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JesusHipster not taking more requests!

Discussion in 'Requests' started by JesusHipster, Apr 15, 2016.

  1. BloodDrunk

    BloodDrunk

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    I'm so confused right now. You made both the cloud and explosion effects?
    Is left one explosion and right one cloud?
     
  2. JesusHipster

    JesusHipster

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    Both of them have a birth animation with an explosion
     
  3. BloodDrunk

    BloodDrunk

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    Okayy then, may I receive the model on the 2nd picture?
     
  4. JesusHipster

    JesusHipster

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    I'm sorry, but what is your fucking problem?

    http://www.hiveworkshop.com/forums/2817571-post37.html

    It is here. My guess is that you have not downloaded it or not imported it. And that's the reason i have to waste my time explaining you simpliest of things that you could figure out on your own if you have put some thought into what you are doing, double check things before wasting things of people who dedicate their time to doing your request for god's sake.

    This effect edit is not worth 3 posts. It literaly took me about 10 minutes to make it and test it. But somehow you managed to convert the entire thread to the discussion of it. That's exactly why people do not like taking requests from strangers. I'm very dissapointed. Not trying to be rude, but please, double-check your imports and write precisely what you need the next time you request something.
     
  5. BloodDrunk

    BloodDrunk

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    It's ok, I'm used to such reactions. :)

    Anyways, I wouldn't re-ask because I already tried re-downloading the effects you attached, and they all simply show up as the last one I tested and posted screenshots of.

    I guess I can dl-em one more time.
     
  6. JesusHipster

    JesusHipster

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    This isn't true, I've posted a screenshot from WE with effects re-downloaded from this thread imported simultaneously into the editor. One the size of toxic gas or whatever that effect was called. The other one 5 times bigger. Cheers.
     
  7. EdgeOfChaos

    EdgeOfChaos

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    Could you please make an effect for charging up a spell? It could be attached to the origin of a unit while they channel, and the effect shows particles drawing into the caster. It wouldn't have to be anything very showy, but it would be nice with progress bar to show some eye-candy while the unit is casting their ability (and using Mana/Life Drain to show charging gets pretty boring).
     
  8. BloodDrunk

    BloodDrunk

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    Ok thanks for this effect, I love it.
    I'm sorry for all this discussion, won't happen again. =}
     
  9. Zavorakto

    Zavorakto

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    Last edited: Apr 29, 2016
  10. N41

    N41

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    This one..
     
  11. JesusHipster

    JesusHipster

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    Link is broken for me.

    That's a neat idea, i think i will figure something out and upload it to model section. Thanks!
     
  12. Spellbound

    Spellbound

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    Guess I'll try my luck here. I made its own request thread, but I doubt it'll get done.

    Hopefully this interests you enough to make it :)
     
  13. JesusHipster

    JesusHipster

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    A guy in your thread already uploaded a perfectly good pot model complete with rainbow.
     
  14. Spellbound

    Spellbound

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    Oh, it got posted after I posted here. Hadn't seen.
     
  15. Avahor

    Avahor

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    Hi mate.

    I would like to ask if you can do a "massive roar field" model for rpg boss intro. it's like a fury explosion, but more artistic.
    I've found this affected3.gif as example, Tell me if you can make it with permanent and faster animation. If you can't just reply here.
    thanks!
    edit: here's another reference expl.gif
     
    Last edited: May 3, 2016
  16. JesusHipster

    JesusHipster

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    @Avahor, i will consider it. However i don't get if it should be an instant effect and if it should be white or else. Could you tell me more about your vision please?

    I've made something simple that can fit this role.
     

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  17. Avahor

    Avahor

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    MM it's a bit hard to explain cuz my native languaje isn't english.
    The vision is a boss entering into scene from some hidden area, when boss finally is revealed, he screams angry. The shake effect is well done with Editor functions but the tension of the moment is maximixed with this kind of explosion effect.
    here is another example extr312x238.gif . as you can check the monster is loading some power, then he explodes his power. the explosion effect is what I want, but not related to fire element, maybe a neutral color or semitransparent effect.
    thanks for reply jesushispter, I already have used some of your models into the map. On next stage there'll be personalized boss AI's, so this model helps me a lot to give players a big tension sense. the final explosion lenght time would be 2 or 3 seconds.
     
  18. McQvaBlood

    McQvaBlood

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    Hello!

    I am working on a human themed map and want to add objective circles, like in Starcraft II. Here is what they look like if you haven't played Starcraft II. It's basically a Zerg-themed Circle of Power. I'm currently using the generic circle of power and need a more human one to replace it.

    My requests, based on your willingness to do this, time and other in order of preference. If you can only do the first, I'll still be very happy, but if you can include the extras, that would be awesome.
    [1] A simple human-themed circle of power.
    [2] Based on the original human sigil or some - cleaner, less ornate - variant.
    [3] A small, pulsating animation, think Vampiric Aura.
    [4] A death animation.

    Thank you for considering my request.

    EDIT: I'm using the Icecrown Glacier tileset and the player color is blue, so a blue effect would probably be too much. If you decide to do this request, please choose a warmer color. Or even team color as this will replace the Circle of Power.
     
    Last edited: May 4, 2016
  19. apcrabnightlive

    apcrabnightlive

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    Hey man I'm wondering if you could edit the siege rocket missile you made. If you could move them apart from each other for a bit and add long contrails on them?
     
  20. JesusHipster

    JesusHipster

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    Well, like that?

    I'd also suggest you to use masks in order to make the screen white\orange in the moment of cast.
     

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