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HybrisFactory - Terraining and Mapping Resources

Discussion in 'Terrain & Level Design' started by Talavaj, Jul 21, 2013.

  1. sluk

    sluk

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    Will you upload these models on the Asset Store?
     
  2. Talavaj

    Talavaj

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    Yeah.
    I can trade the redeem code for a 5 star rating how about dah? lol
     
  3. Abishkar

    Abishkar

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    Oh my goodness! The video you sent was awesome! If that is how the models are, man! Talavaj, well done! By the way, is there any guide how to import these into my map? Thank you @Talavaj
     
  4. Talavaj

    Talavaj

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    Quick question, long flakes or short flakes?
    The reference tree has more of a circular pattern to them, but the elongated bark flakes seem more quintessentially "coniferous".

    [​IMG]
     
  5. Remixer

    Remixer

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    I prefer the one on the left (middle one).
     
  6. Talavaj

    Talavaj

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    Indeed, it is the initial form I made, and it seems to be the variant most prefer, thanks!
     
  7. McPhisto2051

    McPhisto2051

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    is it possible to copy a model correctly? when I try copy and paste the houses which were premade, all elements drop to the bottom :(
     
  8. Remixer

    Remixer

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    Unfortunately not with the standard editor. Perhaps the HiveWE will get this feature, or we will get it from Blizzard in future.

    What I personally do is to set cliffs to e.g. roof height, foundation height etc. and then just paste the building blocks there, then you can move the blocks with ease and construct the house without having to set the height of each block by performing a genocide on your Page Up&Down keys.
     
  9. gusanomental

    gusanomental

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    Please consider making an inverted version of the bent wall.
     
  10. Clanzion

    Clanzion

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    You can use this Warcraft 3 Doodad Merger to merge the doodad files together.
     
  11. McPhisto2051

    McPhisto2051

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    I can't drop any doodads outside (of?) the Map Editor... so it seems not to work.
     
  12. Clanzion

    Clanzion

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    You need mpq editor and the war3map.doo files.
     
  13. McPhisto2051

    McPhisto2051

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    can you please explain this in more detail please?
    what exactly do I need to do?
     
  14. Clanzion

    Clanzion

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    1. Get the tool MPQ editor, open your maps with it then extract your war3map.doo files from both maps. After that, drag both of them into the merger.

    2. Then import the resulting .doo file into your map of choice using also mpq editor.
     
  15. Strydhaizer

    Strydhaizer

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    I really miss the good old days where terrain board is a paradise of arts and something like this, the modular stuffs for terraining, back in the day when people are waiting for the updates from this thread then Talavaj will come by and give us some shiny goodies. Now i am just looking back at every page of this thread looking for that excitement we had before. I am still hoping that someday more goodies will come from this thread.

    (I am not crying i swear).
     
  16. lord_Turin

    lord_Turin

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    I feel you man..
     
  17. Heinvers

    Heinvers

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    Boo. Have you been kidnapped @Talavaj ?

    Come around :]
     
  18. Talavaj

    Talavaj

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    You will be able to come here like that again when Reforged is out.
    Since I will, most likely, be releasing some of my more recent art for Reforged.

    I tried to port some things to vanilla, but it looks like pile o' shit, since I'm using 4k atlases these days that can't really be reduced down to 512p without everything looking like a pile of vomit.

    Like these things:
    [​IMG]
    [​IMG]
    [​IMG]
     
  19. don_svetlio

    don_svetlio

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    @Talavaj you can use 1024x1024 or higher - just set textures as .tga
     
  20. RED BARON

    RED BARON

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    That is some damn nice plants, especially the variaty of leaf textures on them. Looking forward to Reforged.