Backstab (Q): 0 Mana. Instant melee attack, stunning the target for 4 seconds and dealing
Attack Power x 0.7 physical damage. Deals double damage if used in stealth mode. Can only be used from behind the target. Half stun duration against bosses or elite.
Other notes: xx Cooldown. To be completed.
Stealth (R): 0 Mana. Enters or leaves stealth mode. The unit is stealthed until it attacks or is successfully detected by an enemy unit. Detection chance depends on range, level and facing of enemy units, such as the level of the caster. Walking speed is decreased to
60% while in stealth mode. Attacks from behind while in stealth mode deal double damage.
Other notes: xx Cooldown. To be completed.
Steal (F): 7 Mana. Steals gold or small items like scrolls, rings or potions from the target. There is also a small chance to steal equipment from bosses. You can only use this once on any target. You can not steal from other players or player units. Can only be used from behind the target. Can only be used in stealth mode.
Other notes: xx Cooldown. To be completed.
Deadly Precision (-): Passive. Increases critical strike damage by
50%.
Other notes: xx Cooldown. To be completed.
Embrittling Acid (W): 7 Mana. Throws an acid bottle at the target, decreasing armor by
0.33 x level for 20 seconds. Does not reduce armor below zero. Stacks with other armor reduction abilities.
Other notes: xx Cooldown. To be completed.
Dazing Trap (D): 12 Mana. Sets up a trap that sprays out a mind numbing poison upon activation. Dazes the enemy unit that comes close to it for
20 seconds. Lasts 60 seconds. Bosses can not be dazed. Can only be used out of combat.
Other notes: xx Cooldown. To be completed.
Blurred Motions (E): 15 Mana. Instantly removes
30% of all threat caused by the caster.
Other notes: xx Cooldown. To be completed.
Sweeping Blades (S): 12 Mana. Your melee attacks also hit targets close to the attacked unit for 12 seconds.
Other notes: xx Cooldown. To be completed.