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I requst some one help fix my spell!

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Jun 11, 2009
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I can't get it to deal damage and pull units to middle, in a way you could say it's like Vacuum from Dota.

  • MySpell
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Myspell
    • Actions
      • Set Caster = (Triggering unit)
      • Set TempPoint = (Target point of ability being cast)
      • Set Target = (Picked unit)
      • Set TargetGroup = (Units within (200.00 x (Real((Level of MySpell for Caster)))) of TempPoint)
      • Set Damage = ((Intelligence of Caster (Exclude bonuses)) x (Level of MySpell for Caster))
      • Unit Group - Pick every unit in TargetGroup and do (Actions)
        • Loop - Actions
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Owner of Target) is an enemy of (Owner of Caster)) Equal to True
            • Then - Actions
              • Custom script: call DestroyGroup(udg_TargetGroup)
              • Unit - Move Target instantly to TempPoint
              • Unit - Cause Caster to damage Target, dealing (Real(Damage)) damage of attack type Spells and damage type Normal
            • Else - Actions
              • Custom script: call RemoveLocation(udg_TempPoint)
Please and thank you, +rep
 
Are you trying to get units to slowly get pulled to the middle, or instantly?

Check my Holy Dragging Spell and learn from it :)


Your trigger should be like this: (BTW, why exclude int bonus?)

  • MySpell
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to Myspell
    • Actions
      • Set Caster = (Triggering unit)
      • Set TempPoint = (Target point of ability being cast)
      • Set TargetGroup = (Units within (200.00 x (Real((Level of MySpell for Caster)))) of TempPoint)
      • Set Damage = ((Intelligence of Caster (Exclude bonuses)) x (Level of MySpell for Caster))
      • Unit Group - Pick every unit in TargetGroup and do (Actions)
        • Loop - Actions
          • Set Target = (Picked unit)
          • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
            • If - Conditions
              • ((Owner of Target) is an enemy of (Owner of Caster)) Equal to True
            • Then - Actions
              • Unit - Move Target instantly to TempPoint
              • Unit - Cause Caster to damage Target, dealing (Real(Damage)) damage of attack type Spells and damage type Normal
            • Else - Actions
      • Custom script: call DestroyGroup(udg_TargetGroup)
      • Custom script: call RemoveLocation(udg_TempPoint)
 
Slowly would be good. :D
And crap i didn't see i thought i did Include Int. XDD
But even tho i changed it, the way yours looks it still doesn't work. -.-
and i am using Dispell magic too

Edit* nvm i got it too work but i would like it to move slowly :D
 
here ill make it so its slowly pulled ill be done soon :)
Edit:
https://www.hiveworkshop.com/forums/pastebin.php?id=bzae77
ok its not MUI , no special effects. but it was just a quick thing to show you the basis of it. If you'd like me to make it MUI add special effects and make it better just msg me. it now pulls a unit every .1 seconds.
 
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