- Joined
- Oct 17, 2011
- Messages
- 7
I believe that the main reasons why there is so much debate and discussion on what a 6th base class should look like in this game are:
-6th class should be mail - for balanced gear acquisition
-the ideas for most existing RPG roles of a typical mail user are covered by the existing mail class and some leather classes (i.e., holy warrior, sword and board tank, heavy hitting warrior... hunter and a totem wielding healer hybrid already exist and are leather). Traditional mail roles are ruled out with the current classes.
-we don't feel like being too cliche (most people don't, anyway) and want something original for gaias
-it's a lot of work to refactor existing classes, even if great other ideas are suggested
I don't know if you're going to get an original suggestion that is satisfactory based on these conditions in a reasonable amount of time... My suggestion is to clarify & re-align the mail class (squire/zerk/cru) with traditional, tried and tested ideas. Mail tanks and dps really need more differentiation in this rpg.
First mail class:
Fighter, strength based melee base class. High armor and hitpoints make him a decent offtank.
Mail: damage enhancement, crit, life, and armor are desirable stats
Weapons: 2 hand + trophy (active: enhance speed for X seconds)/ sidearm (chance on hit to strike again for 30% dmg)
Skills:
start: Hateful strike
start: Aoe shout buff for +dmg (scalable based on clvl)
250g: Active cleave strike, makes next attack(s) cleave for a percentage of normal
250g: Medium damage taunting strike
250g: Gaping wounds
1000g: Active linear shockwave-like move, str based dmg
outdoor: Passive weapon mastery - lowers miss chance slightly and increases crit chance
dungeon: Revenge
Job advancement:
Slayer: Single target dps spec fighter
5000g: Exsanguinate - attack power x1.75 single target nuke. deals double dmg + small stun versus a mob with the gaping wounds debuff. same cd as gaping wounds
-sidearm only
Destroyer (or berserker): aoe spec'd fighter
5000g: Obliterate - (buffed heavens edge) heaven's edge with ~150 more cast distance +aoe slow and -10sec cd.
-trophy only
Second mail class:
Squire, holy knight base class. Highest armor main tanking class with int/str based damage spells, aoe, and some active heals
Mail: armor, hp, damage (int / str) focused
Weapons: 1 hand weapon + shield (shields/1h weaps can now be tailored stat-wise to squires... dmg return / +mana gain per hit taken)
Skills:
start: shield slam (str based aggro spell)
start: divine flash (aggro, reduces mob hit chance by 10%; reduction equivalent of demo shout, diff gfx)
250g: shield block (passive rename of 'parry', x% chance to block (str based) damage, can't reduce below 5)
250g: martyr (taunt w/ diff gfx?)
250g: blessed weapon (adds [0.x*int] divine damage per hit)
1000g: rebuke (ranged, multi-target pulling spell with low int based damage, medium threat, hits (1 + clvl *0.1) targets)
outdoor: heroic presence
dungeon: retribution (str AND int based single target nuke)
Job advancement:
Crusader: Offensive spec'd holy tank
5000g: Crucify (possibly with circular damage instead of a cross which often leaves half of a mob pack untouched)
-can get shields with damage return
Guardian: Defensive spec'd holy tank
5000g: Heaven's gift (defensive active spell with a large cd; increases armor, resistances, and melee damage for a duration)
-can get shields with defensive auras
Justification:
Splitting and redefining your mail classes will allow for zerkers to exist without the useless shield bash, threat passive, and demo shout... as well as allowing your holy tank to get some more defensive spells. Mail players will be able to roll on similar gear early, but later in the game the niches diverge as with most other classes.
The goal was to reuse as much from the two characters as possible as they are certainly well designed, yet redefine them and make them distinct. The job advancements should dictate a play style. I believe the suggestions are also look-and-feel/lore consistent with gaias.
What think you?
-6th class should be mail - for balanced gear acquisition
-the ideas for most existing RPG roles of a typical mail user are covered by the existing mail class and some leather classes (i.e., holy warrior, sword and board tank, heavy hitting warrior... hunter and a totem wielding healer hybrid already exist and are leather). Traditional mail roles are ruled out with the current classes.
-we don't feel like being too cliche (most people don't, anyway) and want something original for gaias
-it's a lot of work to refactor existing classes, even if great other ideas are suggested
I don't know if you're going to get an original suggestion that is satisfactory based on these conditions in a reasonable amount of time... My suggestion is to clarify & re-align the mail class (squire/zerk/cru) with traditional, tried and tested ideas. Mail tanks and dps really need more differentiation in this rpg.
First mail class:
Fighter, strength based melee base class. High armor and hitpoints make him a decent offtank.
Mail: damage enhancement, crit, life, and armor are desirable stats
Weapons: 2 hand + trophy (active: enhance speed for X seconds)/ sidearm (chance on hit to strike again for 30% dmg)
Skills:
start: Hateful strike
start: Aoe shout buff for +dmg (scalable based on clvl)
250g: Active cleave strike, makes next attack(s) cleave for a percentage of normal
250g: Medium damage taunting strike
250g: Gaping wounds
1000g: Active linear shockwave-like move, str based dmg
outdoor: Passive weapon mastery - lowers miss chance slightly and increases crit chance
dungeon: Revenge
Job advancement:
Slayer: Single target dps spec fighter
5000g: Exsanguinate - attack power x1.75 single target nuke. deals double dmg + small stun versus a mob with the gaping wounds debuff. same cd as gaping wounds
-sidearm only
Destroyer (or berserker): aoe spec'd fighter
5000g: Obliterate - (buffed heavens edge) heaven's edge with ~150 more cast distance +aoe slow and -10sec cd.
-trophy only
Second mail class:
Squire, holy knight base class. Highest armor main tanking class with int/str based damage spells, aoe, and some active heals
Mail: armor, hp, damage (int / str) focused
Weapons: 1 hand weapon + shield (shields/1h weaps can now be tailored stat-wise to squires... dmg return / +mana gain per hit taken)
Skills:
start: shield slam (str based aggro spell)
start: divine flash (aggro, reduces mob hit chance by 10%; reduction equivalent of demo shout, diff gfx)
250g: shield block (passive rename of 'parry', x% chance to block (str based) damage, can't reduce below 5)
250g: martyr (taunt w/ diff gfx?)
250g: blessed weapon (adds [0.x*int] divine damage per hit)
1000g: rebuke (ranged, multi-target pulling spell with low int based damage, medium threat, hits (1 + clvl *0.1) targets)
outdoor: heroic presence
dungeon: retribution (str AND int based single target nuke)
Job advancement:
Crusader: Offensive spec'd holy tank
5000g: Crucify (possibly with circular damage instead of a cross which often leaves half of a mob pack untouched)
-can get shields with damage return
Guardian: Defensive spec'd holy tank
5000g: Heaven's gift (defensive active spell with a large cd; increases armor, resistances, and melee damage for a duration)
-can get shields with defensive auras
Justification:
Splitting and redefining your mail classes will allow for zerkers to exist without the useless shield bash, threat passive, and demo shout... as well as allowing your holy tank to get some more defensive spells. Mail players will be able to roll on similar gear early, but later in the game the niches diverge as with most other classes.
The goal was to reuse as much from the two characters as possible as they are certainly well designed, yet redefine them and make them distinct. The job advancements should dictate a play style. I believe the suggestions are also look-and-feel/lore consistent with gaias.
What think you?
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