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[Campaign] Marvel Brainstorming

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This is my third post in this section :grin:... no one has answered yet :cry: but I'm stubborn :mwahaha:

In this Thread I will not ask for help (I already did: here) I need only some ideas... any idea.
Any idea on my project you want to share...

Example:
1) I lack ideas for the map of Asgard or the Base Hydra as well as the Final mission/s. Do you have any?
2) I don't sure of some Hero's abilities... like Rhyno, The Thing, Colossus, Juggernaut... they have pratically the same Spells.
3) I don't sure on Mystique and Rogue abilities
... etc... etc...

You can download a "first rough version" of the Tutorial Mission in this thread: [Campaign Mode] Marvel Civil War

I hope someone can help me. Any suggestion are welcome, if you have any questions... do them!
 
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Spells for Rhino

lv 1: Charge
Rhino Charges at the target, stunning nearby units and damaging them
lv 2: Stomp
Rhino stomps, stunnning nearby units
lv 3: Rampage
Rhino becomes very fast
ultimate: payback
Rhino makes huge spikes of rock in a area that will damage and stun the unit at the same time

my IDeas :)
 
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Thanks for ideas... maybe I should post the current skills


Normal Ability: HardenedSkin (Thorns)= Deals 50 damages to attackers
Spell 1: Organic Steel(Innerfire)= Increase armor of a unit
Spell 2: BioArmor (Avatar)= Increase armor and HP of Colossus
Spell 3: Colossal Throw (trigger)=Colossus picks up a nearby unit and tosses them a great distance, when the unit lands it stuns all enemy units
Ultimate: Taunt (Taunt)= Taunts enemy unit



Normal Ability: none
Spell 1: Ground Crush (impale)= Stunning all nearby enemy units and dealing damage
Spell 2: Momentum (trigger)= Gives a percent chance that Juggernaut knockback a victim.
Spell 3: Unstoppable Charge (trigger)= He charges to his victim gaining speed rapidly as he crushes all in his path.
Ultimate: none



Normal Ability: HardenedSkin (Thorns)= Deals 50 damages to attackers
Spell 1: Slam (CreepThunderClap)= Stunnning and damages nearby units
Spell 2: Charge (trigger)= Rhino Charges at the target dealing damage in his path, at the end of the charge inflicts a bit 'of damage to himself, but receives a bonus attack
Spell 3: ThickFur (HardenedSkin)= Reduces the attacks on Rhyno
Ultimate: Intimidate (HowlOfTerror)= Reduce the damage inflicted by opponents



Normal Ability: HardenedSkin (HardenedSkin)= Reduces the attacks on The Thing
Spell 1: Slam (CreepThunderClap)= Stunnning and damages nearby units
Spell 2: It's Clobberin' Time! (Berserk)= Increase attack and movement speed
Spell 3: StormBolt (AcidBomb)= Inflicts damages in a selected area and reduces attack and movement speed of enemy units
Ultimate: Intensive Training (trigger)= Progressively increases Strength and Agility by 3 points every 2 seconds. Lasts 60 seconds.


Slam, HardenedSkin/Thorn are often repeated

Juggernaut needs a Normal and Ultimate ability because I had finished ideas...

Rhyno has a hidden ability that gradually increases his armor based on the damage who suffered [like Hulk that gradually increases his Strenght (and Agility) based on the damages who suffered] but this "hidden ability" could become a Colossus or The Thing's ability...
 
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Azgard ideas

Defenders

Thor and the azgardian defenders must defend The castle while Lokis forces are attacking

Dark invaders

Lokis forces must capture the castle before reinforcements arrives

Extras

Loki will have a little base near the castle which will spawns dark units to attack the castle

Minion., normal lokis soldier
Seige Minion, a tanking soldier
Dark elf , a ranged unit

After 4 minutes of seige, a Wall breaker will come and destroy a part of the wall

Thors soldiers

Defender, normal soldier
Guardian, heavy defender
Mage, spellcaster
 
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Your "Asgard" ideas seems like DOTA... might be a good idea...

The Loki forces could be composed of dark elves and ice giants...
and "marauders" from the latest Thor's film:
thorthedarkworldsetphotos1.jpeg
 
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Hydras base idea

S.H.I.E.L.D has founded hydras base and theyre noe depachting 100s of soldiers to the base..

Shield forces must destroy the powercore of the base

Shield will depatch the folloeing units

Every spawn is 5 shield agents
Every 1 minute is a Robo soldier
Every 5 minutes is a Jeep armed with guns
Every 10 minites is a Tank

Hydras forces

Hydras forces must destroy the attack hovercraft of shield

Every spawn is 7 hrydrian soldiers
Every 1 minute is a drone
Every 5 minutes is a Bio blaster
Every 10 minutes is a Plasma Hunter
 
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I'm sorry but this is not good... one DOTA gameplay is more than enough, is a Marvel CIVIL WAR Campaign: the missions must follow the crossover's storyline or be linked together... I also think that the HYDRA' "secret" base should be the SHIELD base, maybe the unit will turn against you and becomes an Escape mission...
Please no more "DOTA" missions are too boring...
 
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Idea

What about " The Escape"
The secret meeting for Hydra has been canceled because of a raid by Shield security

Hydra
Hydra has to escape before Shield detonates the bombs, he can escape by either the teleportation device or by going to the secret underground boat station and using a boat to get his getaway

S.H.I.E.L.D
The Shield has to plant the 4 bombs in this locations
1.Bio Chamber
2.Teleporter room
3. Fusion Room
4. Nuclear storage Chambers

and has to wait 3 minutes for the bomb to blow up, collapsing the underground base
 
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I "clear" the message... from what I understand you've got the skills to X-Men Legends 2, right?
Many of these characters already have their own set of skills, but it does not matter ... I should not be too "picky" because there are few who participate...
Thanks for suggestion! :thumbs_up:

His power is a kind of energy
Strike
1. Biobeam
Shoot energy beam with his hand
2. Plasma Blaster
Shoot enemies with only one gun
3. Sapping Strike
Melee attack, reduce enemy damage by 50% for fixed time
4. Full auto
Shoot with 2 guns
5. Rapid fire
Shoot with 2 guns around, have radiation damage
6. Bombardment
Shoot with 2 guns to the sky, the bullet will drop down to surrounding enemies , have radiation damage
7. Bio blast
Blast energy, have chance to strike 33% of HP
Boost
1. Absorption
Boost physical defense, absorb energy damage to HP
2. Energy fury
Increase energy damage and boost attack to nearby allies
Super
1. Big Bang
Blast energy, stunning
2. Superconductor
Allies will not decreasing SP(mana) when cast abilities


His power is.... His body made of steel
Strike
1. Iron fist
Punch an enemies, cause knockback
2. Uppercut
Uppercut, it's uppercut
3. Thunder clap
A massive clap, knockbacking enemies by 160 degree in front of him
4. Massive strike
A spinning punch, cause knockback, have chance to lose 33% hp
5. Bounding smash
Jump and land, area damage and knockback
6. Siberian express
Rugby style, running
Boost
1. Steel skin
Absorb damage
2. Roar
Battle cry, increase allies stats
Super
1. Demolition
Smash the ground, area damage
2. Steel skin
Make Colossus invincible, and increase damage


Laser eyes!!!
Strike
1. Optic beam
A normal beam
2. Optic slam
A wide beam that will knock back enemies
3. Optic flash
Flash bang, small damage, stunning
4. Auto artillery
A trap, electric damage to area over time, electric cause mini stun (it is mini stun, but once you get that in game, you cannot move.)
5. Fusion beam
A beam with radiation damage
6. Focused beam
A beam that will pass through enemies
7. Polarized beam
A beam that will scatter around when get hit
Boost
1. Tactics
Increase defense to ally
2. Command
Increase all skill to ally
Super
1. Optic rage
Massive amount of beam, he remove his optic (he cannot control his beam that comes out from his eyes, so he use that optic)
2. Flawless tactics
Increase experience gain to ally


Ice,......
Strike
1. Slow beam
Slow beam, to an enemies :( you know what, xmen legends 1 will pass through enemies, this was my Favourite character
2. Ice shards
Throw some ice shards
3. Freeze beam
Freeze an enemy
4. Ice slide
Ice slide, if you have watch the Incredibles, it is like the guy in there
5. Artic burst
Blast cold wind around, slowing enemies
6. Cold crush
A big ice shard, throw it to an enemy, freeze the enemy, slow nearby enemies, and damage area (I love this ability)
7. Ice pillar
Ice pillar, spawn from the ground
Boost
1. Ice armor
Absorb damage, attacking enemies will slowed and also take ice damage (in xmen legends 1, it will give to ally too, also it have some shard looking ice around the bodies, in xmen legends 2, it's only to iceman, and it's not an armor, it's like ice aura around him)
2. Ice gloves
Spawn ice gloves, have shards, given to ally, give cold damage, also increase mini damage (in xbox version, it has bug, this ability didn't cost any mana. It has fixed in psp version)
Super
1. Cold snap
An extreme cold blast, freeze nearby enemies, slowing far enemies
2. Ice sidekick
Spawn an ice minion.


You must be know it
Strike
1. Card shuffle
Throw some cards
2. Staff assault
Attacking with staff, 3 times repeatable
3. Ace of spades
Some card mines, radiation damage to area
4. Staff slam
Staff slam
5. Full house
Some card mines, area damage
6. Detonation
Stack a card to an enemy, then explode it
Boost
1. Energy form
Increase defense, attack, and move speed
2. Energy fury
Increase attack to ally, also give energy damage in attack
Super
1. 52 pickup
Throw cards to sky that will fall to nearby enemies
2. Prince of thieves
Increase money drop


His power is from energy. It is the diferent between him and colossus
Strike
1. Thunder punch
A stunning punch
2. Brutal blitz
Spin around an hit nearby enemies
3. Arcane fist
Ground slam, area damage
4. Bull rush
Rugby style
5. Widow maker
Stronger than thunder punch but will weakens himself for a time
6. Crimson rage
Multiple punch (around 2, repeatablem)
Boost
1. Cyttorak shield
Give shield to ally that will reflect damage to attacker
2. Cyttorak transfer
Increase a little damage and defense to ally, also transfer damage taken to Juggernaut HP
Super
1. Crimson devastation
Area damage, not sure what he does, the description is he rips open portal Crimson Cosmos, flooding enemies with energy damage and stunning them
2. Path of destruction
One hit kill (this is a cheat, seriously, in game, you use this ability then use Cyttorak shield, then all attacing enemies will death)


Controling metal
Strike
1. Levitation
Like telekinesis
2. Magnetic shell
Shoot a beam, will freeze an enemy with some metal. Damage per seconds
3. Metal spikes
Metal spikes, like ice shards
4. Shrapnel sentry
Throw some mines
5. Magnetic grasp
Pulse surround enemies, then throw them out
6. Magnetic blast
LOL, just read the description "uses iron in the blood to slow down the bloods flow, inflict damage and confuse them"
7. Death trap
Surround an enemy with iron particle, If enemies attack, it will reflected back to their self
Boost
1. Polarized shield
Have chance to block all attack ( like evasion)
2. Supremacy
Increase skill
Super
1. Metallic mayhem
Damage nearby enemies with metallic particle
2. Metal minion
Spawn a metal minion


Teleporting..... And some acrobat thing (he was work on circus)
Strike
1. Divine blades
Slash sword 2 times
2. Teleport
Teleport
3. Teleport attack
Teleport to an enemy then attack
4. Piercing strike
A swordslash that will cause bleed
5. Teleport frenzy
Teleport to nearby enemies one by one, and attack them
6. Sword whirlwind
Spins around while holding sword on each hand
Boost
1. Worship
He prays? Seriously? Decrease mana consumption to ally
2. Shadow master
Being invincible (hard to see) and increase attack also defense
Super
1. Master of chaos
Like omnislash
2. Disappearing act
Make all allies invincible, increase defense and XP gain



Mentalist
Strike
1. Telekinesis
It's telekinesis
2. Physic spike
Fires a mental homing projectile
3. Psionic boom
Area mental damage, decrease enemies damage
4. Memory wipe
Area mental damage, have chance to confuse enemies cause them to flee
5. Psychic rupture
Area damage
6. Mental guardian
Summon a mental guardian that will attack enemies
Boost
1. Mental vortex
Allies affected, Turn 20% inflicted damage to mana for a time
2. Calming presence
Increase mana regeneration for a time
3. Psychic fury
Increase damage to ally and give bonus mental damage
Super
1. Phoenix force
Area massive mental damage
2. From the ashes
Revive an ally


Her power is to absorb energy and copy abilities. But she has some basic abilities of her close friend (Colossus) so that why she has some massive punch.
Strike
1. Smash
Melee punch, cause knock back
2. Bedazzle
A kind of taunt, decrease enemies damage and defense for a time
3. Power thief
Copy an ability, and stun the target
4. Energy overflow
Energy blast
5. Torpedo strike
Launch her self to an enemy, cause knock back
6. Tremor
Jump and land with a smash, cause stun, actually it's 2 times strike
Boost
1. Heal
Increase health regen for a time
2. Southern shout
Increase maximum mana and HP by percentage for a time
Super
1. Manic slam
Area damage, stunning, and absorb mana
2. Reflective aura
Reflect back all damage for a time
 
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