in mah RPG, i'm planning to have gnolls as a playable race. now i need a gnoll-specific class and i am out of ideas.
i need whatever ideas: class name / spells / abilities / mechanics and special features (like totems or combo-points) / ability tree (like in D2) names and specifications / role / favored weapon class (if any) / whatever. any help is appreciated.
no ability limit for ya, i will choose as many abilities as i need.
it can fulfill any role (maybe even non-combat - like trading, but combat is preferred)
a couple of tips to help you (it is not necessary to base your ideas on them):
PS: Gnolls in my RPG are a druidic but fierce race, they live in forests (mainly), swamps and caves. my RPG is NOT based on warcraft lore and such, so forget warcraft lore for now =)))
ANY ideas are welcome. good ideas will be rewarded with +rep.
may teh brainstorm begin!
i need whatever ideas: class name / spells / abilities / mechanics and special features (like totems or combo-points) / ability tree (like in D2) names and specifications / role / favored weapon class (if any) / whatever. any help is appreciated.
no ability limit for ya, i will choose as many abilities as i need.
it can fulfill any role (maybe even non-combat - like trading, but combat is preferred)
a couple of tips to help you (it is not necessary to base your ideas on them):
1) WoW Totems / WAR Daemons/Turrets mechanic is unused in my rpg atm
2) my first rough sketch of the class calls it Gray Gnoll, it has Cerberus Strike (melee aoe) and Spirit Hound (summon) and it is supposed to be related to wolves/dogs/hounds
2) my first rough sketch of the class calls it Gray Gnoll, it has Cerberus Strike (melee aoe) and Spirit Hound (summon) and it is supposed to be related to wolves/dogs/hounds
PS: Gnolls in my RPG are a druidic but fierce race, they live in forests (mainly), swamps and caves. my RPG is NOT based on warcraft lore and such, so forget warcraft lore for now =)))
ANY ideas are welcome. good ideas will be rewarded with +rep.
may teh brainstorm begin!
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