- Joined
- Sep 9, 2015
- Messages
- 56
So I'm creating a custom ability called "Electric Charge" in which the caster
aims at the target unit then takes time to generate the desired electric power (it takes 6-8 seconds), and when the generation is complete, the electric projectile is hurled to the target unit suffering massive damage (not AoE / single unit target).
ONLY it has Conditions:
* When the enemy leaves the acquisition range of the ability while the generation has not completed yet, the generation will stop causing explosion within the caster, and for conclusion, the caster suffers.
* If the target unit is in the water, the damage done by the electric projectile is now AoE.
aims at the target unit then takes time to generate the desired electric power (it takes 6-8 seconds), and when the generation is complete, the electric projectile is hurled to the target unit suffering massive damage (not AoE / single unit target).
ONLY it has Conditions:
* When the enemy leaves the acquisition range of the ability while the generation has not completed yet, the generation will stop causing explosion within the caster, and for conclusion, the caster suffers.
* If the target unit is in the water, the damage done by the electric projectile is now AoE.