Greater than or equal to GS_AttackThreshold
                      • Then - Actions
                        • Set TempReal = (Angle from TempPoint to TempPoint2)
                        • Custom script: call SetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Cos(bj_DEGTORAD * udg_TempReal))
                        • Custom script: call SetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Sin(bj_DEGTORAD * udg_TempReal))
                      • Else - Actions
                        • Unit - Cause GS_Caster[GS_CurrentIndex] to damage TempUnit, dealing GS_Damage damage of attack type GS_AttackType and damage type GS_DamageType
                        • Special Effect - Create a special effect attached to the chest of TempUnit using GS_SPX
                        • Special Effect - Destroy (Last created special effect)
                        • Unit Group - Remove TempUnit from GS_Group[GS_CurrentIndex]
                        • Set GS_Attacking[GS_CurrentIndex] = False
                        • Set GS_Returning[GS_CurrentIndex] = True
                    • Custom script: call RemoveLocation(udg_TempPoint)
                    • Custom script: call RemoveLocation(udg_TempPoint2)
                  • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • GS_Returning[GS_CurrentIndex] Equal to True
                  • Then - Actions
                    • Set TempPoint = (Position of GS_Dummy[GS_CurrentIndex])
                    • Set TempPoint2 = (Position of GS_Caster[GS_CurrentIndex])
                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • (Distance between TempPoint and TempPoint2) Greater than or equal to GS_ReturnThreshold
                      • Then - Actions
                        • Set TempReal = (Angle from TempPoint to TempPoint2)
                        • Custom script: call SetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Cos(bj_DEGTORAD * udg_TempReal))
                        • Custom script: call SetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex]) + udg_GS_SpeedInterval * Sin(bj_DEGTORAD * udg_TempReal))
                      • Else - Actions
                        • Set GS_Returning[GS_CurrentIndex] = False
                        • Set GS_Cooldown[GS_CurrentIndex] = GS_CooldownAttack
                    • Custom script: call RemoveLocation(udg_TempPoint)
                    • Custom script: call RemoveLocation(udg_TempPoint2)
                  • Else - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • GS_Attacking[GS_CurrentIndex] Equal to False
                    • GS_Returning[GS_CurrentIndex] Equal to False
                  • Then - Actions
                    • Set GS_Cooldown[GS_CurrentIndex] = (GS_Cooldown[GS_CurrentIndex] - 0.03)
                    • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                      • If - Conditions
                        • GS_Cooldown[GS_CurrentIndex] Less than or equal to 0.00
                      • Then - Actions
                        • Set TempPoint = (Position of GS_Caster[GS_CurrentIndex])
                        • Set TempGroup = (Units within GS_SearchAoE of TempPoint matching ((((Matching unit) is alive) Equal to True) and (((Matching unit) belongs to an enemy of (Owner of GS_Caster[GS_CurrentIndex])) Equal to True)))
                        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                          • If - Conditions
                            • (TempGroup is empty) Not equal to True
                          • Then - Actions
                            • Set TempUnit = (Random unit from TempGroup)
                            • Unit Group - Add TempUnit to GS_Group[GS_CurrentIndex]
                            • Set GS_Attacking[GS_CurrentIndex] = True
                          • Else - Actions
                        • Custom script: call DestroyGroup(udg_TempGroup)
                        • Custom script: call RemoveLocation(udg_TempPoint)
                      • Else - Actions
                    • Set GS_RotationAngle[GS_CurrentIndex] = (GS_RotationAngle[GS_CurrentIndex] + 6.50)
                    • Custom script: call SetUnitX(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitX(udg_GS_Caster[udg_GS_CurrentIndex]) + udg_GS_OrbitRange * Cos(bj_DEGTORAD * udg_GS_RotationAngle[udg_GS_CurrentIndex]))
                    • Custom script: call SetUnitY(udg_GS_Dummy[udg_GS_CurrentIndex], GetUnitY(udg_GS_Caster[udg_GS_CurrentIndex]) + udg_GS_OrbitRange * Sin(bj_DEGTORAD * udg_GS_RotationAngle[udg_GS_CurrentIndex]))
                  • Else - Actions


    By all means feel free to check to see if this is what you're looking for goldenflame.

    Sorry Daffa, feel free to go ahead with whatever your plan was I just figured if I already spent the time I might as well share it.
     

    Attached Files:

  17. Malhorne

    Malhorne

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    OK.
    When you create a spell you have to do the test map guys !

    Anyway nice Poke I assign you to this instead of Daffa (except if Daffa really wants to).
     
  18. Rheiko

    Rheiko

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    Malhorne, i guess you should attach the finished test map onto the first post
     
  19. Malhorne

    Malhorne

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    Yop
    I'll attach them during 1 week.
    In parallel they will be on a pastebin that will last forever and refresh every week in order to NOT have too many maps.
     
  20. Rheiko

    Rheiko

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    how about this malhorne?

    Click to
    [rainbow]Kawaii Spell Workshop![/rainbow]
    Welcome to "Kawaii Spellworkshop!", here you can make a spell request and our team will do it for you!
    If you are working on a Warcraft III project which requires spells, describe the detail of the spell(s) you would like to be done and we will create them for you!
    Please be sure to follow the request format (as shown below) otherwise your request may be rejected! I'm not joking !
    Note : If you ask for vJASS tell us what libraries you already have in order to not make conflicts between libraries.



    Team:


    Main Team:
    Malhorne the Almighty, the creator of this spellworkshop... the leader of us all. A God being who sended to earth to help people on making spell(s)!
    vJass
    The first guy malhorne asked before the others about his idea on making this spellworkshop. Come to help as GUI spell maker!
    GUI
    Former member of Mr_Bean's spellworkshop. He is a perfectionist, adept at both GUI and Jass. He is also a spammer (in a good way of course).
    Jass / GUI
    Former unofficial spellmaker, come to join us for help you on making GUI request. He can also use Jass though.
    GUI
    A guy who only want to do the simplest GUI request!
    GUI
    Also known as Elphis. She could make Spells and Models. she is Adept at vJass/Jass spell-making. As we expected from vJass spell-maker, Kawaii Elphis-chan!
    vJass
    He is joining as GUI spell-maker, pOke is a guy who always running (you know what i mean if you look at his avatar)
    GUI
    A new recruit motivated for GUI requests
    GUI
    He is joining as GUI spell-maker after a small period of inactivity.
    GUI
    Additional Helpers:
    He is a lazy guy who can help us sometimes.
    vJass/JASS


    Requirements:



    Depending on the nature of your request, you may need additional "systems" (triggers written by others) to help with the spell(s).
    Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

    If (and only if) you are wanting your request to be done in vJASS, you will need the latest JASS NewGen Pack (JNGP).

    Request Format:


    Follow the following format to make us easier and faster at completing your requested spell.
    Your requested spell will be rejected if you are not following this format
    if your requested spell has unclear description, we will ask you for more information regarding your spell.

    Copy the text in hidden tag and update it with the information relevant to your spell(s).

    Copy this

    [box=Your Spell Name]
    DDS: Damage Detection System you have?
    Code Type: GUI/Jass/vJass
    Spell Type: Hero/Unit
    Target Type: Single Target/Target Point/Instant/Passive
    Area of Effect: ?
    Number of Levels: ?
    Mana Cost: ?
    Cooldown: ?
    In-game Description: Description inside the game
    How the spell works: Describe to us how your spell work
    [/box]

    And here is the result:
    Your Spell Name

    DDS: Damage Detection System you have?
    Code Type: GUI/Jass/vJass
    Spell Type: Hero/Unit
    Target Type: Single Target/Target Point/Instant/Passive
    Area of Effect: ?
    Number of Levels: ?
    Mana Cost: ?
    Cooldown: ?
    In-game Description: Description inside the game
    How the spell works: Describe to us how your spell work

    Working in Progress:


    WIP:

    Reflection and Shukuchi by Creative ArtStudio
    Guardian Sphere by goldenflame

    Copyright © Malhorne


    HTML:

    [otable][tr][titletd][/titletd][tdalt][otable][tr][titletd][CENTER][FONT="Comic Sans MS"][SIZE="7"][rainbow]Kawaii Spell Workshop![/rainbow][/SIZE][/FONT][/CENTER][/titletd][/tr][tr][td]
    [table][color="lightblue"]Welcome to "Kawaii Spellworkshop!", here you can make a spell request and our team will do it for you!
    If you are working on a Warcraft III project which requires spells, describe the detail of the spell(s) you would like to be done and we will create them for you!
    Please be sure to follow the request format (as shown below) otherwise your request may be rejected! I'm not joking !
    Note : If you ask for vJASS tell us what libraries you already have in order to not make conflicts between libraries.
    [/color][/table]

    [CENTER][box=Table of Contents]
    [goto=Team]The Team[/goto]
    [goto=Req]Requirements[/goto]
    [goto=format]Request Format[/goto]
    [goto=wip]Working in Progress[/goto]
    [goto=credits]Credits[/goto]
    [/box][/CENTER]

    [/td][/tr][tr][tdalt]
    [point]Team[/point][CENTER][FONT="Comic Sans MS"][h1][COLOR="LightBlue"]Team:[/COLOR][/h1][/FONT][/CENTER]

    [table]
    [LEFT][SIZE="1"][COLOR="White"]Main Team:[/COLOR][/SIZE][/LEFT][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/malhorne]Malhorne[/url][/CENTER][c][COLOR="White"]Malhorne the Almighty, the creator of this spellworkshop... the leader of us all. A God being who sended to earth to help people on making spell(s)![/COLOR][c][CENTER][COLOR="Blue"]vJass[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/rheiko]Rheiko[/url][/CENTER][c][COLOR="White"]The first guy malhorne asked before the others about his idea on making this spellworkshop. Come to help as GUI spell maker![/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/Jad]Jad[/url][/CENTER][c][COLOR="White"]Former member of Mr_Bean's spellworkshop. He is a perfectionist, adept at both GUI and Jass. He is also a spammer (in a good way of course).[/COLOR][c][CENTER][COLOR="LightBlue"]Jass[/COLOR] / [COLOR="White"]GUI[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/Daffa the Mage]Daffa the Mage[/url][/CENTER][c][COLOR="White"]Former unofficial spellmaker, come to join us for help you on making GUI request. He can also use Jass though.[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/Hera_]Hera_[/url][/CENTER][c][COLOR="White"]A guy who only want to do the simplest GUI request![/COLOR] [c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/nhocklanhox6]nhocklanhox6[/url][/CENTER][c][COLOR="White"]Also known as Elphis. She could make Spells and Models. she is Adept at vJass/Jass spell-making. As we expected from vJass spell-maker, Kawaii Elphis-chan![/COLOR][c][CENTER][COLOR="Blue"]vJass[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/pOke]pOke[/url][/CENTER][c][COLOR="White"]He is joining as GUI spell-maker, pOke is a guy who always running (you know what i mean if you look at his avatar)[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/Assassins-Creed]Assassins-Creed[/url][/CENTER][c][COLOR="White"]A new recruit motivated for GUI requests[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
    [r][c][c]
    [r][CENTER][url=www.hiveworkshop.com/forums/members/jakeZinc]jakeZinc[/url][/CENTER][c][COLOR="White"]He is joining as GUI spell-maker after a small period of inactivity.[/COLOR][c][CENTER][COLOR="White"]GUI[/COLOR][/CENTER]
    [r][LEFT][SIZE="1"][COLOR="Lime"]Additional Helpers:[/COLOR][/SIZE][/LEFT][c][c]
    [r][center][URL="http://www.hiveworkshop.com/forums/members/chobibo"]chobibo[/URL][/center][c][COLOR="White"]He is a lazy guy who can help us sometimes.[/COLOR][c][center][COLOR="Blue"]vJass/JASS[/COLOR][/center]
    [/table]
    [/tr][/tdalt][tr][td]

    [point]Req[/point][CENTER][FONT="Comic Sans MS"][COLOR="Yellow"][h1]Requirements:[/h1][/COLOR][/FONT][/CENTER]


    [table][COLOR="Green"]Depending on the nature of your request, you may need additional "systems" (triggers written by others) to help with the spell(s).
    Any required systems will be included in the demo map and clear instructions will be given on how to import them into your map.

    If (and only if) you are wanting your request to be done in vJASS, you will need the latest JASS NewGen Pack (JNGP).[/COLOR][/table]
    [/td][/tr][tr][tdalt]
    [point]format[/point][CENTER][FONT="Comic Sans MS"][COLOR="white"][h1]Request Format:[/h1][/COLOR][/FONT][/CENTER]

    [COLOR="Orange"]Follow the following format to make us easier and faster at completing your requested spell.
    Your requested spell will be rejected if you are not following this format
    if your requested spell has unclear description, we will ask you for more information regarding your spell.

    Copy the text in hidden tag and update it with the information relevant to your spell(s).[/COLOR]
    [hidden=Copy this][noparse]
    [box=Your Spell Name]
    DDS: Damage Detection System you have?
    Code Type: GUI/Jass/vJass
    Spell Type: Hero/Unit
    Target Type: Single Target/Target Point/Instant/Passive
    Area of Effect: ?
    Number of Levels: ?
    Mana Cost: ?
    Cooldown: ?
    In-game Description: Description inside the game
    How the spell works: Describe to us how your spell work
    [/box]
    [/noparse][/hidden]
    [COLOR="Orange"]And here is the result:[/COLOR]
    [box=Your Spell Name]
    DDS: Damage Detection System you have?
    Code Type: GUI/Jass/vJass
    Spell Type: Hero/Unit
    Target Type: Single Target/Target Point/Instant/Passive
    Area of Effect: ?
    Number of Levels: ?
    Mana Cost: ?
    Cooldown: ?
    In-game Description: Description inside the game
    How the spell works: Describe to us how your spell work
    [/box]
    [/tdalt][/tr][tr][td]
    [point]wip[/point][CENTER][FONT="Comic Sans MS"][COLOR="white"][h1]Working in Progress:[/h1][/COLOR][/FONT]
    [simpletable=WIP:]
    [URL="https://www.hiveworkshop.com/posts/2432952/"]Reflection and Shukuchi[/URL] by Creative ArtStudio
    [URL="https://www.hiveworkshop.com/posts/2433069/"]Guardian Sphere[/URL] by goldenflame
    [/simpletable][/CENTER]
    [/td][/tr]

    [tr][tdalt]
    [CENTER][point]Credits[/point][CENTER][FONT="Comic Sans MS"][COLOR="white"][h1]Credits:[/h1][/COLOR][/FONT]


    [URL="http://www.hiveworkshop.com/forums/group.php?groupid=730"]WEHZ & T&S Helpers Group[/URL]
    [goto=Team]All Team Members[/goto]
    [/CENTER]
    [/CENTER]
    [/tdalt][/tr][tr][titletd][RIGHT][size="1"][i]Copyright © Malhorne[/i][/size][/RIGHT][/titletd][/tr]
    [/otable][/tdalt][titletd][/titletd][/tr][/otable]
     
     
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