- Joined
- Jun 22, 2007
- Messages
- 1,314
Soo one gets alot of new players in Gaias Retaliation all the time, and after hosting for the millionth time and once again having to tell the new people how to play, i thought of something very simple:
At the start of the map, after like 5 seconds. a small tip will pop up for everyone saying: "If you are new to the map, write -help"
Then when one writes help it would be just a small starters guide like this:
"Introduction: Gaias Retaliation is an ORPG (open roleplaying Game) that requires teamwork to be played optimally.
A good starting team consists of: A Squire (tank), a Cleric (healer) and damage dealers (any class). It is also a good idea not to have too many of the same class. If you picked a class that you don't want anyway, write: -repick
"Combat System:
The Map has an "Aggro system" that makes enemy AI units attack the target who either dealt the most damage to them, healed his allies too much or used aggro-managing spells (like the squire's "Taunt" ability for example). Players can see the aggro of their current target in the upper right corner box."
"Quest System:
The map has a questing system that works as follows:
NPCs with a golden exclamation mark (!) have quests that can be taken by selecting the NPC and pressing the "Accept Quest" button in the lower right corner.
When a quest is complete, the quest-NPC will now have a golden question mark (?) above it's head and so you can select them and press "Talk" to complete their quest.
Silver symbols mean that the specific quest has yet to be completed."
So Zweibelchen, hope you will do something like this
At the start of the map, after like 5 seconds. a small tip will pop up for everyone saying: "If you are new to the map, write -help"
Then when one writes help it would be just a small starters guide like this:
"Introduction: Gaias Retaliation is an ORPG (open roleplaying Game) that requires teamwork to be played optimally.
A good starting team consists of: A Squire (tank), a Cleric (healer) and damage dealers (any class). It is also a good idea not to have too many of the same class. If you picked a class that you don't want anyway, write: -repick
"Combat System:
The Map has an "Aggro system" that makes enemy AI units attack the target who either dealt the most damage to them, healed his allies too much or used aggro-managing spells (like the squire's "Taunt" ability for example). Players can see the aggro of their current target in the upper right corner box."
"Quest System:
The map has a questing system that works as follows:
NPCs with a golden exclamation mark (!) have quests that can be taken by selecting the NPC and pressing the "Accept Quest" button in the lower right corner.
When a quest is complete, the quest-NPC will now have a golden question mark (?) above it's head and so you can select them and press "Talk" to complete their quest.
Silver symbols mean that the specific quest has yet to be completed."
So Zweibelchen, hope you will do something like this