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Hero - Werewolf [Ability Brainstorm]

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I have a custom hero, themed as a Werewolf.

Now every enemy he kills, he gains a combo point. The maximum combo point he can be on is 10.

Certain abilities require the combo points. Eg. This abillity requires a combo point level of 5. The use of an ability will not decrease his combo point level.

So far i have created a Damage ability, Mutilate. Mutilate works by multiplying the combo point level of the werewolf by 26 to calculate the damage ouput of the spell.

I am in need of a few ideas on what to brainstorm his other abilities. He is a Werewolf so they need to be relevant to his theme. Since he already has a damage ability, i would be looking at other types of abilities (eg. Crowd Control, stunning abilities, mobility, regeneration, defensive and of course an ultimate)

All help will be appreciated.
 
Ok here are some skills that i have thought(all of them are just brainstormed):

Lycanthrophy: Every night, [Name of Hero] changes into a Werewolf. He remains a Werewolf until sunrise. Upon being a Werewolf, he gains bonus health, health regeneration, movement and attack speed, etc.(its up to you what skills and bonuses he will gain upon changing.)

Howl: [Name of the Hero] releases a frightening howl, causing all enemy units around him to run away from him in fear. The frightened units also lose X number of armor. Effect last for X seconds.

hmmm I'm out of ideas lolz.. let me think again... ill just edit this post next time.
 
Killing spree (Or whatever you want): Morover a buff that relies on the combo counts.
Like Attack speed increase of 20% and movement increase of 5% per charge, which lasts (Charge amount) Seconds. So, Max. would be 200% attack speed increase and 50% Movement speed increase for Max. 10 Seconds.
What would also be good in this spell would be to put a required min. charges of 2 or something.
 
Backdraft Finish: Simple nuke with a twist. Requires 10 combo points to use. deals damage equal to Max. Hitpoints of the werewolf and slows for 50% over 3 seconds. If the Unit its cast on doesnt die, the werewolf takes damage equal to half of the damage given. Damage recieved this way cannot kill the werewolf.
 
Passive - Frenzy (attack speed + movement speed increased X combo points)
Passive - Lunar (only transform at night)
Damage - Mutilate (deals 30 damage per point)
Mobility - Wolf Form (transforms into a extremely fast wolf with a lack of vision)

thanks for all the help so far
 
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