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Gaias Retaliation II - A small Preview

Discussion in 'Gaias Retaliation ORPG' started by Zwiebelchen, Feb 9, 2020.

  1. S0ulseeker

    S0ulseeker

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    awesome news! When are you testing Zwiebel I'd like to participate
     
  2. Jumbo

    Jumbo

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    looks good!
     
  3. khoredon

    khoredon

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    Can't wait to try it! Thank you so much for the effort!
     
  4. Zwiebelchen

    Zwiebelchen

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    Currently implementing hotbar hotkeys.

    Any suggestions for default keybinds?

    I prsonally like Qwert-Asdfg for the bottom bar and 1-10 for the top bar.

    Keys will be customizable but the default should still be something people are immediately comfortable with.


    Also: Gaias 2 will require HD mode. Unfortunately, this is neccesary because I care about visual design and dont want "messed up" optics when people play on SD mode.
    Also light environment will be designed for HD Lighting.
     
  5. GeneralPwn

    GeneralPwn

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    Hey, I played this map many years ago and really enjoyed it. I recently got reforged and i've been playing the heck out of it. I'm super excited about GR II and I have a few suggestions.

    re: binds, I'm not sure if it's just me but one thing that really bothers me about the combat system with keys in the current version is the inability to use "A" for "Attack" while in the abilities hotkey screen. I would love for this bind to work here as switching attack targets mid fight is important. I also find myself accidentally getting dismissed out of the abilities screen mid-combat. Would be great to architect this view such that deselecting the champion or whatever causes this doesn't dismiss view; like a more robust state check or a in-combat check.

    Other suggestions:
    -better tooltips for new players and guides (can easily outsource this to fans if you want)
    -link to discord in tooltips and forum if possible (if it's not already in there)
    -add a view to tab/main view (DPS, char stats, etc.) to see all players in game: lvl, class, etc.
    -is there a reason vault is limited to 7 (can save and load multiple vaults right? it's just annoying)
    -date on map version loading screen (when last updated)
    -more rare monsters (placeholder mobs with low % chance for name monsters to spawn from)
    -more in depth itemization; would love more uniques and item variance at all levels of the game
    -really love how TKoK had an randomized itemization system that mirrored diablo's magical item generator (like you do with souls); more of that would be great
    -secret item recipes that are super rare would also be dope
    -more secrets and quests; would be so cool for there to be easter eggs in game that only get found months or years later; would be dope for a rare drop from some mob to turn into an epic question progression (eg some lvl 5 mob drops a "a sword hilt" with some obscure clue about what to do next, starts a quest, and by lvl 40 you get some epic sword)
    -this is getting really niche but like the idea of being able to level lock (toggle disabling of xp whenever) and a reason for doing so; my thinking here is like creating the perfect party at some lower lvl and doing the boss/raid challenges that are available at that tier
    -don't love the level reqs in the game for quests and items; seems like if you can get a group of say 4-6 lvl 10s killing lvl 17 stuff or doing a dungeon, that should be fun and encouraged, even rewarded; could make it so killing something with a char 4-5 levels higher than intended means no drops in addition to no xp
    -also seems like xp rewards should be proportional to how strong the things you're killing are
    -love the hybrid class idea, however the core classes feel a little stale to me; one archetype I loved from EverQuest I & II is the shadowknight. A plate tank with sort of undead affinity (but any race can be one) that casts spells and whose defining element is life leeching. eg spells and combat abilities that deal dmg + heal caster, and a dmg shield buff that heals caster and hurts atk when hit
    -hardcore more? o_O
    -add an RNG dice roll element to initial character rolls? like DND? except maybe add really rare odds like 1/1000? something rarer than D20? Could be for better base stats or a chance at better base gear? I'm probably just being annoying now :X

    As an RPG fan I can't tell you how many things I love about this game. The repick system, the class challenges, the beauty and detail of the world, challenging boss fights. This is so epic, thank you for making this. :)

    Some of these suggestions may seem esoteric but one thing that frustrates me about playing this game so far is that so much thoughtful work was put into early-game content but most ppl just want to power level past all of it. Some of this feedback is an effort to think about what incentives could be created to entice players to progress more slowly through the game, or revisit/reroll to early game content, while still getting maximum enjoyment out of it.
     
    Last edited: Apr 19, 2020
  6. Darklycan51

    Darklycan51

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    If there's someone who can make HD look fine it's you Zwieb, I fully trust you to make a high quality rpg on reforged.
     
  7. Kniff

    Kniff

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    Yes, so its actually true ... Gaias II.
     
  8. Zwiebelchen

    Zwiebelchen

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    Implemented the basic interface and basic gameplay mechanics: Combat is functional, so are the spell and ability framework, cooldowns, hotkeys, tooltips, castbars and basic enemy behaviour.
     

    Attached Files:

  9. Morrowind135

    Morrowind135

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    That UI looks fantastic!
     
  10. Darklycan51

    Darklycan51

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    nice UI zwieb, pretty impressive
     
  11. Marwat

    Marwat

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    It looks so clean !! I love it so far... Are we gonna be able to change the hotkeys in game ?
     
  12. Zwiebelchen

    Zwiebelchen

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    Yes.
     
  13. Kl3sk

    Kl3sk

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    Wait, what? Not only are you "alive", but you're actually re-creating Gaia's from scratch?!
     
  14. Ekador

    Ekador

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    This looks so amaizing, wanting to pay gaias again for a long time. Zwieb, when can we start some testing games? maybe get a disc channel? im ready any time
     
  15. Ekador

    Ekador

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    This looks so amaizing, wanting to pay gaias again for a long time. Zwieb, when can we start some testing games? maybe get a disc channel? im ready any time
     
  16. Raforce

    Raforce

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    You can join the existing one and sign up. Zwieb will hit you up, when testing is about to be.
     
  17. S0ulseeker

    S0ulseeker

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    Gaias II :D The gameplay mechanics are going to be vastly different than Gaias 1 though. This one is going to play like Diablo
     
  18. Kl3sk

    Kl3sk

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    You had my interest, now you have my undying need for this project to come to fruition!
     
  19. disruptive_

    disruptive_

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    I don't like RPGs that much, but this project is huge and its quality can't be denied. I'm always interested in game mechanics and Wc3 modding anyway, even in respect of games that i will/most likely will not end playing at all.
    Also, lots of people here are either quiting the mod scene (or atleast are saying so), beign overall very whinning, or even doing voluntary "hunger strikes" of modding because of Reforged, the EULA and such. You have continued it's development over all this years, and i hope atleast your game-vision becomes real. Anyways, i just posting here to watch the thread.
     
  20. LordHatchet95

    LordHatchet95

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    Holy s***! Graphics aside, the UI doesn't look like WC3 at all, it really looks nice still

    Also, is there a chance that Gaias 2 could be accessible to single player? I mean, Gaias 1 was a forced multiplayer, and some ppl doesn't even have the original WC3...