- Joined
- Mar 6, 2006
- Messages
- 9,243
I've created a terrain for what is possibly going to be a campaign. I've also created a hero with several custom skills.
Screenshots:
Skills:
Distort Reality
Knocks back all monsters in close range, dealing initial damage and additional burn damage.
Distortion Wave
Releases a triangle shaped wave of doom that burns ans slows down enemy units.
Telekinesis
By the wave of his hand, the caster lifts the target in the air, shoots lighnings at it, and finally slams the target back to the face of the earth.
Iron Maiden
The caster halts any enemy movement in wide are and summons coffins to deal some unholy damage upon the targets.
Soul Chain
Pulls targets towards the caster, sucking life out of them and healing himself. Also stuns as the targets get close to the caster.
Soul Link
Forms a bond between the caster and the target. The target takes a portion of damae dealt to the caster, making the cster able to survive longer.
Soul Devour
A passive ability that allows the caster to gain life over conquered enemies.
Raise Skeletons
Gives the hero a chance to raise skeletons from the bodies of vanguished enemies.
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I'd be very happy if some of you could take the time to give some feedback on the skills and terrain. I can throw in some +rep for constructive feedback. I just wan't to know if I'm on the right path. Personally I'm quite pleased with these abilities
The map is attached, and it's protected. I put some units there to fight against. It's a single player map and requires 1.24 patch.
Known bugs:
Soul Chain does not spawn lighning effects for all targets, it only spawns it for the primary target. It works in my other test map though. Weird.
Iron Maiden does not always connect with all targets.
Screenshots:



Skills:
Distort Reality
Knocks back all monsters in close range, dealing initial damage and additional burn damage.

Distortion Wave
Releases a triangle shaped wave of doom that burns ans slows down enemy units.

Telekinesis
By the wave of his hand, the caster lifts the target in the air, shoots lighnings at it, and finally slams the target back to the face of the earth.

Iron Maiden
The caster halts any enemy movement in wide are and summons coffins to deal some unholy damage upon the targets.

Soul Chain
Pulls targets towards the caster, sucking life out of them and healing himself. Also stuns as the targets get close to the caster.

Soul Link
Forms a bond between the caster and the target. The target takes a portion of damae dealt to the caster, making the cster able to survive longer.

Soul Devour
A passive ability that allows the caster to gain life over conquered enemies.
Raise Skeletons
Gives the hero a chance to raise skeletons from the bodies of vanguished enemies.
----------------------------------------------------------------------------------------------------
I'd be very happy if some of you could take the time to give some feedback on the skills and terrain. I can throw in some +rep for constructive feedback. I just wan't to know if I'm on the right path. Personally I'm quite pleased with these abilities
The map is attached, and it's protected. I put some units there to fight against. It's a single player map and requires 1.24 patch.
Known bugs:
Soul Chain does not spawn lighning effects for all targets, it only spawns it for the primary target. It works in my other test map though. Weird.
Iron Maiden does not always connect with all targets.
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