Engineer
With it's demise on the horizon, the Kingdom of Ankhmaron looks to new ways of combating the plague and it's victims. This pursuit has triggered a wave of innovation and creativity amongst budding architects and builders, introducing engineers into the war.
Engineers thrive on three disciplines: invention, alchemy and marksmanship. Equipped with a dwarven rifle and spanner, the engineer is a master of condition-spreading and area domination.
- Armour: Mail
- Weaponry: Rifle
- Misc: Spanner
- Evolution: Alchemist or Mechanic
- Skills: Gun Blast, Explosive Elixir, Construct Turret, Blunderbuss, Tripping Wire, Acid Bomb, Flashbang, Piercing Bullets
Gun Blast is a close-range skill which shoots a target, dealing damage reducing physical resistance.
Explosive Elixir is a medium-range skill which throws an elixir of explosive liquid, dealing reasonable area of effect damage.
Blunderbuss is a skill which takes two seconds to charge, shooting a powerful round which knocks both player and foe away.
Tripping Wire is a utility which throws down a wire that knocks down foes that walk through it.
Acid Bomb is an area of effect ability which deals low damage over time and reduces the armour of foes.
Flashbang is an area of effect ability which blinds targets, reducing their chance to strike successfully.
Piercing Bullets is a passive skill which gives attacks a chance to cause foes to receive a DoT.
Construct Turret builds a turret. The type of turret you get depends on the ability you cast beforehand.
- Gun Blast > Gun Turret - a self-shooting turret, shoots a bullet every second
- Explosive Elixir > Bombardment Turret - every three seconds, this turret will launch a bomb which detonates after a second, dealing area damage
- Blunderbuss > Cannon Turret - launches a shot that knocks a foe down every five seconds
Alchemist
An alchemist is a master of potions, filling bullets with various substances which are then wrought upon foes in lethal volleys. An alchemist shuns the forefront, making his ambush from the mid/back-lines.
Corrosive Volley is a target-point skill which launches a series of corrosive bullets, unleashing poisonous clouds.
Slick Shot is a skill which drenches a foe in oil, reducing their movement speed significantly. If exposed to fire, target will burn.
Devouring Acid is a skill which decreases a foes attack damage significantly.
Master of Alchemy is a passive skill which increases the duration of all inflicted conditions.
Mechanic
A mechanic is a front-line fighter whose main source of damage comes from his turret. His turret becomes greater in power and the mechanic is able to control it fully.
Automatic Shot is a skill which, regardless of cooldown, causes the turret to launch a projectile.
Scattershot is a skill which causes the turret to launch a series of projectiles in a wide cone.
Reparations is a skill which repairs your turret over a few seconds, increasing it's armour when completed briefly.
Master of Mechanics is a passive skill which increases the critical strike chance of the player and turret when near each other.
Just to start a new discussion and reignite the brainstorm. The ideas reflected in this post may not be satisfactory/unique/balanced, but it should be able to get people discussing the concept of a 'tinker/engineer' a lot more.