I'm a bit out of ideas...
Whats the biggest problem of crafting in RPGs? It's rather boring. Take 3 resource X, 4 resource Y, hit teh button, voila!
Some games turn crafting into a mini-game, which may be rather interesting, but it's difficult to make that kind of things in WCIII.
So, thought 'bout making crafting similar to leveling a char in WoW (or Diablo II for that matter) - when you get a set number of skill-ups, you get Skill point to be used on various "crafting talents". "Crafting talents" serve different purposes - increase chance to make a high-quality item, reduce material cost, making time or cooldown, give a chance to regain some of the materials used, increase crafter's own stats (as a result of hard work ), etc.
The problem is, I need some ideas 'bout what those talents may look like. I have some in mind, but too few of them.
Crafting profession examples (to give you a direction): Blacksmithing, Woodworking, Jewelcrafting, Architecture, Alchemy, etc.
In my RPG I gonna make many classes (15, to be precise), in order to make use of as many awesome ideas as possible =)))
After thinking of like 14 classes, I'm a bit out of ideas. So, I gonna ask for a little brainstorm =)))
The class must be ranged, focused on bows. I already have a classical Marksman class, now I want something more interesting. It would be cool if it could heal as well. Some pure support traits would be cool too. No pets though.
I don't mind if it's sex-specific, or requires some unique pieces of gear, or anything. Though, It mustn't be race/nation-specific (ex: "Amazon" implies a separate nation of warrior women, so it's not very suitable)
So, what I need:
Class name, description, three "paths" (skill trees) for it, some sample skills (active, passive, ultimates, whatever), gameplay mechanic (if you can't think of any - then omit this, I'll think of a mechanic myself), possibly a piece of art from some other game, to show what your class should look like.
And PLEASE, think out of the WarCraft box... No Priestess of the Moon/Dark Ranger remakes please...
Waiting for your ideas!
PS: as Blizz said in Diablo III trailer, "there's no such thing as too much power" - don't be afraid of overpowering your class =)))
NONE =)))
+ rep will be awarded for good ideas.
NO rep for lame ideas and posts >:|
Let the brainstorm begin!
PS: I you are interested in my project and want to help more, have a look at the recruitment link in my sig!
Whats the biggest problem of crafting in RPGs? It's rather boring. Take 3 resource X, 4 resource Y, hit teh button, voila!
Some games turn crafting into a mini-game, which may be rather interesting, but it's difficult to make that kind of things in WCIII.
So, thought 'bout making crafting similar to leveling a char in WoW (or Diablo II for that matter) - when you get a set number of skill-ups, you get Skill point to be used on various "crafting talents". "Crafting talents" serve different purposes - increase chance to make a high-quality item, reduce material cost, making time or cooldown, give a chance to regain some of the materials used, increase crafter's own stats (as a result of hard work ), etc.
The problem is, I need some ideas 'bout what those talents may look like. I have some in mind, but too few of them.
Crafting profession examples (to give you a direction): Blacksmithing, Woodworking, Jewelcrafting, Architecture, Alchemy, etc.
In my RPG I gonna make many classes (15, to be precise), in order to make use of as many awesome ideas as possible =)))
After thinking of like 14 classes, I'm a bit out of ideas. So, I gonna ask for a little brainstorm =)))
The class must be ranged, focused on bows. I already have a classical Marksman class, now I want something more interesting. It would be cool if it could heal as well. Some pure support traits would be cool too. No pets though.
I don't mind if it's sex-specific, or requires some unique pieces of gear, or anything. Though, It mustn't be race/nation-specific (ex: "Amazon" implies a separate nation of warrior women, so it's not very suitable)
So, what I need:
Class name, description, three "paths" (skill trees) for it, some sample skills (active, passive, ultimates, whatever), gameplay mechanic (if you can't think of any - then omit this, I'll think of a mechanic myself), possibly a piece of art from some other game, to show what your class should look like.
And PLEASE, think out of the WarCraft box... No Priestess of the Moon/Dark Ranger remakes please...
Waiting for your ideas!
PS: as Blizz said in Diablo III trailer, "there's no such thing as too much power" - don't be afraid of overpowering your class =)))
NONE =)))
+ rep will be awarded for good ideas.
NO rep for lame ideas and posts >:|
Let the brainstorm begin!
PS: I you are interested in my project and want to help more, have a look at the recruitment link in my sig!
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