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HybrisFactory - Terraining and Mapping Resources

Discussion in 'Terrain & Level Design' started by Talavaj, Jul 21, 2013.

  1. Talavaj

    Talavaj

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    Because Dr Super Good went digging again and it turns out ... another change they forgot to "mention" is that they lifted the 512p limit, so native 2k textures shouldn't be a problem now.

    Which means, my new models should be usable in multiplayer as well, although a little compressed.

    EDIT:
    Nevermind :( it might not actually be the case.
     
    Last edited: Dec 17, 2016
  2. Paillan

    Paillan

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    We can still use your old models MP, cheer up!
     
  3. Talavaj

    Talavaj

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    Still in progress.
    - just wanted to chime in about something I made for folks on the chat today.
    It's a fog emitter, I figured I may as well upload it in here too.

    I recommend a scale in between 1~2, the bigger you make it the more holes the fog will have.
    If you need to change the color of the fog open the model in magos and change the color in segment 2 of the particle emitter under nodes.
    The darker color you pick the less bright the fog will be, obviously.

    [​IMG]
     

    Attached Files:

  4. lord_Turin

    lord_Turin

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    awesome stuff! looks amazing in-game!
     
  5. xXxMKDxXx

    xXxMKDxXx

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    U nuts? :mad:
    EXPLODED
    Gr8
    Awesome
    OP
    OMG
    WoW

    :cry:
     
  6. bethmachine

    bethmachine

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    Hey guys, just making sure cause there's surprisingly been no comments on this thread for more than a month. Hope its alive i love these models being made!
     
  7. Talavaj

    Talavaj

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    Well it is not like I have stopped making art since that is what I do, it is just a matter of how much time I can dedicate to warcraft3.
    I had a surgery in may so the last two months I pretty much didn't do shit.
    Currently I'm learning substance designer and haven't made any models in particular.

    Another issue is that I'm a little reluctant to go into medieval stuff because it is a competitive market.
    But if people want I can post things here that won't be medieval (post apo, victorian england and medieval is what I'm making), and I guess things like foliage can be used anywhere.

    Currently I'm making some procedural textures for high definition foliage like these trees.
    I just need to find a good way to make the leaves.
    These will be hero-resolution trees with moss on the roots and stuff (like on the second tree picture), I have been researching some AAA workflows and taking some inspiration from some upcoming games.

    [​IMG]
    [​IMG]

    [​IMG]
    [​IMG]
     
  8. Naze

    Naze

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    Fuck, that's amazing man. Although the AAA modeling workflow seems tiresome for those who don't know it like me.

    Also, anything you post will be loved (specially victorian, hehe).
     
  9. bethmachine

    bethmachine

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    Yeah i feel the same as Naze, anything will be appreciated man.
     
  10. Talavaj

    Talavaj

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    From the victorian England I'd like to make London slums like those in Whitechapel as well as some of the more rural areas like this Cradle of Links VR, Sergey Zabelin.
    It's not a high priority but it's a good exercise for making procedural textures because of all the bricks, tiles, cobblestone and what not, while the models themselves are super simple.

    I'm working on medieval stuff too but it is harder to make the artstyle consistent since I want it to be a little stylized, the tree textures I have made for example are supposed to be part of the medieval environment.
     
  11. Nan0

    Nan0

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    Hi.
    Your pack is incredribly awesome. It is awesome so much, that I'm planning to download warcraft3 at the evening and test it :D
    May be I'll even try to make some small story map just for evening fun.

    Was reading all the topic and:
    I was like 'Oh, stop it, stop it', hah.
     
  12. Talavaj

    Talavaj

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    Eyyy! Lol, have fun with it!
     
  13. Nan0

    Nan0

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    Heh, sorry for low video quality. I want to sleap allready.

     
  14. Spellbound

    Spellbound

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    *Resident Evil II vibes intensifies*
     
  15. sluk

    sluk

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    @Nan0
    the map looks nice but sometimes with the set cameras
    it's kinda hard to see where to go,
    not to sure if you want the player to explore or not
    anyways those graphics look really nice so does the music too!
     
  16. Nan0

    Nan0

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    Thanks!
    Let's not flood in Talavaj topic.
    Created my own for this lil project:

    [Role Playing Game] - Nightmate in Kingspot
    It's still WIP. Planning to finish it until end of the month.
    About 'where to go', there are special pointers, wich shows where you able to go, I just turned them off for this video. Also, I'm thinking about adding 3-rt person cam in some locations or game situations, not sure yet, but this terrain is making not "look only via predefined camera". I mean, that I also work on non-seen and hidden from camera view parts too.
     
  17. Talavaj

    Talavaj

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    That looks sweet!

    I personally don't mind fixed camera angles.
    You can't always do free camera and fixing the camera to a unit can often cause it to spaz out when the pathing goes dumb.
    The best fixed camera angle is the one that also follows the character while it is on screen, but I don't know how well you can do that in wc3.

    Also small update:
    I'm still learning substance designer to create procedural textures for all my things with and here is the most recent one to be used in my medieval assets.
    At the moment I'm working on wood, ground textures, tiles, bricks and worn metal.


    [​IMG]
    [​IMG]
     
  18. Spellbound

    Spellbound

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    Them be some furry ropes...
     
  19. Talavaj

    Talavaj

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    Lol yeah, I want my medieval models to be quite stylized and I liked the idea of the rope being this beat up from grinding and what not to the point where all the broken hair almost make it look furry.
    On the rope models themselves I'll actually add extra transparent cards for hair that will be sticking out of it to make it even more hairy.
     
  20. Spellbound

    Spellbound

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    Well, furry or not, quality still top-notch, so gj :thumbs_up: