- Joined
- Jan 6, 2008
- Messages
- 2,627
Could you make a Unit - Set Proper name of unit?
Could you make a Unit - Set Proper name of unit?
Meh, i think it's irrelevant, and anyway you still have to mix jass2 and C coding styles.i guess u know what i mean Thanathos! its just optional to write all that call, set... i mean why when this actions actually are ignore by jass after... it just takes extra time.
Meh, i think it's irrelevant, and anyway you still have to mix jass2 and C coding styles.
I would use it for defines and some other candy eye stuff, but definitely not all.
I've the feeling that cJass would be used for personal codes only, not for shared ones.
But it's just my opinion.
I would ask spell mods or a director before starting to make a cJASS pack. Maybe they say no and all the spells you make get rejected and you wasted a lot of time...I can remember we have talked about cJASS before and if im right you said that Poot also likes cJASS and it may becomes official on the hive... Any new information on that topic ?
We are going to release cJass to public only when it would be more stable and fully documented. I'm now working on stand-alone cJass Manual, it will be included to the package and available for download later this week. Adolf is now working to make cJass fully compatible with vJass.
i have a problem with it... its about the C jass... when I save it, the first thing that would show up is the C jass....... When it shows Parsing: .......... After a while, it would give me an error then after i click either of the two options (Send Error Report or Don't Send) jass helper would show up, then after that, when jass helper says: Executing commands.... it would rerun again and show C jass but it would not have any errors. My only problem is only at the first run of C jass where it would got an error. Is that error could affect my map?
It says Cjass is up to date.. I would just like to clarify that that error does not do nothing onto my map? Thats only my question
Another additional thing for my bug report is that when I choose the new trigger
Unit - Any unit Event, jasshelper would give me a script error saying Index Error : (trigger code). But when I select the Unit - Generic Unit Event, its just normal. Is that trigger really readable by warcraft 3 engine? And why jasshelper declines it?
Thats the bugs i found for now, but i hope you could fix it.. thanks.... i am still developing my map and I hope i could find more bugs to fix at Jassnewgen Special.
EDIT:
My map is in full MUI with some jass spells....
My first trial of saving it does nothing, but when I try to import this Spell:
http://www.hiveworkshop.com/forums/...075/?prev=search=bash%20knockback&d=list&r=20
It now gives me an error. I just first disable C jass but i don't disable C jass Optimizer....
Thank you for the new version but I got a problem again...
When I launch World Editor... Cjass Must check for updates however instead of checking updates, it crashes in: Microsoft Runtime C++ Library Error......
I just disabled Cjass but it gives me an error.
Please fix it... thanks!
ScreenShot:
I have a little problem, My WC3 sound stoped working after I installed JNGPS. Any idea how to fix it?
Thanks.
Good job doing this btw![]()
Thanx, no idea how that 1 got to the recycle bin
thanks for the updates, I hope this could be updated more to a useful one. I'll try my best to find bugs to be fixed![]()
When i updated my JNGPS..... it now begins having errors.......
The Function: StunUnit (real seconds) is having problems... JassHelper says:
Undeclared Function: StunUnit (1.50)
Also for SlowUnit Function
Undeclared Function: SlowUnit (2,2)
Could you make the words "key", "hook" and things that stand in $$(including the $) bolded in TESH? I guess you are able to update it, after all. And these new vJASS things won't get highlited :/ (also maybe make the textmacro, endtextmacro, runtextmacro and object merger bolded? Would look pretty nice if you ask me)
awesome, Egui got trackables now
will see what i can find on the net! i alone do not update and do not have right to update any part of JNGP except for this which i got permission, like TESH but from its main author ofc, else ill see if i can find external updates and update this one as well...
I hope that someone will update it. The last few updates were unofficial, too. But in this version, GetSpellTargetX and Y are still not highlited, aswell the few things I've said. :/
DD's Spell - Max Bash (DotA) [1.24] now compiles successfully with cJass enabled. If it doesn't, then simply update cJass to the latest version (1.3.4.12)
Uh, when I use JNPGS, the whole list with Handle ID's are removed?
http://i34.tinypic.com/54vfar.png
picture
Yeah, I know that I can do it in "jass code", and I am able to do it, but I think the way blizzard made it is very.. newbie-friendly.
dunno what's the reason, because updated TESH does everything old TESH did and more. So why do you want to switch between them?1.3 will contain option for cJass TESH and old vJass TESH
dunno what's the reason, because updated TESH does everything old TESH did and more. So why do you want to switch between them?
Hope you enjoy our work =)
@dansaDisco
i have been checking that handle stuff and what i found out is that its not my bug but NGWE one! for some reason it seems that using worldedit121.exe insted of worldedit.exe causes that bug! now i dont belive NGWE will ever again see update like v6 or smth like that, so i cant help it! but what i can do is for example conversion from unit to handle so it will be one-extra click but it will all be sorted and even better looking then blizzards one. so if you are interested i can implement that!
Greets!
~Dark Dragon
Oh I see, well that's not too shocking ;P
That'd be fine.
Yeah blizzards' is quite messy indeed ^^
Thanks for taking your time :3