1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still haven't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The reforging of the races is complete. Come see the 14th Techtree Contest Results.
    Dismiss Notice
  4. It's time to choose your horse in the race - the 32nd Modeling Contest Poll is up!
    Dismiss Notice
  5. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Di et Humani

Discussion in 'Map Development' started by eesti17, Mar 3, 2010.

  1. eesti17

    eesti17

    Joined:
    Feb 25, 2009
    Messages:
    13
    Resources:
    0
    Resources:
    0
    DI et HUMANI
    -------------------------------------------------
    Gods and Humans





    Introduction:

    Me and karland had an idea of makinga game of gods. it is like a game of politics:
    Some players are gods (5) and others are humans (7). the humans are just the usual kingdoms of humans fighting each other endlessly for power and territories. Like in aoe for example
    Gods get power from faith. They get faith from humans (like votes for politicians). Humans can choose who they will give their faith to. Gods can give promises (and NOT keep them if they dont want to) just in order to get more power. This can include some level of rp [for example: "I am god of destruction and my ambition is to destroy all of human kind, but i will promise my subjects that i will grant them a well of plenty, to get more power and to spawn demons to destroy this world."]
    The people could invest their faith into the prophecies of different gods. High levels of customisability would be good too: Buildings and priests of a Swedish heavy metal god of death (lol) would look different from those of a classical greek god. A player could also assume the identity of a god from some popular series/movies/anime (Lord Jashin from Naruto xD)

    Some ideas of what the gods could do:
    Lighting - Gods have to have the choice to hit people with lightning. really cheap smite in meaning of faith.
    Plague - Infect the enemies with the deadly plague, whoever they come in contact with will be infected in turn.
    The Egiptian plagues from the Book of Moses (bible)
    Summon the avatar of the GOD him/her/itself.
    Summon the GOD INTO THE MORTAL WORLD!!! - would require really much faith and would be done by humans.
    The god could use the faith to bless units, summon mythical creatures, create magical items (all of w3 items are enugh magical to be from out of the mortal world).

    Also we had an idea of an interesting chat system: only gods could use the usual chat :) Olympian chat). The humans could talk to each other via the help of commands:) "-Red: did you see that?"). Gods could only communicate with humans only with oracles - Each GOD would have an oracle (<- customisable appearance&stuff). A human would have to seek out the oracle to talk to a god. Maybe gods can talk to humans without any limitations?

    Also,(lolz) since karland has been annoyed by the illogicalness of age of empires and similar games, where you go and destroy all of the enemy units in order to win a territory(genocide everywhere), then we came up with the idea of villages/towns where villagers/peasants will live. When a nation conquers the village (by reducing the hp of the village to 0), the village will swear allegiance to the new master (All villagers will change owner). Villagers can be trained to different units (footmen, riflemen, oracles, priestesses, archers). Each time the number of the villagers from that certain village drops, new villagers will be "born".
    Not sure about naval forces though (would take too many villagers for each ship, to make it logical).

    Ideally AI for humans would be implemented.

    The game will hopefully be highly customisable to offer pleasure to all wannabe gods :)

    The name can be changed, when better ideas emerge.



    This thread is for suggestions and ideas! :)

    karland90 and eesti17
     
  2. skamigo

    skamigo

    Joined:
    May 22, 2009
    Messages:
    265
    Resources:
    4
    Maps:
    4
    Resources:
    4
    this could be a nice combination of RP and strategy, original idea, +rep

    idea: you already have plague, but I think you should add every possible natural disaster for the gods to use(earthquakes, tornados, vulcano eruptions, tsunamis, etc)
     
  3. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    Good idea. Original, I would like to play it. It's a bit like Titan Land though : A god controls humans that fight as usual for dominating. But this one has many gods, which is nice.
    Good luck.
     
  4. Beland

    Beland

    Joined:
    Mar 10, 2009
    Messages:
    22
    Resources:
    0
    Resources:
    0
    I might be wrong, but isn't this very much like my idea??
    Same concept, just i have fever gods, and the opportunity to not invest in faith but riches.
     
  5. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    960
    Resources:
    3
    Models:
    3
    Resources:
    3
    its similar but not same. the gods can do whatever they please and are not limited to any goals.
    this is a game of politics, strategy and roleplay. i plan the gods to have enormous possibilities.
     
  6. Beland

    Beland

    Joined:
    Mar 10, 2009
    Messages:
    22
    Resources:
    0
    Resources:
    0
    Ok Good Luck
    My project is dead anyway, but i could help you if you want, as a jack-off-all trades person.
     
  7. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    Beland, it's jack-of-all traits >.<
     
  8. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    960
    Resources:
    3
    Models:
    3
    Resources:
    3
    trades is correct
     
  9. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    Oh well, I'm not perfect in english, but heard it as traits.. :eek: Okay then. [/offtopic]

    [ontopic] Tell me, can gods modify terrain ? shape it, something like that? And give hero gifts and other things to humans? If yes, I would play this endlessly... If not, I would still do.
     
  10. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    960
    Resources:
    3
    Models:
    3
    Resources:
    3
    i dont know much about modyfing terrain with triggers, but gifts are in (items and abilities/powers).
     
  11. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    Okay, awesome. Please notify me when a beta is done, I would like to test it. :)
     
  12. eesti17

    eesti17

    Joined:
    Feb 25, 2009
    Messages:
    13
    Resources:
    0
    Resources:
    0
    k will tell you when beta ready.
     
  13. Riptokus

    Riptokus

    Joined:
    Aug 7, 2007
    Messages:
    112
    Resources:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    2
    You may want to look at the plague system in my Life of a Dinosaur map for your god's plagues.

    As for olympian chat/human chat, you should reverse it. Humans should be free to communicate, while gods have to use some of their faith and do commands.
     
  14. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    ? No way. Gods can talk with anyone, humans can w/e only talk by using messagers. Like, getting some unit called messager, and bring it to other human's base to communicate with him, or use a command that reduces some of your gold (for message tax)
     
  15. Riptokus

    Riptokus

    Joined:
    Aug 7, 2007
    Messages:
    112
    Resources:
    2
    Maps:
    1
    Tutorials:
    1
    Resources:
    2
    Okay, I will concede that, but on the other hand, consider who talks to a king, versus who talks to a god, and whom the king talks to, and whom the god talks to.

    Gods generally choose a single messenger, while kings generally send vast hordes of them. Kings generally talk to the masses, while gods usually only talk to a single individual and expect them to spread the message.

    But meh, your map, your design choice. (the "your" referring to the mapmakers, not you as an individual Herian ;))

    Edit: By the way, contact lobster and ask him to show you the chat system in his murder map. It's pretty sweet.
     
  16. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    So erm..How's the map going?
     
  17. karland90

    karland90

    Joined:
    Mar 30, 2009
    Messages:
    960
    Resources:
    3
    Models:
    3
    Resources:
    3
    waiting for a system request to be finished :D

    and for me this isnt my main project
     
  18. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    Hmm, karland told me I can almost test this. But will it feature the gods? And will they have the possibility to do what you've said?
    If you want, I could test this with you, Karland, and my Garena account, by the way, is Herian, simple and effective.
     
  19. Arisato

    Arisato

    Joined:
    Dec 17, 2009
    Messages:
    991
    Resources:
    7
    Models:
    1
    Maps:
    4
    Spells:
    1
    Tutorials:
    1
    Resources:
    7
    I like your Idea, if ican, i would lend you a helping hand.
     
  20. Herian

    Herian

    Joined:
    Jun 27, 2009
    Messages:
    917
    Resources:
    0
    Resources:
    0
    And I would lend you a helping foot.