Skull Smash (Q): 0 Mana. Instant melee attack, striking the target with immense force, dealing
Attack Power x 1.5 physical damage.
Causes 50% bonus threat.
Other notes: 13s Cooldown.
Creator's notes: A basic damage skill, helping to get some extra Aggro from the target while you deal a little bit more damage. No stun effect.
Wide Swing (W): 5 Mana. The hero swings his weapon in a wide, circular arc, knocking away all nearby targets.
Other notes: 20s Cooldown. 0.1s stun, and deals no damage. Knocks all enemies within melee range 200 units directly away from you.
Creator's notes: A basic interruption skill, creating a mini-stun to stop channelling, and helping you escape from overwhelming swarms. With any AoE hero it's vital to have some kind of Crowd Control or position-altering skill, or else you'll simply fall to the swarms.
Groundbreaking (E): 4 Mana. Striking the ground before them with immense force, all foes in front of the hero are stunned for 1 second and suffer
Strength physical damage.
Other notes: 16s Cooldown. Affects a 200 AoE, 35 degree arc in front of the user.
Creator's notes: An AoE damage skill, with appropriately lengthy cooldown and some Mana requirements. Not a huge AoE, but enough that, if you're tanking, your foes should be grouped up to feel it. The hotkey would have been A, but a targetted ability needs to be A and R to prevent issues (ala Bishop and Druid).
Heavyhanded (-): Passive. On 20% of the hero's regular attacks, he will deal
Strength x 0.5 damage to all enemies in a 150 area around him.
Other notes: 0s Cooldown.
Creator's notes: A passive AoE skill that assists the user in building some AoE threat with his regular attacks. Since most of the Seeker's skills are lengthy cooldowns, he will have lots of opportunity to attack normally, and help generate this damage.
Rum Splash (A): 0 Mana. Splashes rum on an area, slowing the attack and move-speeds of enemies for 8 seconds.
Increases fire damage by 20%.
Other notes: 30s Cooldown. 400 cast range, 400 diameter area of effect. Slows movespeed by 30%, and attackspeed by 15%.
Creator's notes: Playing to the dwarven love of rum, this synergizes with the Alchemist's skills, and helps out Magicians and Rangers. Relatively minor debuff, all told, but cooldown based moreso than Mana-based.
Flashbang (D): 10 Mana. The hero throws a dwarven explosive into the air, which detonates a second later, blinding all enemies in the area, causing them to miss
60% of their attacks for 10 seconds (
20% for bosses).
Creates a small amount of threat.
Other notes: 60s Cooldown. Detonates 1s after casting, affecting a 1000 diameter area around the user. Does not affect spell accuracy.
Creator's notes: A minor debuff that stacks with evasion, helping the party survive groups of enemies, or even single combat with bosses. Mana costly, however, and with a lengthy cooldown, to keep it balanced.
Dwarven Marking (R): 6 Mana. Marks the target with a Dwarven elixer, causing them to take
10% bonus damage from all sources, and preventing them from hiding successfully for 15 seconds.
Creates a small amount of threat.
Other notes: 45s Cooldown. 500 cast range.
Creator's notes: Essentially a Faerie Fire skill, 'Marking' the target for all allies to see, and announcing that they should be the foe defeated first.
Dwarven Toss (S): 15 Mana. Tosses the closest enemy to the targetted area, dealing
Strength x 4 damage to the enemy, and
Strength x 2 damage to everything close to the landing.
Other notes: 60s Cooldown. Enemy must be within 150 range of the user. 350 cast range, and damages targets in a 250 Area around the landing spot. Bosses cannot be tossed.
Creator's notes: Using the dwarf's renowned strength, the nearest available (non-boss) enemy gets tossed. The point of this is to toss a straggler enemy into the fray, dealing damage to everything within and jumpstarting your AoE tanking and other skills. You can toss minions onto bosses, but cannot toss bosses around. You CAN damage allies with this skill (this can be changed if you disagree).