Discussion in 'Warcraft Discussion' started by Marine, Apr 8, 2012.
What has this have to do with Warcraft III? This is StarCraft or something alike.
We are not talking about Wc3. We are talking about the fact that most of us cant stick with an idea and why we cant, or how can we force ourselves to stick with it.
Sticking to ideas isn't confined to wc3. If he wants to join in on the conversation in regards to sc2 I say more power to him.
Thing is, a project... any map project, is about more areas of expertise than just one. If you are a graphician, you will enjoy making some skins for your project, will enjoy maybe some terraining, but I doubt you would enjoy the coding. When you have no coding, the project stops there. Same goes for other people who like 1 aspect of modding. It's really hard and time consuming to do every aspect of your map all by yourself.
As to people who start projects but don't continue after day 3... maybe making a map is not for you?
Personally I like Story Concept, so that I'd do for a map. I have this story I want to apply to a map, however in 10 years or so I haven't done one map which would reflect part of the story. That's because... I don't enjoy terraining, or codding or stuff like that. If you really cannot get into any part of modding which is comfortable for you, maybe you are not meant to be part of modding, or you just didn't explore modding well enough for you.
Most people seem to have problems with coding here. While I can realize almost everything I want in this area, I have to admit that it's time-consuming, needs a lot of testing and wc3 poses hindrances, circumventions. After all, it's technically the most flexible area. However, to me, it seems like triggering is the most accessible one. The other artistic tasks like terraining, skinning, modelling, dialog writing, storytelling require more general knowledge and common sense. I have not really found out how to acquire/effectively boost those skills yet and therefore they become a greater issue in the long run.
many of us is not satisfied on what we have, we want more and more...even rich people
want more money (infinite money), that's why they gamble their money in making bussiness...
now what's that got to do with map making?, well we want more and more ideas
and make more maps, but we dont know that's the path of losing interest to the game...
You just told my family story
Also, he's right. We are ever hungry for everything. We want to know more and more and more. Blame it on our scumbag brain.
I lose more and more interest in modding for a number of reasons:
WarCraft III community feels like it's dying greatly
WarCraft III maps/mods that DO get played are mostly tower defense maps and DotA
Developing any kind of project relating to games takes more than one man to complete and it is difficult to get that kind of help with a profit-less project like a mod
Modding tools for 'more modern' games today tend to be more complex and confusing; could just be my own opinion
Just a few standard reasons why I am disinterested in modding at a serious level these days. I'm trying to get more involved in indie videogame development instead, where there's more room for creativity.
There will always be somebody who plays Warcraft 3. Games can not die. A popular old game can be less popular but not dead.
I hope the Hive does not become deserted. I would still play Warcraft in 2030.
O.K. I got nice place for everybody to advertise their maps. It is Game Ranger, a place where you can host online games. MANY people played my map with me: it is really encouraging. Unlike other places where you, if do not play dota, have no space to live...
i am often able to get full games when i test my maps. (even the big ones.) it would certainly help if more people on this website played on battle.net.
B.net!! No, it is too hard, and the games are spammed. People will not find my game. I do not remember any who has joined my game in B.net, at all.
Not unless you have a bot at least
i dont use bots and people join each time. i am playing either on the european or u.s east gateways.
Hive should host maps (maps that are good but not popular) so it will encourage more modders to continue their work,
You mean, kinda like a hosted maps forum? This is a genius idea!
good idea sure but the problem is to put it to use.
reply to the 1st message
Creating a map is very time consuming indeed, but it's an art. when i play the game i enjoy most of all the art, the spirit (so i play a little slowly and eventually loose haha) So when you make a map know that most of all you create a piece of art. Be an artist, no need to rush or stay more than you like on it
Sorry, I don't use that part of my brain, so I'll stick to the more logical side,
PS - not trying to bash you or anything, so please don't take it the wrong way.
Creating a game/map is art. I would call somebody foolish if they said it wasn't.
Even ask those CEO's of big game companies, im sure they would agree.
Creating a game is logic + art, but more on art, since we use our imagination.
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