- Joined
- May 16, 2004
- Messages
- 76
I have a custom hero, themed as a Werewolf.
Now every enemy he kills, he gains a combo point. The maximum combo point he can be on is 10.
Certain abilities require the combo points. Eg. This abillity requires a combo point level of 5. The use of an ability will not decrease his combo point level.
So far i have created a Damage ability, Mutilate. Mutilate works by multiplying the combo point level of the werewolf by 26 to calculate the damage ouput of the spell.
I am in need of a few ideas on what to brainstorm his other abilities. He is a Werewolf so they need to be relevant to his theme. Since he already has a damage ability, i would be looking at other types of abilities (eg. Crowd Control, stunning abilities, mobility, regeneration, defensive and of course an ultimate)
All help will be appreciated.
Now every enemy he kills, he gains a combo point. The maximum combo point he can be on is 10.
Certain abilities require the combo points. Eg. This abillity requires a combo point level of 5. The use of an ability will not decrease his combo point level.
So far i have created a Damage ability, Mutilate. Mutilate works by multiplying the combo point level of the werewolf by 26 to calculate the damage ouput of the spell.
I am in need of a few ideas on what to brainstorm his other abilities. He is a Werewolf so they need to be relevant to his theme. Since he already has a damage ability, i would be looking at other types of abilities (eg. Crowd Control, stunning abilities, mobility, regeneration, defensive and of course an ultimate)
All help will be appreciated.