(66 ratings)
As for the proposal with a tiny version of the map - no, we need some more general solution to the problem you describe. I think I should finally listen to the fans about this and put a limit to breeding triggers. I think I have an idea how to make it, so animals would stop to have cubs if their species has reached a certain count.
oh i see.. so then maybe a little notice about weather changing should be apply for low graphic video user, bosOh...
Snow, rain etc. should not be seen on low display setting, this is part of Warcraft III video mechanics, I presume.
nice to hear that you working on that.. it's just noob-sugestion btw hehe..I am working on memory issues. For now I don't want to make the map smaller - part of the game is finding the enemy. I'll see though what can I do to make it run smoother even in late game.
I am working on memory issues. For now I don't want to make the map smaller - part of the game is finding the enemy. I'll see though what can I do to make it run smoother even in late game.
---Recipe System---
Recipe System is the system that you combine your items.
I noticed that the items must be in slot 1,2,3 etc...
Here is a good Recipe System that enables you to combine items at any slot
Item Recipe System 1.00
---Camp Fire---
The camp fire works fine and it's very good..
But when you light a fire the only way to turn it off is to attack it untill it dies..
You could make a "Turn off Fire" ability that turns off the fire...
the storage box isn't suppose to be packed, the purpose is to put item inside and if u pack it all the items will drop to the grown making the box loose it purpose...
about the recipe system, the link point out to a bad triggered system that has been rejected by the moderators...
i made the recipe system of the original game and gadina_prokleta probably improved it further, so i can tell you there is no system that i know wich can combine recipe with lot of charged items. system with no charge item is easy to make without considering slot, or with item with unlimited charge... but here you have item with 5 charges wich mean you can have more than one item of the same type in the inventory and each item can have different charge, so it is not easy to do, it is a very complicated trigger...
about the campfire i agree with you , it is a great idea to put an ability to disable it.
another thing is that the aura of heat get the aggro of all the surrounding beast while normally fire repel the beast
so the jungle beast can either protect their jungle by attacking the firecamp wich can spread fire and is bad (logical explanation) or you can make the heat aura repel the beast wich can lead to abuse and bug (because it will have to be triggered and force beast to flee even if attacked or blocked) or you can give malus to beast when near fire (wich might disbalance or not the game)
but the recipe system you say that is easy to do, was infact very hard to do, in fact i never did it while i did Jungle Troll Original because it was too complicated to do with the stacking and the items charge....
but right when i was answering you, getting ready to complain about how hard that kind of system is to do, i did realize how to do it, as i was explaining why it couldn't be done at the same time i was realising how to do it.... so thank you![]()
Dude i have very good news!!Xorkatoss, the recipe system is something important, but for this version I am only trying to make the map run smoothly even in late game. I have put item limits, I am removing memory leaks and I have created the basics of the Fishing ability, which will make the game even more rich and interesting and on the other hand, will allow me to remove some more units.
so how do we craft them after we get all the items drop it in the workshop and it automatically craft? or whatThank you, A.Dominion, you are a pure wonder! *hug*
I still have no energy left to open it, to think over it and to begin implementing it. Today was a troll's day - the Fishing triggers are almost done, already work fine and very fun, but require some more work.
I need to finish leak cleaning, to rework the flamethrower and shotgun (for now they cause game crash when used on a Molotov explosion), to fix some other things...
Garena: I have sent an application there before a week or so. Still no message nor answer.
Xorkatoss, the leak destroyer looks a wonderful tool. Thank you a lot!
I think I should use it, but first I will clean the most important leaks manually. Just in case...
As for the things unsellable - yes, I decided that I shouldn't include buildings and crafted items in Sell trigger, because they are so many and because they can be dismounted/disassembled and then sold.
The prices you mention are just okay. Only because the meat has been cooked shouldn't increase it's price, or it would be too easy. Or if there should be such an increase, it should be by a little bit only, not x2.
tonykuan, the chainsaw is luck, more or less. But most of the other Inventor recipes are also very useful.
The growth of the animals is their mana. When mana is full, they grow up or grow old and eventually have cubs. When they are old and their mana becomes 0, they disappear and leave no corpse.
ClockOFroh, thank you, I have fixed tooltips.
As for the feeding of animals - most of them get the health and growth bonus in two instances - half of it in 5 seconds and the other half in 10 seconds after feeding, that's why you thought the tooltip is wrong.
The trigger recipe i made can be copy pasted to all recipe and works fine, you only need to change item type and number, but with the new update i made, you can change the needed thing right at the beggining of the trigger and don't need to touch anything else.
Cook system :the progress bar is not hard to make: it is done with floating text, if well done it doesn't leak, but it still take some memory from the map.
he added other things, wich use lot of units and variables wich would consume memory for not much gain...
but the progress bar could be interesting for the cooking or the forge smithing... can be done after optimization of the map is over ^^
Im glad that you liked it!! ;DXorkatoss, the leak destroyer looks a wonderful tool. Thank you a lot!
Edit 7: (GADINA THIS IS AFTER YOU ANSWERED MY QUESTIONS) I'm not sure if this is a glitch but my inventer could up go yo 125 heat I've never used him but I'm not sure if this is a bug
I don't think the game needs more classes. There are so many playing styles and possibilities with every single class, it depends on the player himself in what gameplay he'll invest his time. For example a hunter can be a beastmaster or a sniper, or even an assassin with traps and tarantula-poisoned Horn spear. He does not need special hero skills for that - only his skill of a player.
Dude i got awesome news!! Check the link bellow!!
It's a Troll Avatar Icon!!
Another idea i got that you can be done quickly...
You can add more abilities to the trolls...
A way to do that is to put all of their abilities into a spellbook...
And more general you could put more abilities in a spell book...
for example a spellbook for: 1)class abilities 2)normal abilities : panic,sleep,fishing
I have made a map to show you my idea!!
Abilities in Spellbooks
This is only used as an example!! I was too bored to add more abilities sry >_<
I played a few time ITT and i know what you mean, and indeed it is challenging, in JTT is it right now more like to resist the animal blow than run after them for hours...1 thing i liked about island trolls, is hunting system.
i usually play as a priest and use fire to trap elk (it was challenging) not just stand and attack
Well i see what you mean but too many items on map floor would cause 2 problems:and idea for mass drop is so u use items drop to make items to gather other stuff, stick drop idea is for people who have hard time using lvl2+ things( so class like shaman don't die)
also increase troll speed a little or make sprint last longer, slowly walking is annoying (no offense)
Well one of the surprise i was talking about is the equipment system wich would bring more room in your inventory for item gathering, and with this system off course i intend to make a bow equiped unit become ranged with ammo system for arrow. I checked many system and all are in Jass, i intend to do my own system in Gui and to adapt it to the specific need of JTR (i will look at your link but i already seen many many equipment system and they are all great)Use bag system from so main bag is for equipment only, and other bag for stuff. make main bag be able to hold equipments.
also make weapons change character attack, like when druid...forms
when u click bow your main attack becomes range, and each time u attack arrows are used.
Well IcySpawn thanks for your fervent support, and indeed the equipment system will require a crazy ammount of work, i alread spent 10 hour on the recipe system sunday and it is half completed only (the map is really huge) but if it can be done i will try to do it.Co_oki if you don't like this don't play it because, yes ITT hunting idea was hard but it wasn't smart animals fight back they don't always run in coward
If you want to walk faster it's call "Crafting a boot"
Yes I agree with this one
If you want it like that then he will have to make four charaters for every single weapon there is