- Joined
- Jun 25, 2008
- Messages
- 1,043
How is it going? I'm eager for the new release 
How is it going? I'm eager for the new release![]()
Yay! ^-^
I hope I can download it this time. xD
thanks for update.... hope it will be sooner
EDIT:
I am having problems with some files in the bin directory...
My anti-virus detects it as a Trojan Horse.... but seemingly its true... because in some folders (when I download JNGP) there is a file..... but when I deleted it, it comes back and back but from a different folder..... its icon is a pink feather. The Files are this:
pipe.dll
w3jdebug.exe
Please fix it .... but I think these files are only for error fixings for JNGP or debug mode and are not really particularly needed always.. Is it ok if I deleted this 2 files?
I think you scewed something up with the JassCraft style for TESH. I can't disable it, it's not marked in the editor and I think I've overwritten all style.ini's in the TESH folder, but still, I only see the JassCraft style. : /
thanks sir dragon...... But Could I request I spell from youbut can you make it GUI or just a jass that has some sorts of GUI.... so it can be compatible with 1.20... Its ok if it gives bugs with 1.20 but not ok if it give bugs for 1.24b
But I am wondering about Stunning Using GUI method in JNGPS.....
The Unit that must be stunned is not being stunned in any way.... I try the Custom Trigger which is Unit - Stun Unit but it still not stunned yet... I try creating a dummy then the dummy casts a spell that would stun the unit.... but still doesn't stunned the unit..
It is used before knockback happens...... Just a question.....
And sir Dragon.... Could you help me in making an AI map for my map xD
I can't really make 1... because the gamers are really suggesting for an AI map but still I cannot do an AI map.... Melee map is easy but its for a Hero Arena map:[
Thanks for JNGPS Full Release
And here's My Map
This is Full JNGPS Made xD
http://www.hiveworkshop.com/forums/...140315/?prev=search=grand%20chase&d=list&r=20
And I am also wondering... When I update my JassHelper... Then I try to save ... the custom triggers, custom jass gives error.... Is it only compatible with one version of Jasshelper only?
Finally there is the fully working version of cJass. So now where it´s working we could ask the mods if cJass has a chance to become an official coding langauge on the hive. Dark Dragon did you ask Poot already to take a look at it ?
i see, well thats coz of update of HORUS project i guess. simply enable the JassCraft Theme, close editor, open then disable and again reopen... now that should fix the registry stuff... and default theme will be loaded. now again you can enable disable it by one click.
btw install 1.3a and dont edit or do anything in tesh folder... if you change or remove files then nothing will work xD coz editor checks are files there if they are not then engine will be disabled... so dont delete anything at all costs!
Thanks for the help, works like a charm now. : )
library TNTFX uses TNTC,X3I
library TNTFX uses TNTC,X3I
endlibrary
library TNTC
endlibrary
library X3I
endlibrary
thanks!
and I am wondering.... When I use Internal Sounds (.wav Files) In the Interface category of the Sound Editor... Why I can't use it... I keep on clicking the Use as Sound button but still nothing happens.... The .wav files are Error.wav and LargeCityGateOpen1.wav
Is that a bug?
I try it at the normal WE and seems working properly
library FixSoundEditor initializer Init
globals
sound snd_Error = null
sound snd_LargeCityGateOpen1 = null
endglobals
private function Init takes nothing returns nothing
set snd_Error=CreateSound("Sound\\Interface\\Error.wav",false,false,false,10,10,"")
call SetSoundParamsFromLabel(snd_Error,"InterfaceError")
call SetSoundDuration(snd_Error,614)
set snd_LargeCityGateOpen1=CreateSound("Sound\\Ambient\\DoodadEffects\\LargeCityGateOpen1.wav",false,false,false,10,10,"DefaultEAXON")
call SetSoundParamsFromLabel(snd_LargeCityGateOpen1,"GateOpenSound")
call SetSoundDuration(snd_LargeCityGateOpen1,1445)
endfunction
endlibrary
Uh, is it just me or is the handle id list still empty?
edit:
lol, nevermind, I just forgot to enable EGUI >_<
Love the way you've made it. GJ![]()
ehm... How do i open 7Z files? I just started Triggering and i am using an old version of JNGP............
Use WinRar or 7zip to unpack.
just want to request dragon if you could do thisthis is my first request xD
Here Is It:
When the caster casts, every 0.5 second, the unit cast a volley of arrows (Fan of Knives) while the unit is dancing (moving around like Bladestorm). Is that possible? but the unit is not invulnerable but cannot cast any ability or do any commands while in the spell phase.
Level 1 - 350 Max Damage.
Level 2 - 450 Max Damage.
Level 3 - 550 Max Damage.
Level 4 - 660 Max Damage, 10% slow to targets for 1.5 seconds.
Thanks for the library... Maybe its really a WE bug... It doesn't read sounds lower than 1 second... and does not use it...
EDIT:
I've found a bug... Its about the Any Destructible Dies Event.
It says Undeclared Function. Please see the Pjass Error Image
Ehm... I kinda get alot of "errors" In my scripts... when i try the Syntex Check....-.- Is it Bugged?
is Any Destructible Dies event is an EGUI ?
BTW Thanks ... for making the spell xD
but is that event working with 1.20 (Any Destructible Dies only)..... I am still thinking If I would make my map compatible with 1.20+ or 1.24+... Not all people in my country is still in 1.24... only some....
ehm.... DD.... I am using that thing...... And It's when i DL-ed it that it started Happing Errors...-.- like 402 or something..... And none of them are my Jass scripts fault! the map still works but i can't use the Syntex Check without the Syntex check showing alot of errors that are Not there!
it is possible that you have 1.23 code? JNGPS will report code like old H2I function.
overall if you dont know what i am talking about i would like that you send me your map so i can take a look why it happens... and ofc that i can fix it.
you can send me an pm with link to pastebin where your map is!
Greets!
~DD
ehm... The code is not the problem becuse then the map wouden't run in normal WC3.... It's just the Syntex Checker taht is bugged-.-
yeah i understand but i want to see that error so i know where is the bug, if you can take an screenshot it might help me a bit
Greets!
~DD
Here is a Link The Error
welll For the script i Have made a new one of it...... And that one works just finei see thats an bug with tesh... for some reason it compiles my tesh include file... reason might be that you extracted this in some wrong folder or smth.
please download again JNGP Core, extract it "i suggest in warcraft iii folder" and name that folder in which you will extract JNGP Core "Jass NewGen Special".
now extract it in that folder, download JNGPS.7z and extract is as well in "Jass NewGen Special".
1) now run "..\Jass NewGen Special\NewGen WE.exe"
2) select your map and compile it again. it must not give you this errors.
btw your code should now work...
first CreateUnit(pa, 0001,...)
should be i guess:
CreateUnit(pa, '0001',...)
as well why does it return unit when its an trigger action. it should return nothing.
as well you can have JNGP v5d and JNGPS 1.3a at same time just in different folders...
Greets!
~DD
welll For the script i Have made a new one of it...... And that one works just finebut JNGP core? Gif me link to that please
Stupidm me!
Edit: the Core one is the 5b version.... Why is that?? why not the 5d version?
v5b is basic and does not have so much problems... JNGPS updates all that to correct level anyway so dont worry!
well I tried this... But gonne check if that error is there still
OHH BUT FFS! it still don't wanne work...-.-
http://www.hiveworkshop.com/forums/pastebin.php?id=qdth6b
There is the link to that GOD DAMMED ERROR!(a picture of what happens when i click on the errors this time....)
well for some reason it includes/parses script which is not an script for code in your map but an script which is used in TESH to bold my functions... it has nothing to do with your map script and this is the first time i ever saw such an bug.
in this case try going to "..\JNGPS\tesh\includes\ddup.j"
change name to for example: ddup_xx.j
and try it again... ofc restart editor, if it still occures then instead of using command Custom Script: Enable EGUI
write this:
Custom Script: //! import "...\JNGPS\jass\ddup.j"
... = path to your JNGPS!
Woud this Help?
yeah basically you need to do that custom script: //! import ".."
like i explained in last post!
Did not work...![]()