Darkwind RPG
A Heros Tale
A Heros Tale
Hi @ all,
this thread is supposed to be a place where you can gather informations about the development process, features, screenshots and videos of my current mapping project. I please you not to spam this thread. If you are interested into something, leave a post or send me a PM here on hive. And now have fun reading
1. Motivation
2. The Lore
3. General Information
4. Features
5. Screenshots
6. Model WIPs
7. Videos
8. Progress
1. Motivation
I love RPGs. And I really love well made RPGs. But to sad that there only few very good RPGs out there. So I start thinking what a good RPG needs and began collecting ideas. Soon this collection reached a critical size and I wasn't able to hold it back anymore. So I started this RPG with the intension to bring something up, that have never been seen in the mapping community before. Great words you may think and you are right, but you grow with your dreams. I planned this RPG as a longtime project while I am doing my studies. I taught myself moddeling and skinning to be able to create custom models. And we'll see... maybe I am able to suprise you a little bit... or even a little more.
2. The Lore
At the beginning of all times there was only one allmighty god.
And by the word of this god, the everlasting light was born
to represent the good of everything in the universe.
But at the same time he created the light the god throws a shadow.
And that shadow gave birth to the ultimate evil.
So there can't be light without shadow and there can't be shadow without light.
It's all about balance...
But over the thousands of years, the shadow became a part of the god.
And so the epic neverending war had it's beginning.
And at one tragic day even the allmighty god wasn't able to carry both,
the light and the shadow in his heart. So his body broke
and his flesh formed the world and his blood brought life to it.
The lightpart flows up, formed the heaven and was reborn in the good god Alandros.
The shadow fell down, formed the hell and was reborn as the evil god Thyras.
And the battle continous...
Through thousands of years Alandros lies in war with Thyras.
Armies of angels battled against hordes of demons unseen by the mortals.
And between these two armies the world of the humans made it's first clumsy steps.
But due the fact, that the humans were born out of the blood of the anchient god,
they carry both, the light and the shadow within their hearts.
And for every single human comes the time where he has to decide which side he will follow.
So there was war in the world of humans and it lasted over a long time...
On both sides, the humans praid to their gods... and the gods heard the prayers.
Over the time the gods became addicted to that energy send to them via prayers.
But suddenly they realized, that their war will bring end to the humans.
And the end of the humans will be their end too, cause there won't be anyone that will pray to them.
So the gods made a contract that prevents them from taking actions in the humanworld. And it was peace...
But to make sure the humans will still pray, they summoned avatars of their own to inspire and guide the humans.
Alandriel was born as the avatar of Alandros. Thyrael as the shadow of Thyras. And both were sent to earth...
And by the word of this god, the everlasting light was born
to represent the good of everything in the universe.
But at the same time he created the light the god throws a shadow.
And that shadow gave birth to the ultimate evil.
So there can't be light without shadow and there can't be shadow without light.
It's all about balance...
But over the thousands of years, the shadow became a part of the god.
And so the epic neverending war had it's beginning.
And at one tragic day even the allmighty god wasn't able to carry both,
the light and the shadow in his heart. So his body broke
and his flesh formed the world and his blood brought life to it.
The lightpart flows up, formed the heaven and was reborn in the good god Alandros.
The shadow fell down, formed the hell and was reborn as the evil god Thyras.
And the battle continous...
Through thousands of years Alandros lies in war with Thyras.
Armies of angels battled against hordes of demons unseen by the mortals.
And between these two armies the world of the humans made it's first clumsy steps.
But due the fact, that the humans were born out of the blood of the anchient god,
they carry both, the light and the shadow within their hearts.
And for every single human comes the time where he has to decide which side he will follow.
So there was war in the world of humans and it lasted over a long time...
On both sides, the humans praid to their gods... and the gods heard the prayers.
Over the time the gods became addicted to that energy send to them via prayers.
But suddenly they realized, that their war will bring end to the humans.
And the end of the humans will be their end too, cause there won't be anyone that will pray to them.
So the gods made a contract that prevents them from taking actions in the humanworld. And it was peace...
But to make sure the humans will still pray, they summoned avatars of their own to inspire and guide the humans.
Alandriel was born as the avatar of Alandros. Thyrael as the shadow of Thyras. And both were sent to earth...
3. General Information
This RPG will come along as a collection of several connected maps. Due to that fact for now there will be only a singleplayer(SP)-version. But after the SP have been finished I'm planning a Multiplayer(MP)-version
4. Features
Customizable Hero:
-You are able to spend points and increase your attribute the way you want them.
-You can train your hero in 12 weaponskills, 3 armourskills, 10 professions and 3 specialabilities
-You can choose talents out of 6 individual talenttrees
-You can equip up to 13 armourpieces and weapons, all are visible on your hero
-Animations change to fit the equipment(2h weapon, 1h+shield, bows... etc.)
Interfaces:
-A fullscreeninventory with 90 backpackslots, 5 beltslots and 13 equipmentslots
-Interactive windows for tradeoverview, charinfo, talenttrees and professions
Gameplay:
-Tons of creeps
-Dungeons to explore
-Epic battles
-Two alternate mainquests(depends on the way your hero acts
) + dozens of optinal quests
-Bosses with own AI
-Hundrets of items, some of them in sets
-Itemcrafting via professions, f.e. blacksmithing, alchemie etc.
-A 12 button actionbar to place your skills into

-You are able to spend points and increase your attribute the way you want them.
-You can train your hero in 12 weaponskills, 3 armourskills, 10 professions and 3 specialabilities
-You can choose talents out of 6 individual talenttrees
-You can equip up to 13 armourpieces and weapons, all are visible on your hero
-Animations change to fit the equipment(2h weapon, 1h+shield, bows... etc.)
Interfaces:
-A fullscreeninventory with 90 backpackslots, 5 beltslots and 13 equipmentslots
-Interactive windows for tradeoverview, charinfo, talenttrees and professions
Gameplay:
-Tons of creeps
-Dungeons to explore
-Epic battles
-Two alternate mainquests(depends on the way your hero acts
-Bosses with own AI
-Hundrets of items, some of them in sets
-Itemcrafting via professions, f.e. blacksmithing, alchemie etc.
-A 12 button actionbar to place your skills into

5.Screenshots
6. Model WIPs
7. Videos
8. Progress
Below you find a frequently updated list of features I am working on. This list isn't complete and new features will be added. Bolt green features are allready working.
Heromodel:
-Equipping up to 7 different visible armourpieces at a time(head,2xshoulder,chest,belt,2xwrists,legs and 2x feet)
-Equipping up to 3 different visible weapons at a time(2h,1h,ranged)
-Wielding weapons in hands while in combat/on back/belt while not in combat
-Attackanimations change with the different weapons(e.g. 2h => 1h+shield)
-Animations for the different Professions (0% done)
-Animations for the different spells (50% done)
-Animations for cinematics (5% done)
-Animations for special events(stun, knockback) (0% done)
Herodevelopment:
-Training up to 3 different armourskills(Cloth, Leather, Plate)
-Training up to 12 different weaponskills(1h/2hswords,-axes,-maces,-polearms,-staffs,-dagger,unarmed,wands and bows)
-Learning up to 10 different professions(Blacksmith, Alchemie, Leatherwork, Taloring, Scripting, Cooking, Mining, Skinning, Herbalism, Fishing)
-Learning up to 3 different specialabilities(Sneaking, Lockpicking, Pickpocketing)
-Spending attributpoints to increase your stats
-Spending talentpoints into 6 different talenttrees to learn new skills
-Armourskills effect hero stats(reduced movementspeedmalus) (0% done)
-Weaponskills effect hero stats(crit/hitchange) (0% done)
-Attributes effect hero stats
-Herostats effect spellefficency (crit/hitchange, spelldmg, resistance)(50% done)
Interface:
-An 12 button actionbar to place your skills into(recognizes left and right mousclicks) (75% done)
-A full screen inventory with 13 equipmentslots, 5 beltslots and a 90 slot backpack (90% done)
-A full screen tradewindow (90% done)
-A full screen charinfowindow that shows the progress of your skills (90% done)
-A full screen talenttreewindow that shows your chosen talents (25% done)
-Interactive tooltips for all interfacewindows (50% done)
Gameplay:
-A 3rd personcamera with smooth movement
-Arrowkeymovement(you can even walk backward)
-Focustargetfunction(remembers your target and launches casted spells on it) (50% done)
-Skipcinematicsfunction(0% done)
-Interaction with enviroment(gamephysics) (0% done)
-Interaction with objects(NPCs, e.g. doors) (0% done)
-Mounts (0% done)
-Professions (0% done)
-Itemdropsystem (0% done)
-Difficultylevels(normal,hard,unreal) (0% done)
-Boosfights (Bosses will have own AI) (0% done)
-World (0% done)
-Dungeons (0% done)
Overall progress:
Quite a looooot things to do, to early to give out a %value of progress.
Heromodel:
-Equipping up to 7 different visible armourpieces at a time(head,2xshoulder,chest,belt,2xwrists,legs and 2x feet)
-Equipping up to 3 different visible weapons at a time(2h,1h,ranged)
-Wielding weapons in hands while in combat/on back/belt while not in combat
-Attackanimations change with the different weapons(e.g. 2h => 1h+shield)
-Animations for the different Professions (0% done)
-Animations for the different spells (50% done)
-Animations for cinematics (5% done)
-Animations for special events(stun, knockback) (0% done)
Herodevelopment:
-Training up to 3 different armourskills(Cloth, Leather, Plate)
-Training up to 12 different weaponskills(1h/2hswords,-axes,-maces,-polearms,-staffs,-dagger,unarmed,wands and bows)
-Learning up to 10 different professions(Blacksmith, Alchemie, Leatherwork, Taloring, Scripting, Cooking, Mining, Skinning, Herbalism, Fishing)
-Learning up to 3 different specialabilities(Sneaking, Lockpicking, Pickpocketing)
-Spending attributpoints to increase your stats
-Spending talentpoints into 6 different talenttrees to learn new skills
-Armourskills effect hero stats(reduced movementspeedmalus) (0% done)
-Weaponskills effect hero stats(crit/hitchange) (0% done)
-Attributes effect hero stats
-Herostats effect spellefficency (crit/hitchange, spelldmg, resistance)(50% done)
Interface:
-An 12 button actionbar to place your skills into(recognizes left and right mousclicks) (75% done)
-A full screen inventory with 13 equipmentslots, 5 beltslots and a 90 slot backpack (90% done)
-A full screen tradewindow (90% done)
-A full screen charinfowindow that shows the progress of your skills (90% done)
-A full screen talenttreewindow that shows your chosen talents (25% done)
-Interactive tooltips for all interfacewindows (50% done)
Gameplay:
-A 3rd personcamera with smooth movement
-Arrowkeymovement(you can even walk backward)
-Focustargetfunction(remembers your target and launches casted spells on it) (50% done)
-Skipcinematicsfunction(0% done)
-Interaction with enviroment(gamephysics) (0% done)
-Interaction with objects(NPCs, e.g. doors) (0% done)
-Mounts (0% done)
-Professions (0% done)
-Itemdropsystem (0% done)
-Difficultylevels(normal,hard,unreal) (0% done)
-Boosfights (Bosses will have own AI) (0% done)
-World (0% done)
-Dungeons (0% done)
Overall progress:
Quite a looooot things to do, to early to give out a %value of progress.
I hope you got curious about my project. I will update this thread as soon there are new information or progress. Don't be shy and post or send me a PM here on hive if you like ore dislike something.
Thy
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