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Gaia's Culminative Class Guide (1.1j)

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Gaia's Retaliation
Culminative Class Guide

Post 1

This is a guide to the various classes of Gaia's Retaliation ORPG. Here you will find all the information you need regarding each of the current classes found in the ORPG.

Table of Contents
Post 1: Introductory Post
Post 2: Cleric Classes
Post 3: Magician Classes
Post 4: Ranger Classes
Post 5: Squire Classes
Post 6: Thief Classes
Post 7: Generic Follow-up (Unspecified at this time)
Post 8: Acknowledgements and Endnotes
 
Level 6
Joined
Sep 30, 2011
Messages
213
Post 2
Gaia's Retaliation Culminative Class Guide

Cleric Classes

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The Cleric is the basic healer and caster class of Gaia's. Blessed with powerful spells and potent heals, he is virtually a necessity in any questing party.

Cleric Background & Lore:
To be completed

Stats:
Strength: 2.5 + 0.4
Agility: 1.5 + 0.3
Intelligence: 5.5 + 0.4

HP/Mana: 60/65
Base Attack Damage: 7-9
Base Attack Speed: Slow
Base Attack Range: 350

Equipment:
Weapons: Staves
Armor: Cloth
Misc: Book

priestadept.gif

Skills:
Heal, Soul Strike, Divine Protection, Crippling Curse, Resurrection, Symbol of Fury, Confidence, Burst of Light


Heal - Starting Skill - Heals an ally.
Soul Strike - Starting Skill - Damages an enemy.
Divine Protection - 250 Gold - Protects the target with a protective shield.
Crippling Curse - 250 Gold - Curses the target and deals damage over 15 seconds.
Ressurection - 250 Gold - Revives a fallen ally to full health.
Symbol of Fury - 1000 Gold - Buffs an ally with enhanced attack speed.
Confidence - Outworld Scroll - Passive aura, providing resistances and evasion to nearby allies.
Burst of Light - Dungeon Scroll - Heals all allies in a radius around the user.

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Heal (Q): 9 Mana. Heals a friendly target for Spellpower x 5.
Other notes: xx Cooldown. To be completed.

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Soul Strike (A): 8 Mana. A blast of magic strikes the target. Deals Spellpower x 3 magic damage. Deals 150% damage to undead units. Deals half damage when the caster is affected by 'Weakened Soul'.
Other notes: xx Cooldown. To be completed.

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Divine Protection (W): 12 Mana. Surrounds the target with a shield, absorbing Spellpower x 5 damage. Lasts 30 seconds. Creates reduced threat.
Other notes: xx Cooldown. To be completed.

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Crippling Curse (S): 7 Mana. Deals Spellpower x 7 shadow damage over 15 seconds.
Other notes: xx Cooldown. To be completed.

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Ressurection (-): 75 Mana. Brings the target back to life with full health.
Other notes: xx Cooldown. To be completed.

skill-0.gif
Symbol of Fury (F): 8 Mana. Imbues the target with divine fury. Increasing attackspeed by 15%. Lasts 45 seconds.
Other notes: xx Cooldown. To be completed.

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Confidence (-): Passive. Increases resistances of all nearby friendly units by 15 and evasion by 3%.
Other notes: xx Cooldown. To be completed.

skill-0.gif
Burst of Light (D): 15 Mana. The caster releases a massive amount of holy energy, healing all nearby friendly units around the caster. Healed amount: Spellpower x 7. Creates no threat.
Other notes: xx Cooldown. To be completed.




Bishop

The Bishop is the supreme healing class, unmatched when it comes to supporting his team.

Bishop Background & Lore:
Blessed with the powers of light and darkness, Bishops strife for what they call "the greater good" in the name of the Chantry.

Stats:
Strength: 2.5 + 0.5
Agility: 1.5 + 0.4
Intelligence: 5.5 + 0.7

HP/Mana: 100/140
Base Attack Damage: 23-25
Base Attack Speed: Slow
Base Attack Range: 450

Equipment:
Weapons: Staves
Armor: Cloth
Misc: Book

skill-1.JPG

Skills:
Mend, Plane Shift


Mend - 5000 Gold - Heals an ally every few seconds for 15 seconds.
Plane Shift - 7000 Gold & 2 MC - Removes all threat from the caster, but disables them in combat for 5 seconds.

Spell_holy_innerfire.png
Mend (E): 9 Mana. Heals the target for Spellpower x 7 over 15 seconds.
Other notes: xx Cooldown. To be completed.

Phase.jpg
Plane Shift (V): 11 Mana. The caster turns partially invisible for the next 5 seconds, removing all threat generated. The caster cannot move, cast or attack while under the effect of this spell.
Other notes: 90s Cooldown. To be completed.




Monk

The Monk is a melee damage class that wields elemental capabilities to damage their targets and mental prowess to help them survive the ensuing onslaught.

Monk Background & Lore:
One with body and mind, Monks are the strong arm of the chantry, focusing on martial arts and unarmed combat.

Stats:
Strength: 2.5 + 0.7
Agility: 1.5 + 0.5
Intelligence: 5.5 + 0.4

HP/Mana: 120/115
Base Attack Damage: 15-17
Base Attack Speed: Average
Base Attack Range: Melee

Equipment:
Weapons: Runes
Armor: Cloth
Misc: Relics

icon.jpg

Skills:
Steel Body, Divine Fist


Steel Body - 5000 Gold - Provides the user great armor, evasion, and threat generation, but disables healing spells.
Divine Fist - 7000 Gold & 2 MC - Every attack causes increased elemental damage against the target, until 10 stacks when the buff explodes.

icon.JPG
Activate Steel Body (V): 0 Mana. Increases armor by 0.25 x Level + 0.1 x Agi + 0.15 x Int and evasion by 0.25 x Level + 0.07 x Int. Increases threat generated by elemental damage by 100%. Disables healing magic.
Other notes: xx Cooldown. To be completed.

icon.jpg
Divine Fist (-): Passive. Every successful melee hit increases elemental damage dealt by the monk to that target by 5% and elemental damage by other units to that target by 2%. Stacks up to 10 times. The debuff fades after 3 seconds without successful melee attacks of the monk against this target. When 10 stacks is reached, the target gets hit by a burst of a random element, dealing Spellpower x 2.5 elemental damage and consuming the debuff.
Other notes: No Cooldown. To be completed.

 
Last edited:
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Post 3
Gaia's Retaliation Culminative Class Guide

Magician Classes

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The Mage is the damage caster class of Gaia's. Wielding powerful spells with destructive effects, he is a valued member of any group.

Magician Background & Lore:
To be completed

Stats:
Strength: 1.5 + 0.2
Agility: 2.5 + 0.4
Intelligence: 6 + 0.5

HP/Mana: 50/75
Base Attack Damage: 7-9
Base Attack Speed: Slow
Base Attack Range: 450

Equipment:
Weapons: Staves, Daggers
Armor: Cloth
Misc: Gems

icon.jpg

Skills:
Fireball, Magic Missile, Frost Cage, Energy Drain, Dispel Magic, Water Globes, Fire Shield, Meteor Strike


Fireball - Starting Skill - Throws a fireball at the target. Deals some Area of Effect damage.
Magic Missile - Starting Skill - Deals instant damage to the target.
Frost Cage - 250 Gold - Freezes the target, preventing attacking or movement. Lasts 20 seconds or until attacked.
Energy Drain - 250 Gold - Passive aura, each normal attack regains 3 Mana.
Dispel Magic - 250 Gold - Dispels negative ailments on an ally.
Water Globes - 1000 Gold - Deals damage to a target, and soaks them so Lightning hurts them more.
Fire Shield - Outworld Scroll - Covers a unit in fire, and anyone attacking that unit is hurt.
Meteor Strike - Dungeon Scroll - Drops a meteor on an area, dealing massive damage to that area.

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Fireball (Q): 6 Mana. Hurls a fireball, dealing Spellpower x 2.5 fire damage to the target and half damage to all enemies within a small area.
Other notes: 3s Cooldown. To be completed.

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Magic Missile (W): 11 Mana. Throws five glowing energy missiles at the target, dealing Spellpower x 0.7 magic damage per missile.
Other notes: xx Cooldown. To be completed.

skill-0.jpg
Frost Cage (D): 14 Mana. Freezes the target for 20 seconds. The ice will break from attacks.
Other notes: xx Cooldown. To be completed.

skill-2.JPG
Energy Drain (-): Passive. Successful attacks replenish 3 mana points.
Other notes: xx Cooldown. To be completed.

Spell_holy_dispelmagic.png
Dispel Magic (F): 7 Mana. Dispels harmful spell effects from friendly units.
Other notes: xx Cooldown. To be completed.

skill-3.gif
Water Globes (E): 7 Mana. Throws several water missiles at the target, dealing Spellpower x 4 water damage to the target. Units hit by the globes get soaked for 10 seconds, increasing lightning damage received by 20%.
Other notes: xx Cooldown. To be completed.

skill-5.JPG
Fire Shield (S): 3 Mana. Surrounds the target with a burning ring of fire inflicting Spellpower x 0.15 fire damage to everyone that dares to attack the protected unit. Lasts 30 seconds.
Other notes: xx Cooldown. To be completed.

skill-3.gif
Meteor Strike (A): 15 Mana. A blazing boulder crushes the targeted area. Deals Spellpower x 2.0 physical damage to enemy units directly hit by the meteor and Spellpower x 2.5 fire damage to all enemies within the area of effect. Interrupts spellcasting.
Other notes: xx Cooldown. To be completed.




Sorcerer

The Sorcerer is the ultimate mass-damage dealer, invoking powerful magicks to clear out swathes of enemies.

Sorcerer Background & Lore:
Blessed with a natural inborn feel of magic, Sorcerers are potent spellcaster schooled in the arcane arts.

Stats:
Strength: 1.5 + 0.3
Agility: 2.5 + 0.5
Intelligence: 5.5 + 0.8

HP/Mana: 80/145
Base Attack Damage: 26-28
Base Attack Speed: Slow
Base Attack Range: 400

Equipment:
Weapons: Staves, Daggers
Armor: Cloth
Misc: Gems

icon.jpg

Skills:
Incinerate, Lightning Charge


Incinerate - 5000 Gold - Burns the target over 12 seconds. The fire can spread to nearby foes during this time.
Lightning Charge - 7000 Gold & 2 MC - Deals lightning damage to the target.

skill-2.gif
Incinerate (R): 11 Mana. Engulfs the target in flames, dealing Spellpower x 0.5 fire damage every 2 seconds for 12 seconds. Every 2 seconds, the fire can spread to all nearby targets.
Other notes: xx Cooldown. To be completed.

skill-0.JPG
Lightning Charge (T): 6 Mana. Calls forth a devestating bolt of lightning, dealing Spellpower x 2.5 lightning damage to the target.
Other notes: 2.75s Cooldown & Cast-time. To be completed.





Necromancer

The Necromancer wields both the destructive abilities of the Magician, and the ability to make use of those they have struck down, reanimating corpses to do their bidding.

Necromancer Background & Lore:
A practicioner of vile and forbidden arts, the Necromancer roots about in graveyards, searching out moldering components for his obscene spells.

Stats:
Strength: 1.5 + 0.3
Agility: 2.5 + 0.6
Intelligence: 5.5 + 0.7

HP/Mana: 90/130
Base Attack Damage: 23-25
Base Attack Speed: Slow
Base Attack Range: 500

Equipment:
Weapons: Staves, Daggers
Armor: Cloth
Misc: Skulls

icon.jpg

Skills:
Summon Skeleton, Summon Skeleton Mage


Summon Skeleton - 5000 Gold - Summons a Skeleton to assist its master. Maximum of 2 skeletons.
Summon Skeleton Mage - 7000 Gold & 2 MC - Summons a Skeleton mage to assist its master. Maximum of 1 skeleton mage.

BTNRaiseDead.png
Summon Skeleton (V): 25 Mana. Summons up to 2 skeletons to your assistance. The skeletons have their own will, but will follow the commands of its master.
Other notes: 6s Cooldown. To be completed.
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Attack (X): 0 Mana. Releases your minions upon the target. The unit will be attacked until it leaves your visibility radius or your minions are called back.
Other notes: xx Cooldown. To be completed.
skill-3.gif
Retreat (C): 0 Mana. Calls back your minions.
Other notes: xx Cooldown. To be completed.
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Summon Skeleton Mage (B): 30 Mana. Summons a skeleton mage to your assistance. The skeleton as its own will, but will follow the commands of his master. The skeleton mage will automaticly cast Shadowbolt spells (Spellpower (owner) x 1.2) and crippling curse (Spellpower (owner) x 2) on the current minion target.
Other notes: 4s Cooldown & Cast-time. To be completed.

 
Last edited:
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Joined
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Messages
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Post 4
Gaia's Retaliation Culminative Class Guide

Ranger Classes

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The Ranger is the ranged damage and summoner class of Gaia's. Armed with a bow-and-arrows and summoning powerful allies, he is a useful member of any team.

Ranger Background & Lore:
To be completed

Stats:
Strength: 3.5 + 0.4
Agility: 3.5 + 0.4
Intelligence: 2.5 + 0.3

HP/Mana: 75/65
Base Attack Damage: 5-7
Base Attack Speed: Slow
Base Attack Range: 700

Equipment:
Weapons: Bows, Crossbows
Armor: Leather
Misc: Quivers

32px-Inv_weapon_bow_01.png

Skills:
Flaming Arrow, Servant of Nature, Ensnare, Eagle's Eye, Claw Strike, Remedy, Feline Reflexes, Barbed Arrow


Flaming Arrow - Starting Skill - Deals fire damage to the target, and damage over time.
Servant of Nature - Starting Skill - Summons a Servant of Nature to assist you.
Ensnare - 250 Gold - Throws a net at the target, preventing movement for 12 seconds.
Eagle's Eye - 250 Gold - Passive aura, increasing the user's chance to critical and evade.
Claw Strike - 250 Gold - Causes the Servant of Nature to deal a strong attack.
Remedy - 1000 Gold - Channels a heal to the target over 5 seconds.
Feline Reflexes - Outworld Scroll - Increases attackspeed and movespeed for 5 seconds.
Barbed Arrow - Dungeon Scroll - Deals large damage, and reduces the user's threat to the target.

skill-0.JPG
Flaming Arrow (Q): 6 Mana. Instant ranged attack, dealing Attack Power x 2.0 fire damage and Attack Power x 1.0 fire damage over 10 seconds to the target.
Other notes: xx Cooldown. To be completed.

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Servant of Nature (V): 35 Mana. Summons a creature of the wilds to your assistance. The creature has its own will, but will follow the commands of its master.
Other notes: xx Cooldown. To be completed.

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Attack (X): 0 Mana. Releases your Servant of Nature upon the target. The unit will be attacked until it leaves your visibility radius or your servant is called back.
Other notes: xx Cooldown. To be completed.

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Whistle (C): 0 Mana. Calls back your Servant of Nature.
Other notes: xx Cooldown. To be completed.

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Ensnare (F): 8 Mana. Tackles down the targeted unit for 12 seconds.
Other notes: xx Cooldown. To be completed.

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Eagle's Eye (-): Passive. Increases chance to score a critical hit by 10% and chance to dodge physical attack by 5%.
Other notes: xx Cooldown. To be completed.

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Claw Strike (W): 0 Mana. Your Servant of Nature strikes its current target with a brutal attack, dealing Pet Attack Power x 2 physical damage. Creates twice the amount of threat.
Other notes: xx Cooldown. To be completed.

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Remedy (A): 7 Mana. Heals a friendly target for Spellpower x 7 over 5 seconds.
Other notes: xx Cooldown. To be completed.

skill-1.JPG
Feline Reflexes (E): 9 Mana. Increases attack speed by 150% and walking speed by 50% for 5 seconds.
Other notes: xx Cooldown. To be completed.

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Barbed Arrow (R): 8 Mana. Instant ranged attack, dealing Attack Power x 4 physical damage and also decourages the target to attack the caster. Reduces threat.
Other notes: xx Cooldown. To be completed.




Hunter

The Hunter improves upon the skills of the Ranger, with supreme command of his Servant and the ability to strike true with his arrows.

Hunter Background & Lore:
A cunning, skilled warrior of the wilderness.

Stats:
Strength: 3.5 + 0.5
Agility: 3.5 + 0.6
Intelligence: 2.5 + 0.5

HP/Mana: 110/90
Base Attack Damage: 19-21
Base Attack Speed: Slow
Base Attack Range: 750

Equipment:
Weapons: Bows, Crossbows
Armor: Leather
Misc: Quivers

entanglingroots.gif

Skills:
Multishot


Multishot - 5000 Gold - Fires a volley of arrows at all enemies before you.

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Multishot (S): 15 Mana. Fires a volley of arrows hitting all enemies within a cone-shaped area in front of the caster. Deals Attack Power x 2 physical damage.
Other notes: xx Cooldown. To be completed.




Druid

The Druid commands supreme control of nature, summoning spirits to assist him, and wielding blessed forest magicks to aid him.

Druid Background & Lore:
Druids are the traditional protectors of the forest. They worship and revere all forms of wildlife and nature.

Stats:
Strength: 3.5 + 0.4
Agility: 3.5 + 0.5
Intelligence: 2.5 + 0.7

HP/Mana: 105/120
Base Attack Damage: 17-19
Base Attack Speed: Slow
Base Attack Range: 700

Equipment:
Weapons: Bows, Crossbows
Armor: Leather
Misc: Totems

Spell_nature_dryaddispelmagic.png

Skills:
Nature's Blessing


Nature's Blessing - 5000 Gold - Instantly heals an ally.

Ability_racial_ultravision.png
Nature's Blessing (S): 8 Mana. Instantly heals a friendly target for Spellpower x 5.
Other notes: xx Cooldown. To be completed.

 
Level 6
Joined
Sep 30, 2011
Messages
213
Post 5
Gaia's Retaliation Culminative Class Guide

Squire Classes

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The Squire is the tank and melee damage class of Gaia's. Capable of absorbing many blows while taking minimal damage, he is a virtual necessity to any party.

Squire Background & Lore:
To be completed

Stats:
Strength: 3.5 + 0.5
Agility: 4.5 + 0.3
Intelligence: 2 + 0.3

HP/Mana: 90/50
Base Attack Damage: 5-7
Base Attack Speed: Average
Base Attack Range: Melee

Equipment:
Weapons: Axes, Swords, Hammers, Two-Handed weapons
Armor: Mail
Misc: Shields

icon.jpg

Skills:
Hateful Strike, Taunt, Parry, Demoralizing Shout, Gaping Wounds, Shield Slam, Heroic Presence, Revenge


Hateful Strike - Starting Skill - Deals damage, and stuns the target for 1 second.
Taunt - Starting Skill - Forces the target to direct attacks to the user for 4 seconds.
Parry - 250 Gold - Passive aura, gives the user a chance to block 125 damage.
Demoralizing Shout - 250 Gold - Reduces the Attack Power of enemies around the user, and creates threat.
Gaping wounds - 250 Gold - Damages the target, and causes them to bleed, taking damage over time, for 15 seconds.
Shield Slam - 1000 Gold - Knocks the target back, interrupting them, dealing damage and a large amount of threat.
Heroic Presence - Outworld Scroll - Activatable passive, causing each attack to deal 20% more threat.
Revenge - Dungeon Scroll - Heavy melee attack.

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Hateful Strike (W): 0 Mana. Instant melee attack, stunning the target for 1 second and dealing Attack Power x 1.5 physical damage.
Other notes: 15s Cooldown. To be completed.

Spell_nature_reincarnation.png
Taunt (Q): 0 Mana. Forces the targeted unit to attack the caster for 4 seconds.
Other notes: xx Cooldown. To be completed.

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Parry (-): Passive. Grants the hero a 10% chance to partially block melee and ranged attacks, absorbing 125 damage. Cannot reduce damage below 5.
Other notes: xx Cooldown. To be completed.

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Demoralizing Shout (A): 0 Mana. Decreases Attack Power of all enemies around the caster by 10%. Lasts 30 seconds. Creates a small amount of threat.
Other notes: xx Cooldown. To be completed.

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Gaping Wounds (E): 0 Mana. Attacks less protected spots of the target, inflicting painful wounds, dealing Attack Power x 0.5 physical damage, such as Attack Power x 2 physical damage over time. Lasts 15 seconds.
Other notes: xx Cooldown. To be completed.

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Shield Slam (R): 0 Mana. Knocks back the target unit dealing Strength x 2 physical damage. Can interupt spells. Can only be used with a shield equipped. Creates a high amount of threat.
Other notes: 12s Cooldown. To be completed.

HP.jpg
Activate Heroic Presence (-): 0 Mana. Increases threat generated by melee attacks by 20%.
Other notes: xx Cooldown. To be completed.

32px-Inv_sword_48.png
Revenge (S): 0 Mana. Instant melee attack, dealing Attack Power x 5 physical damage.
Other notes: xx Cooldown. To be completed.




Crusader

The Crusader is the unmoveable, unbreakable object, and is the unyielding figure before the forces of darkness.

Crusader Background & Lore:
A defensive frontline warrior. Due to intense spiritual training by the chantry, Crusaders are able to call divine powers to their assistance.

Stats:
Strength: 3.5 + 0.7
Agility: 4.5 + 0.5
Intelligence: 1.5 + 0.4

HP/Mana: 150/75
Base Attack Damage: 21-23
Base Attack Speed: Fast
Base Attack Range: Melee

Equipment:
Weapons: Axes, Swords, Hammers, Two-Handed weapons
Armor: Mail
Misc: Shields

Crus.jpg

Skills:
Crucify, Celestial Zeal


Crucify - 5000 Gold - Deals divine damage in a cross-shape around the user, shrinking as it pulses. Deals extra damage to undead.
Celestial Zeal - 7000 Gold & 2 MC - Upon activation, adds Int to damage, and deals 0.2 Spellpower in Divine Damage, but costs -15 Str. Lasts until deactivated.

massteleport.gif
Crucify (T): 9 Mana. Creates a shrinking cross of light beneath the caster every 0.7 seconds. Enemies hit by the cross take Spell Power x 1.5 divine damage for per hit. Undead take double damage. Creates a high amount of threat.
Other notes: 30s Cooldown. 4 pulses. To be completed.

Zeal.jpg
Activate Celestial Zeal (-): 5 Mana. Melee attacks deal Spellpower x 0.2 holy damage. The Crusader also gains 1 additional point of attack power for each intelligence point, but also suffers a penalty of 15 strength.
Other notes: 10s Cooldown for Activation. To be completed.




Berserker

The Berserker is a frenzied warrior, hellbent on bathing in the blood of his enemies. He has no qualms about being the first into a fight, regardless of the consequence.

Berserker Background & Lore:
The Berserker philosphy is simple: embrace the rage, internalize the terror, and wreak horror upon the field of battle.

Stats:
Strength: 3.5 + 0.6
Agility: 4.5 + 0.7
Intelligence: 1.5 + 0.3

HP/Mana: 120/60
Base Attack Damage: 19-21
Base Attack Speed: Fast
Base Attack Range: Melee

Equipment:
Weapons: Axes, Swords, Hammers, Two-Handed weapons
Armor: Mail
Misc: Shields, Trophies

Inv_helmet_08.png

Skills:
Heaven's Edge, Berserker Rage


Heaven's Edge - 5000 Gold - Leaps forward, smashing down on the target and dealing damage to surrounding enemies as well.
Berserker Rage - 7000 Gold & 2 MC - Activatable during combat, adds Attack- Speed & Power with every attack, but increases damage taken.

icon.jpg
Heaven's Edge (T): 3 Mana. The Berserker leaps toward heaven, causing him to travel toward the target and slash them with great force. Deals Attack Power x 3 physical damage to the target, such as Attack Power x 1.5 physical damage to all units close to the target. Can only be used with a Two-handed weapon equipped.
Other notes: xx Cooldown. To be completed.

skill-2.jpg
Berserker Rage (F): 12 Mana. Increases attack speed by 1% and attack power by 2% but also increases damage received by 2%. Stacks up to 10 times. Resets when out of combat.
Other notes: 50s Cooldown. To be completed.

 
Last edited:
Level 6
Joined
Sep 30, 2011
Messages
213
Post 6
Gaia's Retaliation Culminative Class Guide

Thief Classes

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The Thief is the melee damage class of Gaia's. Veiled in the shadows, and wielding piercing daggers, he is a lethal member of any group.

Thief Background & Lore:
To be completed

Stats:
Strength: 4.5 + 0.4
Agility: 3.5 + 0.5
Intelligence: 1.5 + 0.2

HP/Mana: 80/30
Base Attack Damage: 5-7
Base Attack Speed: Average
Base Attack Range: Melee

Equipment:
Weapons: Swords, Daggers
Armor: Leather
Misc: Offhand Weapons

skill-0.gif

Skills:
Backstab, Stealth, Steal, Deadly Precision, Embrittling Acid, Dazing Trap, Blurred Motions, Sweeping Blades


Backstab - Starting Skill - From behind the target, deals damage and stuns them for 4 seconds.
Stealth - Starting Skill - Puts the user into stealth mode, allowing them to move unseen but reducing movespeed.
Steal - 250 Gold - Allows the user to steal gold, scrolls, potions or equipment from the target. One use per target.
Deadly Precision - 250 Gold - Passive aura, grants 50% more bonus damage on critical strikes.
Embrittling Acid - 250 Gold - Reduces the target's armor for 20 seconds.
Dazing Trap - 1000 Gold - Places a trap that dazes a nearby enemy for 20 seconds, preventing them from attacking, but ends if they're attacked.
Blurred Motions - Outworld Scroll - Reduces threat currently against the user.
Sweeping Blades - Dungeon Scroll - The user's melee attacks also damage nearby enemies for 12 seconds.

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Backstab (Q): 0 Mana. Instant melee attack, stunning the target for 4 seconds and dealing Attack Power x 0.7 physical damage. Deals double damage if used in stealth mode. Can only be used from behind the target. Half stun duration against bosses or elite.
Other notes: xx Cooldown. To be completed.

skill-0.gif
Stealth (R): 0 Mana. Enters or leaves stealth mode. The unit is stealthed until it attacks or is successfully detected by an enemy unit. Detection chance depends on range, level and facing of enemy units, such as the level of the caster. Walking speed is decreased to 60% while in stealth mode. Attacks from behind while in stealth mode deal double damage.
Other notes: xx Cooldown. To be completed.

pillage.gif
Steal (F): 7 Mana. Steals gold or small items like scrolls, rings or potions from the target. There is also a small chance to steal equipment from bosses. You can only use this once on any target. You can not steal from other players or player units. Can only be used from behind the target. Can only be used in stealth mode.
Other notes: xx Cooldown. To be completed.

skill-2.gif
Deadly Precision (-): Passive. Increases critical strike damage by 50%.
Other notes: xx Cooldown. To be completed.

icon.jpg
Embrittling Acid (W): 7 Mana. Throws an acid bottle at the target, decreasing armor by 0.33 x level for 20 seconds. Does not reduce armor below zero. Stacks with other armor reduction abilities.
Other notes: xx Cooldown. To be completed.

32px-Spell_nature_slowpoison.png
Dazing Trap (D): 12 Mana. Sets up a trap that sprays out a mind numbing poison upon activation. Dazes the enemy unit that comes close to it for 20 seconds. Lasts 60 seconds. Bosses can not be dazed. Can only be used out of combat.
Other notes: xx Cooldown. To be completed.

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Blurred Motions (E): 15 Mana. Instantly removes 30% of all threat caused by the caster.
Other notes: xx Cooldown. To be completed.

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Sweeping Blades (S): 12 Mana. Your melee attacks also hit targets close to the attacked unit for 12 seconds.
Other notes: xx Cooldown. To be completed.




Assassin

The Assassin is the ultimate destroyer from the shadows, capable of dismembering and decapitating their foes silently.

Assassin Background & Lore:
Training in anatomy, stealth, poison, and the dark arts allows Assassins to carry out missions of death with shocking, terrifying precision.

Stats:
Strength: 4.5 + 0.6
Agility: 3.5 + 0.7
Intelligence: 1.5 + 0.3

HP/Mana: 110/70
Base Attack Damage: 21-23
Base Attack Speed: Fast
Base Attack Range: Melee

Equipment:
Weapons: Swords, Daggers
Armor: Leather
Misc: Offhand Weapons

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Skills:
Bladefury


Bladefury - 5000 Gold - Deals heavy damage to the target. Deals double damage from stealth mode when behind the target.

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Bladefury (A): 6 Mana. Strikes the target with multiple blows, dealing Attack Power x 2.5 physical damage. Deals double damage when used in stealth mode from behind the target.
Other notes: 12s Cooldown. Requires Offhand Weapon. To be completed.




Bard

The Bard is capable of supporting his party through song and drink, embuing the sounds with ancient magicks.

Bard Background & Lore:
A Bard brings forth magic from his soul, not from a book. In addition to spells, he works magic with his music and poetry.

Stats:
Strength: 4.5 + 0.5
Agility: 3.5 + 0.5
Intelligence: 1.5 + 0.6

HP/Mana: 100/90
Base Attack Damage: 17-19
Base Attack Speed: Average
Base Attack Range: Melee

Equipment:
Weapons: Swords, Daggers
Armor: Leather
Misc: Offhand Weapons, Instruments

icon.jpg

Skills:
Song of Vigor


Song of Vigor - 5000 Gold - Increases the target's Strength for 90 seconds.

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Song of Vigor (A): 5 Mana. Increases strength of the target by Level x 0.3. Only one Song can be active per unit. Lasts 90 seconds.
Other notes: 5s Cooldown. Requires Instrument. To be completed.

 
Level 6
Joined
Sep 30, 2011
Messages
213
Post 8
Gaia's Retaliation Culminative Class Guide

Acknowledgements, Endnotes & Changelogs


Changelog
2012-01-13: First draft posted.
 
Last edited:
Level 6
Joined
Sep 30, 2011
Messages
213
Raw Data:
Lvl 43 stats:
Crus = 34, 26, 19
Bish = 24, 18, 36
Monk = 32, 24, 23
sorc = 14, 25, 40
Necro = 14, 28, 36
Hunter = 26, 30, 24
 
Level 2
Joined
Mar 20, 2012
Messages
18
Why Monk's main stat is Agility? Anyway, Bishop is better than Monk.

I mean, who is the best for you?
 
Last edited:
Level 13
Joined
Oct 9, 2011
Messages
1,433
fuck no I love bananas.

Monks are evasion based tanks yeah, plus melee dps, agil helps keep their threat up, but they still have a use for int in their skills. They're an interesting class design
 
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