- Joined
- Jul 17, 2007
- Messages
- 24
Okay so yea im making rpg atm and im thinking, ive seen a lot of ways heroes have been done in rpgs, and a lot i dont like, so im going to ask the public :O. I have 3 ways im thinking of doing it, also im looking for hero ideas so shoot.
1. Spellbooks- this is a general way done in defiance and such, spells arnt as custom and normally based off stats but you have more abilities, so if you like clicking lots of abilities then youd like this system.
2. 6 General Abilities - This is done in synergy orpg, TBR and TkoK, you can get up to 6 abilities and these abilities are much more custom and have unique purposes to help out each class.
3. Spellbook + 5 abilities - i thought of this way this morning, you would have 5 main damaging abilities that would have unique purposes in either healing or doing damage and then you would have a spellbook, in these spellbooks would be passives, buffs, debuffs and cc's. Since this rpg is going to require cc i was thinking instead of ruining one or two of your 6 abilities just to have cc or a buff /debuff why not make a spellbook that has 5-11?
There is a poll for this above post .
PS - you wouldnt have all the abilities in spellbooks / Out of spellbooks straight up, like all things it would be over the game, even with third idea youd have to earn the spell book abils as with 1-2 of the outer ones.
Also for heroes, i was thinking what would you guys prefer, im thinking of two ways to do heroes.
1. Separate - For each hero there will be a different idea, base around the hero, so like a nether mage not just a mage which abilities will be based around dark abils etc.
2. Mixed Specs in a way - Kinda similar to WoW, you pick a general class like warrior and you can change between specs for a cost (at the start you pick your general spec), so for a warrior you can be like a tank or melee dps (since there will be tier of sort later in game), a mage you can choose between 2-3 elements (wont be arcane,fire,frost lol), etc. This meaning there would be less classes but each class you could (During the game for a cost) change between specs, so like if you were a priest, while leveling you could be in dps form while in instances you could be in healing, this gives a higher variety but less choice class wise.
I wont make a poll for this but id like peoples opinions and suggestions if you got anymore ideas for either of the things.
Note: If you would like more info on the rpg here is link to more info (From when i was recruiting not to far back)
http://www.hiveworkshop.com/forums/project-recruitment-256/name-in-making-orpg-141149/
Cheers
1. Spellbooks- this is a general way done in defiance and such, spells arnt as custom and normally based off stats but you have more abilities, so if you like clicking lots of abilities then youd like this system.
2. 6 General Abilities - This is done in synergy orpg, TBR and TkoK, you can get up to 6 abilities and these abilities are much more custom and have unique purposes to help out each class.
3. Spellbook + 5 abilities - i thought of this way this morning, you would have 5 main damaging abilities that would have unique purposes in either healing or doing damage and then you would have a spellbook, in these spellbooks would be passives, buffs, debuffs and cc's. Since this rpg is going to require cc i was thinking instead of ruining one or two of your 6 abilities just to have cc or a buff /debuff why not make a spellbook that has 5-11?
There is a poll for this above post .
PS - you wouldnt have all the abilities in spellbooks / Out of spellbooks straight up, like all things it would be over the game, even with third idea youd have to earn the spell book abils as with 1-2 of the outer ones.
Also for heroes, i was thinking what would you guys prefer, im thinking of two ways to do heroes.
1. Separate - For each hero there will be a different idea, base around the hero, so like a nether mage not just a mage which abilities will be based around dark abils etc.
2. Mixed Specs in a way - Kinda similar to WoW, you pick a general class like warrior and you can change between specs for a cost (at the start you pick your general spec), so for a warrior you can be like a tank or melee dps (since there will be tier of sort later in game), a mage you can choose between 2-3 elements (wont be arcane,fire,frost lol), etc. This meaning there would be less classes but each class you could (During the game for a cost) change between specs, so like if you were a priest, while leveling you could be in dps form while in instances you could be in healing, this gives a higher variety but less choice class wise.
I wont make a poll for this but id like peoples opinions and suggestions if you got anymore ideas for either of the things.
Note: If you would like more info on the rpg here is link to more info (From when i was recruiting not to far back)
http://www.hiveworkshop.com/forums/project-recruitment-256/name-in-making-orpg-141149/
Cheers