- Joined
- Jun 11, 2009
- Messages
- 151
I can't get it to deal damage and pull units to middle, in a way you could say it's like Vacuum from Dota.
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MySpell
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Events
- Unit - A unit Begins casting an ability
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Conditions
- (Ability being cast) Equal to Myspell
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Actions
- Set Caster = (Triggering unit)
- Set TempPoint = (Target point of ability being cast)
- Set Target = (Picked unit)
- Set TargetGroup = (Units within (200.00 x (Real((Level of MySpell for Caster)))) of TempPoint)
- Set Damage = ((Intelligence of Caster (Exclude bonuses)) x (Level of MySpell for Caster))
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Unit Group - Pick every unit in TargetGroup and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- ((Owner of Target) is an enemy of (Owner of Caster)) Equal to True
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Then - Actions
- Custom script: call DestroyGroup(udg_TargetGroup)
- Unit - Move Target instantly to TempPoint
- Unit - Cause Caster to damage Target, dealing (Real(Damage)) damage of attack type Spells and damage type Normal
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Else - Actions
- Custom script: call RemoveLocation(udg_TempPoint)
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Loop - Actions
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Events