Iron Empire Model Pack

Hey folks!
Here is a pack of models for my project which I have done over the last year or so. Enjoy

Disclaimer/Credits
Please give credits if you use it in your campaign/map.
Don't edit, repost or share my resources without my full and written permission.
You are not allowed to monetise your maps in any way if you use these models.


If you wish to edit my resources, please write me a personal message on the Hive or on Discord and we can discuss your wish.

If you use the resource(s) in bad faith I have the full right to take away the ability to use this resource.
And if you have questions about the model, feel free to contact me.

All these units are in part inspired and or based on unit from UMW. Give it a try.

Infantry - Engineer
Worker unit and centerpiece of the Empire's economy.

Based on the Ujimasa Hojo's peasant model. Special thanks to him.
Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
I needed a worker unit for my 'German' faction/nation and taking a peasant and editing it seemed like a good idea.
Infantry - Grenadier (Soldier)
Well trained and well equipped foot soldier. Armed with a semi automatic rifle.

Based on the rifleman with adapted animations and new custom portrait animations. Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Inspired by the 'New Soldier' from 'Empires - Dawn Of The Modern World'.
Infantry - Throne Guard
Elite commando for exotic and dangerous tasks. Armed with a semi machine gun.

Based on the rifleman with adapted animations and new custom portrait animations. Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Inspired by the 'Elite Guards' from 'Return To Castle Wolfenstein'.
Infantry - Officer
Commanding leader with a sword and pistol.

Based on the HellScream model with adapted Ogre animations. Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Inspired by the unit of the same name from the UMW maps.
Infantry - Storm Grenadier
Frontline soldier with heavy armour, grenades and a shield.

Based on the bandit spear thrower model with adapted animations and new custom portrait animations. Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Includes various grenades as missiles.
Inspired by the grenadier units from the game 'March Of War'.
Infantry - Technocrat
Mechanical assault support unit. Armed with a special tool and shield.

Based on the HellScream model with adapted Medivh animations. Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Inspired by the unit of the same name from the UMW maps.
Beast - Iron Claw
Human-wolf hybrid that attacks with sharpened claws and is clad in heavy body armour.

Based on the Dreadlord model with adapted and expanded animations and new custom portrait animations.
Additional geometry created in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
I had the idea for this unit in about 2017 when I wanted to make every faction/nation have a beast unit.
Artillery - Falcon
Automaton field howitzer that lobs explosive rounds.

Modelled in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Inspired by the real-life 'Big Bertha' artillery from WW1, albeit such smaller.
Heavy Advanced Tank - Cataphract
Modern assault tank with long ranger weapons, heavy armour and great top speed.

Modelled in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
Inspired by the real-life and cancelled MBT-70 project and also in part on the West German 'Leopard 1' tank.
Heavy Tank - Cavalier
Short range assault tank with cannons and a Gauss accelerator beam.

Modelled in Milkshape3D and edited with RMS, War3ModelEditor and Notepad.
The idea came from thinking about that every 'commander' should have a unique unit for my project. Also, I just love doing 'weirder' tank designs.
Have fun with the models! :)
Constructive comments are always welcome.

Update/Version

13th December 2022 - Initial upload
12th January 2023 - Adjusted a few models (Stormgrenadiers arms (Thanks Villagerino :) ), made proper feet for the Iron Claw
16th January 2023 - Adjusted death sound for the Iron Claw (Thanks ILH)
17th January 2023 - Added three more Iron Claw variants.
Previews
Contents

Iron Empire Engineer (Model)

Iron Empire Engineer Icon (Icon)

Iron Empire Soldier (Model)

Iron Empire Soldier Icon (Icon)

Iron Empire Throne Guard (Model)

Iron Empire Throne Guard Icon (Icon)

Iron Empire Officer (Model)

Iron Empire Officer Portrait (Model)

Iron Empire Officer Icons (Icon)

Iron Empire Storm Grenadier (Model)

Iron Empire Storm Grenadier Icons (Icon)

Iron Empire Storm Grenadier HE Grenade (Model)

Iron Empire Storm Grenadier Concussion Grenade (Model)

Iron Empire Storm Grenadier Tesla Grenade (Model)

Iron Empire Technocrat (Model)

Iron Empire Technocrat Portrait (Model)

Iron Empire Technocrat Icons (Icon)

Iron Empire Iron Claw (Model)

Iron Empire Iron Claw Icons (Icon)

Iron Empire Iron Claw White (Model)

Iron Empire Iron Claw White Icons (Icon)

Iron Empire Iron Claw Purple (Model)

Iron Empire Iron Claw Purple Icons (Icon)

Iron Empire Iron Claw Black (Model)

Iron Empire Iron Claw Black Icons (Icon)

Iron Empire Falcon Artillery (Model)

Iron Empire Falcon Artillery Icons (Icon)

Iron Empire Cataphract Tank (Model)

Iron Empire Cataphract Tank Icons (Icon)

Iron Empire Cavalier Tank (Model)

Iron Empire Cavalier Tank Icons (Icon)

Reviews
ILH
ILH
A nice and neatly assorted pack of infantry and vehicles. Works in-game. Approved!
The humanoid units are basically all good this time, except that the tanks are too ugly and have no special features, giving people a very ordinary feeling. You know, tanks are heavy attack units. Compared with the tank models you made before, these tanks are rather poor.
Less is more. Sometimes a more synthesized design can help clarity in theme & gameplay. Yes, Frank can make sober tanks you know !
Tanks aren't always heavy assault units. You don't need a shitton of guns to do the work : main gun + eventually a secondary one can do the job well.
 

General Frank

Model Moderator
Level 78
Joined
Nov 19, 2005
Messages
7,002
I need to find a medic but complete and nice!
Hmm, actually that is not a bad idea. If I have time, I might make something that'll hopefully fit in. :)
The humanoid units are basically all good this time, except that the tanks are too ugly and have no special features, giving people a very ordinary feeling. You know, tanks are heavy attack units. Compared with the tank models you made before, these tanks are rather poor.
That is a fair assessment, but I like my more down-to-earth approach here and I don't think anyone is holding anyone back to mix and match these with my other previous ones. In fact, they fit in pretty well and I don't think the added variety is a bad thing.
Thanks for the rating despite that though. I really appreciate it.
Less is more. Sometimes a more synthesized design can help clarity in theme & gameplay. Yes, Frank can make sober tanks you know !
Tanks aren't always heavy assault units. You don't need a shitton of guns to do the work : main gun + eventually a secondary one can do the job well.
That's my way of thinking as well...
... except both tanks here are heavy and meant for assault.:grin:
 
Level 7
Joined
Oct 16, 2021
Messages
36
Excellent pack :thumbs_up:. I was waiting for this. Dunno which ones I'm gonna use, but there are many possible options here. Cavalier tank looks like much more mature and elegant variant of some of your earlier tank designs, displaying evolution of your sense of design. Also love the artillery cannon!
 
Boom, a fresh pack from maestro with a mix of military hardware and infantry, very interesting to see!

This Empire Iron Claw (love the name), one of the best werewolves I've seen here so far, and I really enjoy the way the armor is utilized here. That's also a great idea of having a genetic beast in the army 🐺 My critique for this model is that the 'Portrait' and 'Portrait Talk' look rather poor in comparison with the whole model: they sorely lack facial expressions, woof! A little frustrating. By the way, 'Stand-3' doesn't look quite fitting, as the unit has no "ground" for hanging in the air (sorry if I'm nitpicking).

The Storm Grenadier looks amazing as the concept, I like the backpack execution and the idea of the teamcolored flag. Various 'Spell' animations and the blow 'Death' sequence add a lot to this model :goblin_boom: As for the portrait, I find it unfinished, but a small correction in the form of moving pupils may improve the situation. I would also mind moving the face deeper into the helmet (right now it looks a bit missplaced and scary 😀). Have just noticed that the right arm has a glitchy moment during the rotation in the frame number 13250 (at first I thought it was the viewer's problem but the arm really does the thing).

What I love about the Empire Officer is how some of the textures are used creatively, like the Panda's clasps, the sword lion, the cap badge, and the straps.
The character looks great, the only thing that spoils the impression a little is the animation of the shots that looks somehow implausibly, like a throw. Using the Ogre is quite creative though. And who would know that the Iron Officers are made from Ogres?

The Empire Soldier and Guard also have a great look which, moreover, excellently demonstrates the difference in the status and rank. Love the faces, and the weapons are also amazing. I want to find fault with the animation of the 'Spell' sequence a little, because at the end their figure completely freezes. I'd also improve the mimics in the 'Portrait' sequences, if possible, in order to make the models 100% full-fledged.

By the way, I can't really find the difference between the 'Attack One/Two' and 'Attack One/Two Slam' in models, is this intended? 🤔

Oh, the Technocrat. The Technocrat is great by his name, effects and fitting animations, nicely done. (In the 'Portrait' sequence the mustache glitch through the face right below the nose: unfortunately it catches the eye because of the white hair color, but maybe I'm too picky.)

The mechanical units are awesome as always, I especially like the artillery cannon (by the way, aren't the front teamcolored cones missiles?). For me these war machines look heavy and powerful enough with eye-pleasing animations that are done by fans, pipes and armor pieces. A masterful work: such carpenters, such chips.

P.S. sir, I wish you even more inspiration to make such stilistically consistent packs in the special General Frank's modern warfare art style 🧑‍✈️
 
Last edited:
Level 3
Joined
Aug 29, 2021
Messages
17
I was blown away by this amazing package so much I would have to see a therapist to tell her how beautiful and beautiful it is. I really liked those tanks as well as the werewolf but what made me crazy was that seeing that custom textures were not used, I really liked that. Also, when I went to the Hive page in the morning when I saw the package, I thought that they would be unit models for a custom warhammer 40k map, but when I saw the description, I said to myself that thank goodness because I was already looking for the map to test it. And certainly I would ask permission to use it if you allow me of course.
 

General Frank

Model Moderator
Level 78
Joined
Nov 19, 2005
Messages
7,002
I was blown away by this amazing package so much I would have to see a therapist to tell her how beautiful and beautiful it is. I really liked those tanks as well as the werewolf but what made me crazy was that seeing that custom textures were not used, I really liked that. Also, when I went to the Hive page in the morning when I saw the package, I thought that they would be unit models for a custom warhammer 40k map, but when I saw the description, I said to myself that thank goodness because I was already looking for the map to test it. And certainly I would ask permission to use it if you allow me of course.
Thank you. :)
Sure as long as you give credits I will be honoured of you use them.
 
Last edited:
Level 3
Joined
Aug 16, 2022
Messages
35
A friend of mine and myself ran into an issue with the pack. The Falcon Artillary and Engineer do not appear in any of the maps we tried. All the other models and icons work fine as intended.
 
Level 3
Joined
Aug 16, 2022
Messages
35
Hmm, that might be the issue, but I don't know exactly.
I run the newest version, but I don't think I use any textures from Reforged.
We thought of that but it would be strange if it turned out to be the case given everything else in the pack works fine and all models not labeled as reforged work on the version of classic we use. I will have to see about testing it on a different version to see if it works.
 

General Frank

Model Moderator
Level 78
Joined
Nov 19, 2005
Messages
7,002
We thought of that but it would be strange if it turned out to be the case given everything else in the pack works fine and all models not labeled as reforged work on the version of classic we use. I will have to see about testing it on a different version to see if it works.
Alright. Please do give it a test.
 

General Frank

Model Moderator
Level 78
Joined
Nov 19, 2005
Messages
7,002
Might be because mdx formats were changed in reforged, use retera's studio to assign it back to the 800 format and see if it works then.
All my models use 800 format from the start.
I am going to be able to test it this evening. I just wanted to reply mentioning it so you did not think I forgot or anything.
Sounds good. Keep me posted.
 

General Frank

Model Moderator
Level 78
Joined
Nov 19, 2005
Messages
7,002
I know this issue with newer models of Frank - he uses teamcolors, that were added in 1.30, and since there is no new teamcolors in 1.27, warcraft doesn't see it and it counts as missing texture.
Ah, yeah. That makes sense.
Thanks for your investigation.
 
Last edited:
Level 2
Joined
Apr 22, 2021
Messages
6
I know this issue with newer models of Frank - he uses teamcolors, that were added in 1.30, and since there is no new teamcolors in 1.27, warcraft doesn't see it and it counts as missing texture.
And also I personally fixed this with 1x1 transparent texture. Doesn't change look of models much, but this fix makes them work on older versions (except for power-up orbs, they needed a little bit more care).
 
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